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  1. #1
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    Sony's Internal development tool creation framework is going open source.

    Got this off of neogaf with a supported link. http://schedule.gdconf.com/session-id/828358

    Authoring Tools Framework (ATF) is a set of C#/.NET components for making game development tools on Windows. ATF has been in development for over 8 years and has been used to make many custom tools such as Naughty Dog's level editor and shader editor for The Last of Us, Guerrilla Game's sequence editor for Killzone: Shadow Fall, an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, and many others. After many years of proprietary releases, ATF is now being released as an open source project on GitHub.


    Takeaway

    This talk will introduce the open source project and demonstrate some of the many components ATF offers to streamline tool development. The extensible framework and efficient, well-tested components provide everything from common tasks like property editing and windows docking to higher-level functionality like circuit and timeline editing.
    I didn't know where to put this, hmmmm. hopefully this is fine.

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    stark contrast to the japanese only cell programming manual that shipped with ps3 devkits!

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  4. #3
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    Anyone care to dumb it down?

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    Quote Originally Posted by IshTing View Post
    Anyone care to dumb it down?
    Its quicker, easier and cheaper for third parties to create dev tools and game engines.

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    Quote Originally Posted by Julz View Post
    Its quicker, easier and cheaper for third parties to create dev tools and game engines.
    Brilliant, thanks.

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    Well here it is, been checking it out for a day or 2.


  9. #7
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    Amazing! This means great things for indie games. All PC ports will benefit too, which is exactly what Sony planned with their hardware this time around.

  10. #8
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    C#

    No thanks.

  11. #9
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    Quote Originally Posted by Julz View Post
    Its quicker, easier and cheaper for third parties to create dev tools and game engines.
    Yep, pretty awesome.

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    Something about Sony?

    No thanks.


  13. #11
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    Quote Originally Posted by Ghost View Post
    Something about Sony?

    No thanks.

    I don't code in C#, thats all.

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    Quote Originally Posted by mynd View Post
    I don't code in C#, thats all.
    pfft.....c\c++ fanboy.

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  16. #13
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    Quote Originally Posted by Christopher View Post
    pfft.....c\c++ fanboy.

    There is something about .net that screams "code bloat"..oh wait it's MS code....thaaats why.

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    Quote Originally Posted by mynd View Post
    There is something about .net that screams "code bloat"..oh wait it's MS code....thaaats why.
    There is some bloat. But is a hell of a lot better than it used to be. I've decompiled some of the assemblies. The newer stuff is pretty good code which is why I rail at my developers who still use stuff like data table objects (old, bloated $#@!) instead of generic lists (newer, better).

    Either way, there are a ton of game companies that are using .Net for tools and interfaces.
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  18. #15
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    Quote Originally Posted by mynd View Post
    I don't code in C#, thats all.
    Don't worry, this is aimed at high quality professional coders working on actual games, tools, engines not hobbyists that like to talk big online.

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    Quote Originally Posted by Julz View Post
    Don't worry, this is aimed at high quality professional coders working on actual games, tools, engines not hobbyists that like to talk big online.


    <--- Is what I'm actually doing right now


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  21. #17
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    Quote Originally Posted by Julz View Post
    Don't worry, this is aimed at high quality professional coders working on actual games, tools, engines not hobbyists that like to talk big online.
    Well damn, that escalated quickly

    Sent from my SM-N900T using Tapatalk

  22. #18
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    Quote Originally Posted by Julz View Post
    Don't worry, this is aimed at high quality professional coders working on actual games, tools, engines not hobbyists that like to talk big online.
    Lol, tools fine, actual games, nobody professional uses c#.

    Surprised a pro sony site would have so many defenders of a Microsoft framework.


    Sent from my iPhone using Tapatalk

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    Quote Originally Posted by mynd View Post
    Lol, tools fine, actual games, nobody professional uses c#.

    Surprised a pro sony site would have so many defenders of a Microsoft framework.


    Sent from my iPhone using Tapatalk


    Maybe someone will believe you one day.


    Read my post again, comprehend that games use engines and tools. Coders working on games create engines and tools it requires - these tools and engines are then modified by the coders working on games as and when the game requires such throughout development. Some coders work for middleware companies where they just make tools, or engines.

    This framework is aimed at them. But i suppose they are all amateurs compared to... I'm sorry what game do you work on again?

    Not hobbyists.

    I'm suprised a microsoft fan would spend 8 years stalking a playstation forum a constant stream of negativity. Quite bizarre, really.

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    Quote Originally Posted by Julz View Post


    Maybe someone will believe you one day.
    Oh plenty of people believe me, I actually have done some engine work myself. You mor ethan welcome to see my early work at www.myndspy.com.
    The code is coming up 9 years old so it's not my most recent work.

    Read my post again, comprehend that games use engines and tools. Coders working on games create engines and tools it requires
    And I am telling you no professional engine runs in c#, you don't have the fine granular memory control you really require.

    Yes there are layers it can be used for, just like people use python, LUA etc for their scripting.
    - these tools and engines are then modified by the coders working on games as and when the game requires such throughout development. Some coders work for middleware companies where they just make tools, or engines.

    This framework is aimed at them. But i suppose they are all amateurs compared to... I'm sorry what game do you work on again?

    Not hobbyists.
    I owned a company and did this for a living for a period of time, thanks.
    Yes, several c# tools and and ancillary programmers can work in c# and be modified into producing data that will run in you engine. UDK from memory uses some c# for scripting.
    I'm suprised a microsoft fan would spend 8 years stalking a playstation forum a constant stream of negativity. Quite bizarre, really.


    Really, all this cause I said I don't program in c#?
    Oversensitive much.
    Last edited by mynd; 03-16-2014 at 21:17.

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    dbl post

  26. #22
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    Gotta admit, Mynd. I'm not a programmer (haven't done real programming since I was about 12 years old, anyhow) but I am kind of surprised by the C# and .net thing, too. Why on earth would they use proprietary MS stuff to make PS3 / PS4 games? The confirmation from you about how much they suck (which I kind of guessed, especially .net) just adds to that confusion.

  27. #23
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    Quote Originally Posted by bobtheduck View Post
    Gotta admit, Mynd. I'm not a programmer (haven't done real programming since I was about 12 years old, anyhow) but I am kind of surprised by the C# and .net thing, too. Why on earth would they use proprietary MS stuff to make PS3 / PS4 games? The confirmation from you about how much they suck (which I kind of guessed, especially .net) just adds to that confusion.
    C# and .Net do not "suck". mynd doesn't use it which is fine, but it is a fine technology and has its place. As mynd points out, it is NOT for engine work. The fact that .Net has a layer (or two) of software between it and the hardware makes it inadequate for work of this kind. But many developers, even game developers including naughty dog, (obviously) and guerrilla-games use .Net and C# for a variety of reasons including tools and server software

    I'm not sure why anyone would be surprised that Sony would use Microsoft technology. I believe Visual Studio is the IDE they are using to program their games.

    edit: when I say it is inadequate, I'm talking about games that require high levels of performance. You can create a game on an iPhone or Android just fine using C# and Monotouch.
    Last edited by Christopher; 03-19-2014 at 01:48.
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  28. #24
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    As Christopher says, its a certain tool for a certain task, fast prototyping of windows apps etc, its ideal.
    There is nothing particularly wrong with C# for that sort of work at all.
    Last edited by mynd; 03-19-2014 at 02:35.

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  30. #25
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    Quote Originally Posted by mynd View Post
    I don't code in C#, thats all.
    I do, so thank you SONY!!!!

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