Have a look at this quick review of sony's head mounted display. He talks and compares it with oculus rift and notes that you cant see the pixel grid and has a much improved experience compared to OR. 1080p would probably result in a better image, but there might be limited returns when dealing with such small screens that close to the eye.
Personally I want one of those,
A) For the kinda perfect 3 it should be able to do
B) so can totally geek out with a Ghost in the Shell experience :P
Doing some research while typing this, it appears sony's head mounted display looks better because each eye is getting a 720p image, while on the oculus there is a single large screen in the head piece which shows the left and right eye cutting the resolution per eye almost in half.
Of course all of this is hypothetical and they could go 1080p, 720p or not even release anything at all.
Edit: Also oculus plans to have a 1080p display in their consumer model, which when divided for each eye would equal bit more than 960x540 per eye. Less than whats in sonys head mounted display. I say a little bit more because of the way oculus divides the screen there is some overlap in the middle to mimic real world vision.
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my problem is...because it will project the image as if it were on a big screen...i'd think we would still run into the resolution issue...where it may be blurry.
though i would have to try it first...maybe it isn't not a problem...
i keep thinking though that this may end up being more popular with smaller games, indie etc. that's the problem with these exotic techs (Kinect/Move/Eyetoy). unless it is supported in every single game...what's the point?
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Again though, lets see if anything actually gets announced :P
second, i totally get your point, i would not want it for all games. but you're saying that it wouldn't be difficult to implement in shooters in general? if so, that would be nice. because i don't care for a lot of features, just something i can be immersed in.
or just as a TV too...so if i put this on, i don't need a TV? big deal if true.
Regarding the Rift, I just read something today that stated that Palmer said that the consumer OR will be greater than 1080p, but I can't seem to find it now. I really hope that's true.i7 3770K @ 4.4GHz | EVGA Titan X SC | 32GB DDR3
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What if you could also use your VR headsets so you didn't need the TV and your wife could watch TV...or let's say that cool little Vita TV could stream it as well. I think there are plenty of options...and I mostly think this thing will be more a personal viewer and make things a little more emersive...I don't really see total VR but the controllers do have that light bar for a reason....that said its probably a secondary market for developers but if the AAA games make use of it and a couple exclusive games for it here and there...thats enough for me....imagine the driving games and FPS would lend themselves ok....especially with the sharpshooter...I liked it last gen but I hated trying to look left and right and up and down....if that could be done by the headset instead and walking by the controller...win for me. Whatever it turns out to be I'm all in. If it's cheaper than the price of the PS4 I'm going to buy it.
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