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  1. #76
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    Quote Originally Posted by thanatos144 View Post
    no you just called all who thinks your wrong liars
    Nope. You called anyone who didn't agree with your opinion that the game was AAA 'cracked'. What I responded was a short, succinct reply that my opinion was my honest view.

    This is isn't rocket science to understand, although perhaps it is to some.

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  2. #77
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    I'm new to the series so wasn't quite sure what to expect, It's very repetitive, the swipe to release doors unlock those blue orb things, I found it very pointless, would much preferred it to have been on the R3 button instead. It's very easy as well, you can quite easily defeat the trucks (with the panels on the side) and the end battle for each region is again very easy, the can be defeated with doing a few moves.

    I am enjoying playing it though and the graphics are excellent, it's a 7.5/8 from me.

  3. #78
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    I keep going back and forth from smoke to neon. Really is a lot of fun to change it up.



    Quote Originally Posted by Marty7787 View Post
    I'm new to the series so wasn't quite sure what to expect, It's very repetitive, the swipe to release doors unlock those blue orb things, I found it very pointless, would much preferred it to have been on the R3 button instead. It's very easy as well, you can quite easily defeat the trucks (with the panels on the side) and the end battle for each region is again very easy, the can be defeated with doing a few moves.

    I am enjoying playing it though and the graphics are excellent, it's a 7.5/8 from me.
    I disagree about the swipe. Works fine, imo. Not sure why pushing a button would make any difference. And the trucks with the panels on the side are not the challenge. It is forces guarding it. Maybe I'm not following you here. I agree that the region battle is a bit too easy. It really isn't that much different than taking on a troop carrier truck. Occasionally, there is a copter or a dude with a mini-gun, but both are taken out with a few rocket shots. Regardless, I enjoy the battles. I pick fights with trucks every time that roll by even though they are ignoring me.

    I gave it a 9 and I'm pretty much sticking with that.
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  4. #79
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    +Various powers are fun and provide different play-styles
    +Characters are humorous and likeable
    +The city is beautiful, especially at night
    +A cool mix of alternative rock and post-rock for the soundtrack

    -Side missions/activities are mostly repetitive filler, which takes up half the game
    -Very little interaction with the city's populace
    -The plot lacked intrigue

    Verdict: A solid, fun action experience that lacks depth and variety.

    7/10

  5. #80
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    Quote Originally Posted by Sparc View Post
    Everyone else? Didn't realise I was the only person saying the game isn't AAA.
    You really don't realize it, do you?

    You are cracked if you dont think this is a aaa game.
    I'm honest
    You don't think the game is AAA so you're "honest," while someone else who may think the game is AAA is, well, dishonest.

    Or did you mean to say "I'm just being honest" meaning you really don't think it's AAA personally vs what you said which means something else.

    --

    EDIT

    Quote Originally Posted by Sparc View Post
    Nope. You called anyone who didn't agree with your opinion that the game was AAA 'cracked'. What I responded was a short, succinct reply that my opinion was my honest view.

    This is isn't rocket science to understand, although perhaps it is to some.
    Ah, hmm, okay I see where you were coming from now, but your initial response didn't seem any different than his. He called anyone who didn't think the game was AAA material cracked while you implied anyone who didn't say otherwise was being dishonest.
    Last edited by sainraja; 03-30-2014 at 21:13.

  6. #81
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    Quote Originally Posted by Sparc View Post
    Nope. You called anyone who didn't agree with your opinion that the game was AAA 'cracked'. What I responded was a short, succinct reply that my opinion was my honest view.

    This is isn't rocket science to understand, although perhaps it is to some.
    I didn't call you a liar I said you were crazy.... it is a figure of speech.

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  7. #82
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    Quote Originally Posted by Christopher View Post
    I keep going back and forth from smoke to neon. Really is a lot of fun to change it up.





    I disagree about the swipe. Works fine, imo. Not sure why pushing a button would make any difference. And the trucks with the panels on the side are not the challenge. It is forces guarding it. Maybe I'm not following you here. I agree that the region battle is a bit too easy. It really isn't that much different than taking on a troop carrier truck. Occasionally, there is a copter or a dude with a mini-gun, but both are taken out with a few rocket shots. Regardless, I enjoy the battles. I pick fights with trucks every time that roll by even though they are ignoring me.

    I gave it a 9 and I'm pretty much sticking with that.
    The R3 thing is just a personal preference. I find it awkward using the touch pad and it just feels forced having to use it instead of just using the push button on something you're already using.

    For me, the game is too easy and truck battles & region battles are just an example of this, you can power up that thing where you need to do 5 or 6 good things, run to the truck, do that move (where he flies up in the air), and you have virtually done the truck battle already, run round a bit, spray paint a few things, collect a few of those mini flying things, and you're onto the final region battle which is a repeat of the truck battle.

    I'm not saying it's a bad game, it's just going to have little to keep me interested and little replay value for me.

  8. #83
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    Quote Originally Posted by sainraja View Post
    You really don't realize it, do you?
    An average metacritic score of 80 is not AAA. The game is really more of the same. It's good to play but does not do anything new.
    Ah, hmm, okay I see where you were coming from now, but your initial response didn't seem any different than his. He called anyone who didn't think the game was AAA material cracked while you implied anyone who didn't say otherwise was being dishonest.
    My opinion is just that. Not talking for anyone else, pretty sure they are big and ugly enough to fight their own battles and pitch their own views. Some people like to look through rose tinted glasses where their console of choice is concerned, some perhaps require less to make a game AAA in their book than others do. Horses for courses, but at the end of this gen I think very few will be claiming inFAMOUS SS was a triple A game.

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  9. #84
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    Quote Originally Posted by Sparc View Post
    An average metacritic score of 80 is not AAA. The game is really more of the same. It's good to play but does not do anything new.

    My opinion is just that. Not talking for anyone else, pretty sure they are big and ugly enough to fight their own battles and pitch their own views. Some people like to look through rose tinted glasses where their console of choice is concerned, some perhaps require less to make a game AAA in their book than others do. Horses for courses, but at the end of this gen I think very few will be claiming inFAMOUS SS was a triple A game.
    Yeah, I've always considered AAA games to be games that have a metacritic score of 90 or above. I always thought that was kind of standard. But maybe not.
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  10. #85
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    AAA means production value. COD is considered AAA for no other reason then they dump money into it

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  11. #86
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    Quote Originally Posted by thanatos144 View Post
    AAA means production value. COD is considered AAA for no other reason then they dump money into it

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    Well, then it depends on the context. As far as production value, yes. I think Sparc is talking about ratings. That is what I am referring to as well.
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  12. #87
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    Quote Originally Posted by Christopher View Post
    Well, then it depends on the context. As far as production value, yes. I think Sparc is talking about ratings. That is what I am referring to as well.
    Then that would mean candy crush would be aaa lol

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  13. #88
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    Quote Originally Posted by Sparc View Post
    An average metacritic score of 80 is not AAA. The game is really more of the same. It's good to play but does not do anything new.

    My opinion is just that. Not talking for anyone else, pretty sure they are big and ugly enough to fight their own battles and pitch their own views. Some people like to look through rose tinted glasses where their console of choice is concerned, some perhaps require less to make a game AAA in their book than others do. Horses for courses, but at the end of this gen I think very few will be claiming inFAMOUS SS was a triple A game.
    I wasn't arguing whether inFAMOUS is AAA or not; there is a clear disagreement about whether it is, which is where I come in and as I said before, it seemed like you were calling those who don't consider the same as you dishonest. I was trying to get clarity. Anyhow, based on the little research I did -- AAA use to stand for critical success, innovation and financial success with each A standing for one part (first A meant critical sucess); but now, not so much.....as I state below.

    Quote Originally Posted by Christopher View Post
    Yeah, I've always considered AAA games to be games that have a metacritic score of 90 or above. I always thought that was kind of standard. But maybe not.
    AAA is now defined by budget - at least in a lot of places that use the term; otherwise you wouldn't have companies like Ubisoft talking about their next big AAA title (they can't know how the game will be received beforehand.)

    ---

    "As the years progressed and during the new millennium, many publishers started to consider their games to be AAA even before their release,[4][10][11] and justifying this decision through huge development and marketing budgets.[12] This lead to a misrepresentation of the AAA title, since not all games with an huge budget (specially for consoles), are either a financial success, critical success or have innovative gameplay."


    If the meaning of AAA was clear, we wouldn't be having this discussion and it wouldn't be a documented thing.

    So, there are going to be people who may consider the game otherwise, they are not being dishonest....or cracked, or whatever term you want to throw at them to disregard their opinion.

    True or not, we shouldn't throw labels at people to paint them into a corner. We're all different people.
    Last edited by sainraja; 03-30-2014 at 23:01.

  14. #89
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    8/10 for me, fun game, though too damn short.

  15. #90
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    Quote Originally Posted by Effekt View Post
    Anymore opinions on this? Is it better than the first 2? I can only get one new game and I don't want to regret it >_<
    I platinumed it very quickly. If you are looking for long term replay value, this isn't your game. If you are looking for an awesome experience, beautiful 1080p, feeling like a badass superhero for about 40 hours... Infamous Second son is the way to go.

  16. #91
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    Quote Originally Posted by sainraja View Post
    I wasn't arguing whether inFAMOUS is AAA or not; there is a clear disagreement about whether it is, which is where I come in and as I said before, it seemed like you were calling those who don't consider the same as you dishonest. I was trying to get clarity. Anyhow, based on the little research I did -- AAA use to stand for critical success, innovation and financial success with each A standing for one part (first A meant critical sucess); but now, not so much.....as I state below.



    AAA is now defined by budget - at least in a lot of places that use the term; otherwise you wouldn't have companies like Ubisoft talking about their next big AAA title (they can't know how the game will be received beforehand.)

    ---

    "As the years progressed and during the new millennium, many publishers started to consider their games to be AAA even before their release,[4][10][11] and justifying this decision through huge development and marketing budgets.[12] This lead to a misrepresentation of the AAA title, since not all games with an huge budget (specially for consoles), are either a financial success, critical success or have innovative gameplay."


    If the meaning of AAA was clear, we wouldn't be having this discussion and it wouldn't be a documented thing.

    So, there are going to be people who may consider the game otherwise, they are not being dishonest....or cracked, or whatever term you want to throw at them to disregard their opinion.

    True or not, we shouldn't throw labels at people to paint them into a corner. We're all different people.
    I get what AAA means to industry folks. On forums it could mean different things. Like you said, needs to be clear what we are talking about.
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  17. #92
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    8.5 out of 10 for the weaker story outcome on evil.

    The gameplay, fun factor, and graphics are a 10 though. This game is pure badassery. I made that word up for this game because it deserves it.



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  18. #93
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    I just finished is with clearing all the zones being a hero...... only people with no life would find this game short lol I spent hours in it... a damn sight longer then any god of war game. The replay value is as high as the others because it depends on if you sometimes just want ti be a super hero for a few hours. .... my opinion.

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  19. #94
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    Quote Originally Posted by chrisw26308 View Post
    8.5 out of 10 for the weaker story outcome on evil.

    The gameplay, fun factor, and graphics are a 10 though. This game is pure badassery. I made that word up for this game because it deserves it.



    Sent from my SPH-L720 using Tapatalk
    Lol I work with a guy that uses that word lol you being the only person other then him using it is funny


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  20. #95
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    AAA loses any value if the definition morphs over time to something a large percentage of games achieve. It should be reserved for the cream of the cream. AAA should be something that is meaningful to gamers. How much a game cost to make does not give an indication of how good it is (was Duke Nukem Forever the best AAA ever?!). Innovation and financial success are much better indicators of a game's value to the gaming fraternity.

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  21. #96
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    Quote Originally Posted by Sparc View Post
    AAA loses any value if the definition morphs over time to something a large percentage of games achieve. It should be reserved for the cream of the cream. AAA should be something that is meaningful to gamers. How much a game cost to make does not give an indication of how good it is (was Duke Nukem Forever the best AAA ever?!). Innovation and financial success are much better indicators of a game's value to the gaming fraternity.
    Here us a idea how about if the game is fun we say that instead of trying to label it so people feel better about not having it

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  22. #97
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    Quote Originally Posted by thanatos144 View Post
    Here us a idea how about if the game is fun we say that instead of trying to label it so people feel better about not having it

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    The game IS fun. I think I've said that at least a gazillion times in this thread. It's fun but it's not the pinnacle of gaming. It's a good, solid game which will be the staple diet for gamers this gen (if we have a lot of solid games then we're doing well). Every now and then we'll get a real corker of a game that blows everyone away with its prowess and drives change to the genre going forward. This isn't one of those it's just a good solid game.

    Which takes me all the way back to my original point that this game is not AAA (in my honest view) to which you then exclaimed I was cracked. Just to be clear I didn't take any offence to your comment but instead wanted to defend the point I was making.

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  24. #98
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    I'm 50% through the Good karma campaign. I give it an 8 based on my experience thus far. As far as I'm concerned, the Metacritic and its user reviews line up well.
    Mouth Pounding since 95'

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  26. #100
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    cost and production values are two different things. it's also not about ratings (but generally they end up having higher ratings) or sales (but that also ends up being well at least).

    otherwise we could call Flower AAA or Geometry Wars AAA. They're not. They can't be because they're small games. but they have high ratings and they also have high sales relative to other network titles.

    AAA just implies that the game "shows" high production values.

    Right now Infamous is the prettiest open-box game out there. In that aspect, it's AAA, they spent money on getting it to look nice. Story-wise it may not be, gameplay-wise, I haven't played it so I don't know.

    Point is, presentation-wise and graphics-wise, it seems AAA. the rest is subjective.

    "The presentation is magnificent." - Gamesradar

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