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  1. #26
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    F2P? Meh. Have they said anything about microtransactions?

  2. #27
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    Kind of excited for this. But....

    Quote Originally Posted by Joe Zombie View Post
    F2P? Meh. Have they said anything about microtransactions?
    This. Free2Play typically implies Pay2Win.


  3. #28
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    Quote Originally Posted by Shibby View Post
    This. Free2Play typically implies Pay2Win.
    The interview said it would not be pay2win as they are against it...

  4. #29
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    Quote Originally Posted by Bitbydeath View Post
    The interview said it would not be pay2win as they are against it...
    In that case, this is sounding better and better.


  5. #30
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    Here's the interview if anyone wants to watch -

    https://www.youtube.com/watch?v=Wu-bpNaNw88

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  7. #31
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    Quote Originally Posted by Bitbydeath View Post
    Here's the interview if anyone wants to watch -

    Terrible interviewer, Fantastic game concept. I keep thinking it might well be "last of us MMO" minus clickers, + zombies.

    More info Subreddit:



    Quote Originally Posted by J_smedley
    Hi there,
    I wanted to tell you about an exciting new free-to-play game we’ve had under wraps here at SOE for some time. It’s called H1Z1. It’s a massively multiplayer game in which players fight for survival in a world where death is the only sure thing. The H1Z1 virus devastated mankind and left nothing but death and destruction in its wake and a world nearly empty of human life where the remnants of humanity are in a fight against extinction against those infected with the virus. It’s been 15 years since H1Z1 was first encountered and what’s left of the world before is overrun with the Infected. Humanity has been reduced to hiding in the shadows, searching desperately for food and water and anything that can help to survive even for another day. But the Infected aren’t the only dangers in the world. Everyday life in the Apocalypse means dealing with all kinds of wild animals and the brutality of other survivors, as well as finding your next meal and a safe place to sleep. It also means scavenging or crafting anything that can help you live just one more day. In H1Z1 every minute of every day is borrowed time and fearing for your life… unless you are the Danger (talking to you Walter), but life can and will go on… even in circumstances as dire as this. Humanity has not given in to the Infected. There are still pockets of humanity and the fight goes on!
    Our vision for this game is very simple but ambitious. We are starting with what I would call “Middle America” – an “anywhere and everywhere” town. The world is massive as you’ve come to expect from our games. Over time we will grow the world until we have our own version of the U.S. after the death and destruction brought on during the H1Z1 epidemic. It will be our own version of America. We’ll have urban cities and desolate wide open places. All connected seamlessly. Our focus is building a sandbox style of gameplay where players can build shelters out of resources in the world. They can even work together to make amazing fortresses complete with weaponry to help defend against both the Infected and other players. Players also have access to a very deep crafting system that can let players make a huge variety of awesome stuff, including weapons (I made a 1911 the other day) and things like Molotov $#@!tails, explosives.. and other fun surprises.
    I will also go right to the heart of the question a lot of players will have – “There are a lot of survival / Zombie games… how is this one going to be any different?”. First off, it’s a persistent MMO that can hold thousands of players on servers we host (yes there will be multiple servers with very different rule sets). Why is that a good thing? It means a thriving economy (oh yes… there’s trading). It also means you have potential allies in the all-out war on the Infected... and many an enemy as well. It uses our proprietary next-gen Forgelight engine and that means we’ve had a lot of really cool technology to work with to make the game we wanted to make. It’s also designed from the ground up for our players to become part of the design process. The Roadmap system that we built for PlanetSide 2 will be used extensively to clearly communicate what features we’re working on and what you can expect and when. You’re also going to be getting awesome access to our developers. We’ll be opening it up for Player Studio creations too so expect player-created items to make their way into the game. The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building. We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you’ve taken over... or a house you’ve built from scratch after having cut trees down and secured the resources to make it. We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world btw... not instanced). We’re building in all the social features you’ve come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).
    To use a simple reference I’m sure everyone interested in this game will get... we want our players to make Woodbury from The Walking Dead if they want to. Or take over a prison. Or fix an old car so you and your friends (yeah we have multiplayer vehicles) can run zombies and players over mercilessly, and revel in the sheer delight of hearing a zombie scream as you light it on fire, or craft a gun to take down your friends and enemies alike. Our goal here is to provide emergent gameplay that will allow our players to make the world their own the way they want to. One of the best things about H1Z1 being an MMO is the fact that with a lot of people playing, we’re able to see all different kinds of gameplay. If you prefer a quiet life as a farmer raising crops... we’re going to make sure your zombie apocalypse fantasy is complete. If you’re like me and you want nothing more than to kill everything that moves, by all means see how that goes. It’s going to be a blast!
    Check out H1Z1.com and the subreddit ( http://reddit.com/r/h1z1 ). We’ll be adding more information in the coming weeks to the website. We’ll also be very openly answering questions in the subreddit.
    Next week you can see us do a livestream of the game as we have a playtest. Stay tuned!
    Smed
    New thread, this time with the livestream details.
    Old thread: http://www.reddit.com/r/h1z1/comment...know_thus_far/

    Dev Posts
    What is H1Z1 by Smed

    Gameplay Details

    First Person or Third Person shooter
    Zombie Survival
    Night is dark and full of terrors
    Player versus Player at it's core.
    More than just zombies in the world
    Base Building, Town building, Fortress creation
    Can burn down things others build.
    Lots of crafting. Probably the biggest thing about the game.
    Vehicles are already in. Possibility of aircraft in the future.
    Based off the United States.
    If you die, you lose your gear
    "No skills or levels".
    "Thousands of players". I'm willing to bet this will be larger, playercount wise, than planetside 2.

    Tech Details

    PC first, PS4 later. "Well, we are Sony" when asked about the PS4 version.
    "If you can run Planetside 2, you can run H1Z1 better".
    "Orders of magnitude larger than Planetside 2".
    Based of Planetside 2. Shares no tech with Everquest Next (so no Voxels).
    Built in voice chat options.

    Monetization Details

    Free to play
    Part of the All-Access subscription that SOE is launching this month. $15/mo for premium sub in all SOE games.
    "you seriously don't need to spend a dime. We're still figuring out the monetization but we will telegraph our plans early and let people comment and we'll listen if they don't like something and come to a place where people feel good about it." -Smed, in this thread
    Early Access ($20ish, on steam) in 4-6 weeks.

    When do we get more details?
    Screenshots will start coming out almost immediately.

    The next playtest will be Live streamed (I have good intel that it will be Monday).

    I'm still working on this thread and grabbing info that was posted. If you have something I missed please put it in the comments.

    EDIT: Also if you are on the dev team and want to spill more details be my guest
    Last edited by victorijapoosp; 04-10-2014 at 09:37.
    You can't be serious with the 30 megabyte signature... ~ Staff

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  9. #32
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    Only $20 for early access on Steam?
    Anyone here plan on doing this?





  10. #33
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    Shall keep my eye on this to see how it compares to DayZ Epoch and Rust.

    Not keen on the F2P aspect but some games, such as LoL prove it is perfectly viable.


    BBK.. Tapa. Talked.

  11. #34
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    Quote Originally Posted by BBK.. View Post
    Shall keep my eye on this to see how it compares to DayZ Epoch and Rust.

    Not keen on the F2P aspect but some games, such as LoL prove it is perfectly viable.


    BBK.. Tapa. Talked.
    if it's F2P anything like PS2 then i'm in. otherwise, nope.

  12. #35
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    Quote Originally Posted by mynd View Post
    Yeah thats it. It's Goats and Zombies.
    LOL.

    Naw you missed it.
    Figured so. Lol.

  13. #36
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    Quote Originally Posted by HellsJester View Post
    Thousands of people on each server so surviving alone would be hard. Of course randoms can join you or you join them but they can also kill you and take your $#@!. Looking at the Day-Z community most people are KOS (Kill On Sight) so i highly recommend finding a group of people to play with. Just remember the bigger your group the more you have to share supplies. If you build a base you will need guards. Apparently in a reddit post it was said you can farm if you wish. So you can assign people to do different things like supplies runs, base building, base guarding, farming, etc.
    They say they want people to build Woodberry or a the prison 9 from the Walking Dead ) that makes me wonder if they should have included faction based system. You know you can't just build a small town and maintain it with just couple of your friends.

    PSN: Abdou023
    Currently Playing: GTA 5

  14. #37
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    Quote Originally Posted by Sufi View Post
    if it's F2P anything like PS2 then i'm in. otherwise, nope.
    I'll give it a go seeing as it's free but I tend to not play F2P games. I just rather pay for everything rather than pay for little bits.


    BBK.. Tapa. Talked.

  15. #38
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    Quote Originally Posted by BBK.. View Post
    I'll give it a go seeing as it's free but I tend to not play F2P games. I just rather pay for everything rather than pay for little bits.


    BBK.. Tapa. Talked.
    i know what you mean. however, so far i've found the F2P plan by SOE to be the best. to my knowledge (and i may be wrong here), you get all the expansions for free with Planet Side 2 correct? that is if it has expansions, which i would presume it does to stay current.

    they don't limit anything as far as i know (maybe certain exclusive things which is fine), it's just a longer grind. so if i like the game, i will pay for the full potential. if i don't, no harm done.

    Uncharted 3 F2P limits you at level 10, and i don't care because it sucks lol.

    Destiny is charging you for it, which is good because it can also mean higher quality of gameplay but they will also charge for expansions...which means split user base...which i can't stand...as i deal with it in BF4 premium maps. this needs to go away. you're paying more money to be split from the rest of the user base that won't have those maps.

    and then there's the microtransaction crap...where everything you want, you pay for it...which is the worst sort of method i have found to be.

    tekken arcade does this...they actually charge you for every time you play...how ridiculous is that? are people really that dumb? you can buy the damn game for $10...why would anyone pay a quarter each time to play? so dumb!

  16. #39
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    I wonder how structures are handled. Lets say my friend and I build a prison but nobody is logged in and playing. Does that mean someone can just come in and take it over? What if I have a group of 10 people, but only one is currently playing. One person probably couldn't stop a group of people. I think this game will be a balancing nightmare, but it does sound very interesting. I'm hoping it comes to ps4 sooner rather than later.

  17. #40
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    looks pretty interesting. i love zombie games. still waiting on Dying Light



  18. #41
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    $#@! that video interview - I'll wait to watch another one that's not lost a third of the screen to overlay text. Not coming to the PS4 in the next couple of months and so plenty of time to catch up with this one.

    ​aka Sparc

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