This is a really great comparison between the PS3 and PS4 versions: https://www.youtube.com/watch?v=NtZ5oBWpO90
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I'm hoping that since the framerate on the X360 & PS3 versions range anywhere from 20 to 30 frames a second, the PS4 version can get pretty much locked at 30fps, with a narrower range of ups & downs, in any given situation, in-game, no matter what's happening on screen.
I was also looking at various GTA5 trailers released from late 2011, 2012 and 2013. From videos I've seen of the final 360 & PS3 versions being played, they do not look *quite* as nice, nor run as smoothly as the trailers.
No idea what hardware Rockstar actually used to develop the 360/PS3 versions but I am guessing some sort of PC / workstation / dev-kit that can be limited to approximate 360 / PS3 specs.
Official Rockstar GTAV trailers.
So the PS4 version will end up being much closer to what they envisioned & wanted GTAV to be, which was held up by the now decade-old hardware in 360/PS3.
It'll probably take a pretty high-end gaming PC from 2012 / 2013 / 2014 with a fairly high end (or newer mid-range) GeForce / Radeon card to make PC GTAV look & run better than the PS4 version.
Last edited by parallax scroll; 06-12-2014 at 21:59.
Wow! Worth the wait! I'm going to have so many amazing games to play when I get around to PS4.
Since I got GTA 5 used for Ps3, I will probably buy this one new. Rockstar deserves my money more than any other dev. There is so much replay value online, I can only imagine all the amazing moments that will be captured via the Share feature! Looking forward to GTA 5 HD.
I think I will pick this game up.
Wow, very noticeable improvements there. I'm glad I waited.
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Supposedly the PS4 version of GTA 5 is getting something special: http://attackofthefanboy.com/news/so...ing-gta-5-ps4/
This is easily worth another purchase at full price IMO (same with TLoU). I'm double dipping for sure.
I'll probably get it again on PS4!
The best GTA5 PS3 vs PS4 comparison so far [Digital Foundry]:
Tech Analysis: Grand Theft Auto 5 on PS4
perhaps the most obvious improvement concerns the sheer wealth of life added to the game. Traffic count is hugely increased and there are a wealth of NPCs compared to last-gen, transforming the city environments. More natural elements receive a significant overhaul as well: water looks more realistic, trees are almost entirely redrawn giving them a much fuller appearance while huge fields of grass have been added where once there were none. What's impressive about this is that all of this foliage now appears to react more realistically to objects and characters passing through. On top of that, Rockstar has also sought to increase the realism by introducing new wildlife, with the trailer giving the impression of richly populated environments outside of the cityscape
On a more technical level, a common element we see throughout every scene in the teaser trailer is upgraded texture work, where we see a huge bump in quality. Signs, building facades, roads, mountains, vehicles, tree trunks and more all appear to feature higher-resolution artwork. More importantly, texture detail appears to be retained at a much greater distance now, with increased draw distances evident on shots that stretch out into the distance.
Beyond that we see plenty of models replaced and improved with higher-quality meshes. For example, the large yellow dump truck demonstrates a tremendous difference in model quality, with much rounder wheels alongside smaller details right down to modelled screws. The red vehicle shown later in the trailer doesn't appear particularly different on the surface but the quick view of the interior shows a complete transformation, with higher-resolution textures and much more detailed modelling work. Even incidental details, such as the train tracks next to the lumber yard, appear to feature more realistic geometry in conjunction with texture improvements to create a better illusion of depth.
There's also object density to consider. Nearly every shot in the trailer featuring a major road shows significantly more traffic on-screen. It certainly creates the illusion of a busier environment and adds to the realism. Traffic patterns actually seem to more closely resemble the city Los Santos is based on, though we do wonder if this increased density changes depending on the time of day and whether or not it results in more frustrating road trips.
Post-processing is refined across the board as well. GTA 5 already featured some lovely effects on last-generation platforms, but these effects are all much stronger and more precise on PS4. It's difficult to know if the chosen shots represent what you will see during gameplay, but it does appear that a subtle depth of field has been added to objects along the distant horizon. It's a nice addition that delivers a more filmic look during gameplay, while hiding potential pixel-crawl.
The narrower shots demonstrate improvements to the bokeh-like depth of field implemented at night with distant lights taking on a more aggressive form of circular bokeh patterns.
Lighting and related effects see a nice boost as well. The fuller tree models now appear to more realistically reflect the lighting and shadow conditions around them. The effects used to accentuate vehicle headlights are intensified while the sunlight filtering through the ocean appears much richer. Light shafts were already in full effect in the original release but they appear to more realistically slice through volumetric fog, as seen around the lumber mill. GTA 5 already featured some of the most impressive lighting in a sandbox game to date which should make this updated version stand up pretty nicely against its peers.
Even the particle system appears to be improved in the shots with the dump truck and the RON tanker truck. Looking at the wheels as they kick up dirt and water, we see an increase in the density of the particles. The smoke billowing from smoke stacks in a couple of shots also suggest the move to a more volumetric solution giving such effects more body and fullness.
Obviously the question of performance remains a mystery at this point and one we're eager to answer when the time comes. GTA 5 simply didn't run very well on PS3 or 360. Sure, for those particular platforms, it was an incredibly impressive game, but frame-rate rarely managed to stick close to the 30fps target leading to a rather inconsistent experience. This trailer certainly doesn't suffer from any such dips, but we'll have to wait and see if Rockstar can maintain a stable frame-rate this time out. We can tell, at least, that the PS4 version appears to be operating at a native 1920x1080, though certain sections certainly show plenty of aliasing. Image quality is a huge step-up from the last-gen versions, however.
Last edited by parallax scroll; 06-19-2014 at 05:48.
It really does look great. This is what the game was meant to be.
I've said it before but I'll say it again; I'm so glad I didn't touch this game. Can't wait to pay it in this beautifully realised edition. This is how a port should be done.
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Has it been said already what their target FPS will be? I'm assuming a locked 30 is the goal and that would be just fine. PS3 dipped into the 20's a lot.Mostly PC these days. Sony please step it up.
I'm no programmer and don't know anything about how game development actually works with regard to framerates, but I imagine one possilibily is they might try keep the framerate between 30 and 35 FPS, so that when slight dips do occur in certain in-game situations, it never goes below 30.
Can't wait for the Fall to play console-GTA5 the way Rockstar originally intended it.
I want Red Dead
I want Red Dead
I want Red Dead
It was my fav game from last gen. Seeing GTA5 get the next gen treatment and knowing red dead wont get the same treatment just breaks my gaming heart
Obviously the newer the PC (say, 2014-2015) the less high-end it would have to be to run GTAV PC at 60fps since the newer & upcoming mid-range/upper mid-range graphics cards will be roughly equivalent to older high-end cards.
i.e. older high-end Nvidia Kepler-based cards or newer upcoming midrange Maxwell-based cards
Last edited by parallax scroll; 06-19-2014 at 23:01.
I would expect 30. I would be shocked at 60. Rockstar, open world, with all the crap and chaos you can create at one time, locked 60 fps? I really doubt that.
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