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    Ken Kutaragi "The Father of PlayStation" wants to work with Sony again on new project

    -Translated-

    The "Father of PlayStation" Ken Kutaragi is satisfied with the Playstation 4 and wants to work on a project with Sony

    Ken Kutaragi, the former CEO of Sony Computer Entertainment, under whose leadership the first Playstation has been developed according to the current CEO Andrew House is still in contact with the company. Even a collaboration between SCE and Kutaragi on a new project, but for which there are no details is being considered, according to House.

    House keeps in his own words keeps close contact with Kutaragi and other founders of the company. He had also met with a few days until Kutaragi. It had also been a project of the "father of the PlayStation", in which it would like to work with Sony. What is this about, but House did not betray. Kutaragi's current company Cyber ​​AI Entertainment researches according to the official website of real-time systems for signal processing with the goal of developing new entertainment options and new user interfaces.

    http://www.pcgameshardware.de/PlaySt...ojekt-1129375/

    http://beyond3d.com/showthread.php?t=65422


    Perhaps (maybe) an all-new controller for the eventual PlayStation 5, instead of a Dual Shock 5.

    Maybe he's thinking of some type of controller to compliment Project Morphous VR ?

    No idea, but whatever he's working on, it is going to be ambitious.

    Now just think, Mark Cerny and Ken Kutaragi working on different elements of PS5.

    The next 6-12 months would likely be the time that Sony begins to formulate a vision for the next generation.
    Last edited by parallax scroll; 07-24-2014 at 03:11.

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    Definitely something to look forward to.


  3. #3
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    oh God history repeating itself

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    He is a washed up act, all those promises during the Cell era.

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    I think Kutaragi would serve Sony best by offering his ideas, ones that are realistic, rather than directly handling the development of the silicon. Besides, silicon is mostly handled by the guys at AMD now.

    Somewhere around mid-2013 Mark Cerny said that after PS4 launches, he and his team would take some time off (a well deserved break) before taking on the next challenge.

    I'd imagine Cerny is still taking it easy even though he speaks at various industry events.

    Personally, I am more interested in what Cerny has in mind going forward. He sets realistic goals.

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    Please don't... PS3 almost failed out of the gate with it's exotic hardware no one could code for. Cerny brought the PS brand back where it belongs. at the top!

    How's Cellius working out Mr. Ken?


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    calm down guys. i'm sure Sony understands that he's a bit cuckoo. especially now that they are successful, and they're letting him back in, that means they already put down the ground rules and probably just want his expertise. i wouldn't worry about it so much. Sony isn't going to commit suicide.

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    He is a smart guy his ego got in his way with the ps3,

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  14. #11
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    the guy is a genius but needs to be tamed, i see this as excellent news.

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    Despite PS3 being hard to code for, it was still pushing technology and innovation that no other system did. The guy is a genius and without him Sony wouldn't even be in the industry. PS3, unlike PS4, was ahead of its time. Unfortunately Ken just went all out which resulted in the system costing $800+ to make. But I'd love another all out console like that.

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    I kind of miss discussing Ken from back in the early days of the PS3, but I think deep down there is good reason why he isn't being discussed anymore.

    9 years and counting!

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    let's not forget that he made mistakes but we also don't know what he was going to do, his efforts were likely thwarted. though one thing is for sure, he forgot that gaming is first.

    but nonetheless he is an intelligent man. they should just have been more careful of how to use his powers. would you think the main guy from X-men (laser dude) would be himself without those directional glasses?

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    After the PS2 specifications had been revealed Tokyo in March 1999, later that summer/fall (well before PS2 released in Japan the following March) Ken Kutaragi talked about building several generations of creative tool workstations using parallel and enhanced versions of PS2's Emotion Engine and Graphics Synthesizer chips.

    The first generation of workstations would have ten times the performance of PS2. This actually did happen, sort of, the GSCube used 16 PS2 boards with a lot more system RAM and more eDRAM per GS (32MB instead of 4 MB)

    The second generation creative workstation was supposed to use "Emotion Engine 2" and GS2 with "enhanced architectures" over the PS2, and have 100 times the performance of a PS2.

    The third gen creative workstation would use all-new "Emotion Engine 3" and Graphics Synthesizer 3" architectures. This would happen in 2005-2006 and have 1000x the performance of PlayStation 2. By that time, Ken Kutaragi said PlayStation 3 would take shape.

    sources

    http://www.ign.com/articles/1999/11/...mance-of-ps2-2
    http://www.eetimes.com/document.asp?doc_id=1230000

    Sony to use Playstation2 technology for workstation line

    Yoshiko Hara
    (10/06/1999 11:20 AM EDT)

    Believing it has grabbed the lead in graphics technology, Sony
    Computer Entertainment Inc. (SCE) plans to develop a Creative
    Workstation line that makes full use of the company's Playstation2
    technology and environment, according to SCE president Ken Kutaragi.
    Planned as an environment to develop digital entertainment content,
    Sony said it was forced to pursue the Creative Workstation because PCs
    and workstations are no longer powerful enough to serve as development
    platforms for digital content.

    The Creative Workstation line will not compete directly with current
    workstations, but will be targeted to penetrate various specialized
    markets where digital content is created.

    In announcing the follow-up to its popular Playstation game console
    last month, SCE said Playstation2 will break the limitations of the
    conventional game world by expanding into a world that involves music
    and movies, which Kutaragi described as computer entertainment. SCE
    also announced plans to make Playstation2 a terminal of wideband bit
    distribution through cable modems.

    SCE will build Creative Workstations under a three-phase plan using
    technology developed for the Playstation2.

    "In the past, workstations and PCs had more power than home game
    consoles, so we could use them as development tools. But when the
    power of Playstation 2 matches or surpasses their power, it becomes
    difficult to use them for development," said Kutaragi.

    "Workstations and PCs always continue to evolve . . . but such a story
    is collapsing," he said. Using the X86 and Pentium processors as an
    example, Kutaragi claimed that the growth in the number of CPU
    transistors has become dull. "The number of transistors does not
    necessarily mean performance, but at least large number of transistors
    are needed to include large scale architecture," he said.

    If PCs with a 400-MHz Celeron processor and several gigabytes of hard-
    disk storage satisfy most PC users, product differentiation loses
    meaning and only price talks, he said. Some PCs have broke $1,000 and
    dropped to $500 or less, and some are offered for free.

    "The PC is losing its position as the technology driver; so are
    workstations," said Kutaragi.

    "Can we continue to rely on workstations and PCs in the future for
    software development? If not, what will be the tool to incubate our
    digital entertainment?" As the solution, Kutaragi announced at the
    Microprocessor Forum on Wednesday (Oct. 6) that Sony will research
    high-performance processors and will develop workstations based on
    those processors.

    Playstation2 uses four chips for the system's main processing. A chip
    Sony calls the Emotion Engine serves as the core CPU, a Graphic
    Synthesizer and sound synthesizer handle graphics and sound
    processing, and an I/O processor provides the first-generation
    Playstation environment and various interface functionality.

    The Emotion Engine, developed jointly by SCE and Toshiba Corp., has 13
    million transistors. The part's transistor count increased by 2.5
    million since the the CPU was first announced at the ISSCC in
    February. "Not because some functions are added," Kutaragi said, "but
    it finally had that number of transistors after bug fixes,
    specification enhancement, etc."

    SCE has begun selling a Playstation2 development tool, dubbed DTL-
    T10000, for about $19,000. While the development tool for the original
    Playstation was provided as an extension board for a PC or
    workstation, the DTL-T10000 is a separate unit, with programming and
    debugging modes, which can create graphics for Playstation2. Sony
    expects to sell a good number of the tool to software developers. The
    Creative Workstations will be a separate line of systems using some of
    the development tool technology, and Kutaragi said Sony is not
    concerned even to make a profit on the Creative Workstation systems.
    Instead, Sony is looking at the effort as SCE's R&D activity.

    Workstation effort

    The Creative Workstation effort at present has three phases. For Phase
    1, SCE intends to develop a workstation with about 10 times the
    performance of the development tool workstation, and to complete that
    work in 2000. The workstation will have the capability to handle
    graphics of 1,920 x 1,080/60p (progressive). SCE will not have time to
    develop new chips by 2000, so it will achieve the performance by using
    in parallel faster versions of the Emotion Engine and Graphic
    Synthesizer found in the Playstation2.

    The Phase 2 workstation, scheduled to be introduced in 2002, will have
    100 times the performance of the development tool workstation and will
    feature the Emotion Engine 2 and Graphic Synthesizer 2, each with an
    enhanced architecture over the current chips. The CPU will have 40
    million transistors and will be fabricated on a 0.13-micron process.
    The workstation will handle the same 1,920 x 1,080 pixel graphics, and
    will have a flexible frame rate ranging from 24 to about 75 frames/
    second.

    The Phase 3 workstation, scheduled to appear around 2005-2006, will
    have the Emotion Engine 3 and Graphic Synthesizer 3, which will have
    drastically changed architectures. As a result, the workstation will
    have 1,000 times performance of the development tool workstation, and
    will handle 4,000 x 2,000-pixel pictures at 24-to-120p. At this stage,
    Playstation3 will be taking a shape, Sony said.



    Things certainly did not go according to his 1999 plans. The 2nd and 3rd gen workstations never happened.
    The first gen workstation "GSCube" did not get much use.

    It is my belief that "Emotion Engine 3" became the CELL Processor co-developed between Sony, IBM and Toshiba.
    The Graphics Synthesizer 3 concept was scrapped altogether, and that is why Sony announced its partnership with NVIDIA in December 2004. Thus, PS3 used an Nvidia GPU based on the NV47 (GeForce 7800) design, called RSX.

    But by the time CELL was scaled back, and scaled back even more specifically for PS3, it ended up being 35 times more powerful than Emotion Engine in PS2. Not 1000 times and not even 100 times.

    That was part of why he's was called "Crazy Ken".

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    I wish I lived in Crazy Ken's world
    Bow down before Drippy - Lord High Lord of the Fairies

  20. #17
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    Quote Originally Posted by XSpike View Post
    I wish I lived in Crazy Ken's world
    Always need some people like that though, then more constructive minds get behind the ideas and start to try to get to those massive goals. Even if they don't achieve the end goals, progress has still been made.

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    the whole time i thought that was fake lol like they took the first video and added their own later. ken is a very down to earth guy, hard to believe considering how powerful he is as a person.

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    Quote Originally Posted by XSpike View Post
    I wish I lived in Crazy Ken's world
    4D baby... 4D!


    Sent from my iPhone using Tapatalk


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  26. #21
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    Let's wait and see how this develops before expressing our disappointment.
    Thanks to Kwes for the avatar and Sylar for the signature!



  27. #22
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    I hope this goes alright he's good just for ideas. PS3 was a good machine despite it being hard to program and its still doing well in the long term run.
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  28. #23
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    I can't believe people are criticizing Ken for being ambitious and trying to advance gaming tech. Look the cell was not hard to. Devs were just too lazy and never took the time to learn it.Then the 360 came out too early with tech similar to PC, o the devs were used to that.

    Also most of them were using that crappy U3 engine which was already optimized for PC architecture. Notice the best designed games were PS3 exclusives easily. Kojima never complained about it. If the PS3 had came out earlier no one would have complained about it, because they would have still pushed the PS console just like they are now.

    The PS3 was the only console that was truly next generation last gen. 360 did not even use HD format for their games so they were not native 720p. Something that most people ignore.The economy also made the tech too expensive and devs wanted to cut corners with game development.

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    ^no it was hard to develop for. we need to stop calling the devs lazy. it's like calling people lazy for not walking 5 miles to their local grocery store. it's ridiculous.

    PS3 would've done far better without cell, more RAM and a better GPU.

  30. #25
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    Quote Originally Posted by DarkNemesis View Post
    I can't believe people are criticizing Ken for being ambitious and trying to advance gaming tech. Look the cell was not hard to. Devs were just too lazy and never took the time to learn it.Then the 360 came out too early with tech similar to PC, o the devs were used to that.

    Also most of them were using that crappy U3 engine which was already optimized for PC architecture. Notice the best designed games were PS3 exclusives easily. Kojima never complained about it. If the PS3 had came out earlier no one would have complained about it, because they would have still pushed the PS console just like they are now.

    The PS3 was the only console that was truly next generation last gen. 360 did not even use HD format for their games so they were not native 720p. Something that most people ignore.The economy also made the tech too expensive and devs wanted to cut corners with game development.
    You're basing this on what, personal experience? Kojima is not a programmer and an exclusive dev is not going to say anything. Cerny's approach was much better, you need to factor in the people who are actually going to work on your machine.

    Also, 720p has nothing to do with storage formats, so I guess you do not know what you're talking about. Both consoles had plenty of sub-HD games.

    I don't mind Ken being back, he just needs to factor in ease of development as well.

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