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  1. #1
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    Little too late? Vita just got abit more powerful...

    PlayStation Vita firmware update v3.50*seemed like a bit of a non-event for Sony's handheld format, removing more features than it added. However, as part of a presentation at the Unite Tokyo 2015 event *as spotted and translated by NeoGAF member Parakeetman* the platform holder revealed that the new patch enables 30 per cent additional memory for usage with games.

    What does this mean? Well, we're not engineers so we can't say for sure, but it sounds like the Japanese giant was reserving a portion of the platform's memory should it decide to implement new hardware intensive features in the future. By giving that power back to developers, it means that studios will now be able to push the system a little harder than before. Of course, they've got to actually make some new software first...
    Shame this has only just happened. Remember reading a while back Criterion were struggling with memory issues with need for speed on the vita so toned the graphics and density of traffic back. Maybe that wouldn't have happened if this memory was available then and other devs may have took a punt on the Vita if they new there wouldn't be as many hardware restrictions as first thought.

    Guessing this could have come from Near now that's not being utilised as first intended.

  2. #2
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    It just needs games, I had one but sold it. If they make a stand out title for the vita, I'll get it again

  3. #3
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    I played Wolf Among Us last week, the game freezes so much, it is almost unplayable. All , yea all of the action scenes are dead, you lose without even you see the popping button.
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  4. #4
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    Can't lie, I agree. I'd love to see games use that 30%..
    AC Liberation, had quite some lags for me. Same for Killzone Mercenary, which I downloaded today over Playstation Plus.

  5. #5
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    Quote Originally Posted by Shingo View Post
    I played Wolf Among Us last week, the game freezes so much, it is almost unplayable. All , yea all of the action scenes are dead, you lose without even you see the popping button.
    I played Telltale's The Walking Dead Season 1 on my Vita and the game lagged too often, it was very frustrating. It actually ruined the experience a bit. Good to know I shouldn't pick up The Wolf Among Us for PS Vita then, because I am already on the edge of buying that game. I was just thinking if I should get it for PS4 or PS Vita.

    Can't remember experiencing lag with Killzone Mercenary though, Weazle. That's weird.

    With this 30%, it would be nice if some apps would be able to run in the background. Like TuneIn, it always bugged me that you can't listen to music while playing a game.

  6. #6
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    Hahah that is so funny! Nice one Sony.

    Anyone remember the PSP firmware update 3.5 that unlocked the CPU power from 222mhz to 333mhz to developers?

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  7. #7
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    Quote Originally Posted by Vaas View Post
    Can't remember experiencing lag with Killzone Mercenary though, Weazle. That's weird.
    That is weird, yeah.. It just feels laggy to me, I'd turn fast and if there's a little action going on the screen it feels like the game has some lags..

    Quote Originally Posted by MjW View Post
    Hahah that is so funny! Nice one Sony.

    Anyone remember the PSP firmware update 3.5 that unlocked the CPU power from 222mhz to 333mhz to developers?
    They updated for that once?
    I honestly hacked my PSP back then, changed it manually to 333 mhz in the menu you could get in.

  8. #8
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    Now we just need bigger memory cards for not ridiculous prices and maybe Vita will be more popular over here.

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  9. #9
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    The vita definitely needs more games.
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  10. #10
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    Power was never the problem with the Vita, the lack of games is!

    Nice that they are trying to speed the system up because as it's been mentioned before games like TWD and TWAU run so bad on the Vita sometimes they are almost unplayable!
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  11. #11
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    Quote Originally Posted by Fenix View Post
    Now we just need bigger memory cards for not ridiculous prices and maybe Vita will be more popular over here.
    I can't help but think that if Sony had gone with standard microSD cards then things would be much different right now.








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  13. #12
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    Quote Originally Posted by Shingo View Post
    I played Wolf Among Us last week, the game freezes so much, it is almost unplayable. All , yea all of the action scenes are dead, you lose without even you see the popping button.
    I played both TWAU and TWD on Xbox 360 and they lagged really bad. Seems to be a common thing with Telltale.
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  14. #13
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    Quote Originally Posted by Vichael View Post
    I played both TWAU and TWD on Xbox 360 and they lagged really bad. Seems to be a common thing with Telltale.
    Thank god the PS4 frame rates for them are much improved, was so nice playing TWD without getting killed because the system couldn't keep up
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  15. #14
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    Quote Originally Posted by Vichael View Post
    I played both TWAU and TWD on Xbox 360 and they lagged really bad. Seems to be a common thing with Telltale.
    Don't know about 360 Vichael, but the vita version is the worst game I ever played on vita.
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  16. #15
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    I know the overpriced proprietary cards were the reason I never bought one. Finally about a year ago I bought on used, but never really used it much. I just enjoy my plasma tv too much.





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