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  1. #1
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    Ubisoft downgrades


  2. #2
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    Nothing new, but I think it's more that the original build of the games they show were never possible to begin with. Just smoke and mirrors from the company as usual.

  3. #3
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    Ubisoft are $#@!'s
    Keep it simple!

  4. #4
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    This is not something new and its being said long time ago. These developers when they go to E3 or any other conference show. They modified their games to look great so they can fool people that their product is awesome and great. But when you will get the game after paying 60 dollars. It seems you got a demo and its disaster and even their trailers that they post on Youtube. One guy caught Ubisoft posting a video game-play that it was so great and well detailed but it turns out it was a PC not console.


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  5. #5
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    Yup Ubisoft are shockers for this and been caught many times. Lots of companies do this as well so overall its better to wait near when the full product is actually shown before release or after release. Some do their demos on PC and say its on console etc its a bad practice.
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  6. #6
    They seem to have learnt their lesson now at least

  7. #7
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    To be fair to Ubisoft (though im not defending them), the trailers all seem to use in-game assets. Mesh quality seems the same for example. The only real difference come in the form of the lighting, AI, and some obvious gameplay changes.

    The lighting changes can be argued to have been for gameplay purposes. Things need to be visible when you are playing a game if you intend to interact with them. If you have a thug standing in a dark corner and you can't see him, you're going to be miffed when he shoots you dead.

    As for the AI, it could be too many draw calls. It could also be a 'worst case scenario' approach to game design where you foresee lots of AI (as in the club in Watchdgos) fighting for the same bit of space. Additionally, you have some feature in the Watchdogs trailers that make no sense from a gameplay standpoint. The intersection lights for example; For gameplay purposes, you can't have the player wait there for 10 cars to be waiting around at the intersection. If the gamer activates the button, they expect something to happen. Unfortunately, you can't smoke and mirror 10 cars to all come steaming out of nowhere and collide at that intersection on demand, and the next one after that, and the next one, etc.

    Of all their trailers though, i think the Division was the worst. Probably had some very last minute changes pushed down from above. It looked like it was going to be a DayZ style online survival game. That's not at all what ended up launching.
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  8. #8
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    Does graphics really matter, is it all about game play. the game could have some awesome graphics but if the game play isn't there, the game is trash.

  9. #9
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    Quote Originally Posted by TekkenLord View Post
    Does graphics really matter, is it all about game play. the game could have some awesome graphics but if the game play isn't there, the game is trash.
    You can have both, and Watch Dogs didn't deliver on either aspect (it was ok. The main offense is misleading customers.

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  10. #10
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    Quote Originally Posted by Naxi View Post
    You can have both, and Watch Dogs didn't deliver on either aspect (it was ok. The main offense is misleading customers.
    you're rigt Naxi, but there's only a few games out there that have both. Alot of gamers these days only seem to care about graphics

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