RE 5 News:
Resident Evil 5 Update
Everything we know about the next generation of Resident Evil.
by IGN Staff
July 20, 2005 - The latest issue if Famitsu is home to first details and screens for Resident Evil 5. As we reported earlier, Capcom is bringing this next generation survival horror title to the PlayStation 3 and Xbox 360, with veteran developer Jun Takeuchi serving as producer.
Since our initial story, we've learned more details on the game. Takeuchi is somewhat vague in his discussion of what we can expect from the title gameplay wise, revealing only that Resident Evil 4, with the wealth of changes made by director Shinji Mikami, caused excitement amongst Capcom's development staff as a whole, particularly those who had worked on Resident Evil for the PlayStation and PlayStation 2. Even with the changes, Takeuchi states, there was no mistake that you were playing Resident Evil. We can apparently expect something that, similarly, maintains the taste of Resident Evil while featuring big changes from the traditional play format.
Images shared by the magazine were taken from a two minute high definition video clip in which the game's main character finds himself in the alleys of a desert city, being chased by a mysterious group of enemies. In describing the setting and content of the game, Takeuchi recalls a scene from the film Black Hawk Down, when a US chopper crashes to the ground and is swarmed by natives. The theme of getting out of a tight corner is a staple of the original Resident Evil, and is something that the development staff wants to work on with RE5.
The video does not actually reveal the nature of the enemies that are pursuing the main character. The primary enemy is a new element to the game and it's currently a closely guarded secret. The enemy are meant to come after you in great numbers, conveying the sense of insanity of hoards of natives that Takeuchi took away from Black Hawk Down. We can apparently expect something along the lines of the primary enemy in Resident Evil 4, who spoke a language that you were unable to understand and were more advanced than the zombies that have appeared in previous RE games. Takeuchi and crew are actually working on ways to make the enemy even more expressive this time around.
The development staff is paying extra attention to the game's environments, with Takeuchi stating that one of the tastes of past Resident Evil games was that of the player walking slowly through a dark and damp environment. This time, we can also expect wider, brighter environments, including scenes of intense sunlight.
As expected of a next generation game, RE5 runs in high definition, and one of the things the development staff wanted to do was use the new visual power at its hands to communicate the sense of atmosphere to the player. The images in the trailer clip are meant to convey a sense of high temperature. In fact, heat is a central theme to the game, with Takeuchi suggesting that when it's particularly hot, you'll want to cool down in a cave.
With regards to main character and background setting, Takeuchi states that we should be able to figure out the main character when we consider that members of the development team that created the original Resident Evil are working on this game. This would suggest that the main character pictured in the magazine is Chris (the bearded character in all the screenshots does resemble an older version of Chris).
Takeuchi won't reveal when we'll be able to play Resident Evil 5, only stating that we'll have to wait until the next generation systems are available. He assures us that out of all of Capcom's game projects, this one is getting the most attention, and this is why development will take some time.
A Capcom representative reveals to the magazine that a Tokyo Game Show showing for Resident Evil 5 is not out of the question. IGN is hoping that, with Sony's PlayStation Meeting press conference scheduled for Thursday afternoon and Microsoft's Xbox Summer scheduled for this coming Monday, we'll get a glimpse even sooner than that.
DoA 4 News:
Dead or Alive Planned for Xbox 360 Launch
Team Ninja's Tomonobu Itagaki reveals more about upcoming fighter.
by IGN Staff
July 20, 2005 - Tecmo's Team Ninja studio is currently working to make sure that Dead or Alive 4 launches with the Xbox 360 in Japan. While this was always the assumption, series producer Tomonobu Itagaki makes the point extra clear in an interview featured in the latest Famitsu. He's quick to add that he doesn't feel too much pressure due to his team's experience working with different hardware.
Regular updates on Dead or Alive 4 tend to appear first in the monthly Famitsu Xbox, but Itagaki does manage to share some big revelations on the game to Weekly Famitsu. DOA4 will include more than 20 characters, Itagaki reveals, adding that he himself came up with eight of the characters. Itagaki also states that he came up with the storyline for the game.
The storyline was set two years ago, but full development didn't start until approximately one year back. There was a period where development on Dead or Alive 4 was taking place simultaneously with Dead or Alive Ultimate, Itagaki mentions.
One area of the game's visuals was not shown in the E3 trailer: a slow shutter effect. The latest screenshots in Famitsu show slow shutter blur on the characters, particularly noticeable as parts of their bodies become blurs during their quickest fighting moves.
Itagaki explains that the characters in Dead or Alive 4 move too fast to be properly captured at sixty frames per second. Current generation titles, Itagaki reveals, have attempted to paint an ideal world, capturing perfect, blurless frames. Dead or Alive recreates the world as your eyes would see it, which is with fast objects blurred. Team Ninja is considering including a cameraman mode in the game so that players will be able to snap pictures with this effect clearly visible.
While the presence of this effect in the latest screenshots is a surprise in its own right, Itagaki's next comment should cause even greater shock to fans of the series. Itagaki reveals that major changes have been made to all the characters fighting moves. Moves that have been in the series until now have been replaced. This change has required more than just balance considerations. Team Ninja has also had to consider the overall control of the game and the feeling the game gives players.
Dead or Alive 4 seems to have taken on a slightly new form since its E3 debut, with the new blur effect and the new skills. We expect to get a closer look at the title early next week at Microsoft's Xbox summit in Tokyo and will be sure and report back with how this Xbox 360 launch title is shaping up.
Looks great even though I probably won't get RE or DoA but I'm sure other people will be excited.
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Sure, one for Z"Only true kings die with their people"
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