http://ps2.ign.com/articles/638/638880p1.htmlIt's official: Zipper Interactive has now entered the blogosphere. For the past couple of weeks, the developer of the popular SOCOM: U.S. Navy SEALs games on the PS2 has been contributing content about the franchise to a new blog that's being run by SCEA. While the information on the site has a little bit of information so far about the upcoming SOCOM 3: U.S. Navy SEALs, it has largely focused on the history of the franchise. This is sure to change as the release date gets ever closer.
One of the historical posts at the blog contains a brief history of the game's evolution over the course of the three games. Another post has been touting the e-SEALs community site. Still other posts have talked about the changes in SOCOM 3 that have already been reported elsewhere. So far it does not contain much that's new, but it does containt it all within one handy location and it encourages readers to post comments onto the blog so that Zipper can get some feedback.
While the site is just taking the first steps in helping to enhance the feeling of community. In the future, SCEA is panning on expanding the material much further to include developer diaries, updates on development, new assets, and info about the new community features. That's when things should get really interesting. Of course, the best way to ensure that this happens is to check it out and post some comments so that SCEA knows it's getting a good reaction. If it all works well, there could be another blog for the PSP version as well.
As blogs are getting more popular and the blogosphere widens its scope we're beginning to see more interaction between the developers and the fans. One great example is David Jaffe's blog. As the game director for both God of War and Twisted Metal: Black, Jaffe has been providing an insight into what it feels like to be on the other side of the games. With luck, the Zipper team will be just as forthcoming in their future posts.
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Thread: New Socom 3 Update
New Socom 3 UpdateI am not bothered by the fact that I am unknown. I am bothered when I do not know others.
wow that looks really nice. I can't wait to play this game.
I feel like there is more stuff that fill the screen now, it look more like in real life. I think this one will be very challenging.I am not bothered by the fact that I am unknown. I am bothered when I do not know others.
you sure those pics for ps2[SIGPIC]http://sv1.letmehost.com/sv1/21/gearsogwarhomer.jpg[/SIGPIC]
PS2 could pul that off easy, has to be PS2
Defintely looks more realistic thats for sure.
That vehicle is sweet!
Looking forward to playing this, seems alot more 'open' as Smily0012 more-or-less said lolI have no signature.
No, really, i don't. You're just imagining this.
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Yeah this game sounds really good, I heard that there will be checkpoints because the missions are going to be long and challenging, I hope the online will still be good if not better.
does anybody know if you need to pay to play online??? (lag free)
I think I heard someone say like $5 a month but not sure...
No they said it was still going to be free like the other two but we will have to further wait down the line to find out if its true. I think they wont charge people to go online because they are probably checking out what kind of online should they creat for the ps3. If this game launches successfully bet to see lots of similar feature on the ps3 online. They will include features like "developer diaries, updates on development, new assets, and info about the new community features." And it also say they want to expand it.
I just hope they give us this time the ability to dive under water to provent enemies spoting you. Maybe add some other cool feature in game like having to use team work to jump over a wall for example, one player helps the other one jump to the top of the wall and the other one has to pull him up. This will defenitly make the game harder.I am not bothered by the fact that I am unknown. I am bothered when I do not know others.
I love me some socom. I can't wait for the end of the year to come around. all the hot games are going to be a killer.
This will defenitly make the game harder.
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I can see it now, a SEAL with an M4SD wearing camoflauge clothing that matches the water popping his head out in some near brush taking the terrorist team out, hope they balance it well and give terrorist better guns, 552SD is nothing compared to the M4SD
those pics it looks like they are using the M4Colt
I hope they make sure that online is working at it's best.
Am I crazy or has anyone else found that the socom games aren't that fun? I had never played socom before and I borrowed #2 from a friend, and I started playing. AHHH THE GRAPHICS, they hurt my eyes! The controls aren't too bad to get used to except maybe the squad commands. I didn't even finish the first level, I became bored of it real fast. Then I went online, laggy as ever (I have a good internet speed though) and it was difficult to see where the enemies were, dying so often. I can understand me dying so much considering these guys are pros.
Unless the graphics get sharper, the game becomes more fun and the online part is less laggy (all of these seem to be coming true from what I've seen so far )
I doubt I will even rent it.
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Just thought id post this, seeing as how Socom 3 is coming and im sure alot of us will have our lives stolen from us because of this game.
The PlayStation 2's signature modern combat shooter, SOCOM 3, is just weeks away from release. Some of the most exciting changes to the game are showcased primarily in the multiplayer environment. Instead of just 16 players, the game will now support up to 32 players on a server, along with vehicles. We had an opportunity to participate in SOCOM 3's ongoing, online multiplayer beta test to see how the online aspects of the game are faring.
When the game ships, there will be 12 multiplayer missions included in the game, all of which will have day and night versions, and each will support from three to seven different game types. For the beta test, only one map was available, called Harvester. But if the Harvester map is any indication of the quality of the rest of the maps, then PlayStation 2 owners should finally get a taste of what true vehicle/shooter action is really like.
In order to account for the increased number of players, Harvester is almost twice the size of an average SOCOM 2 multiplayer map. We're told that the other maps in SOCOM 3 will be around the same size, but many of them will also be designed to be subdivided for smaller matches. Harvester is set in the grassy hills of a rolling countryside, with lots of winding roads for vehicles to drive along. There isn't much in the way of trees, but there are plenty of tall grasses in which snipers can use to lie prone behind and stay hidden. Farmhouses, which can be entered and used for cover are also scattered about the map, along with some ruined stone buildings and even a windmill. There's also a small river that winds around the center of the map--heavily armed boats can ply the waters or you can choose to go swimming if you like. The new swimming feature in SOCOM 3 has its advantages and disadvantages. You obviously move a lot slower, and you're not allowed to fire from the water. However, you are allowed to submerge for a period of time, which renders you all but invisible, as the water is fairly opaque. You can't stay submerged forever, though; when you run out of breath you'll be forced to surface.
More than 30 weapons and 20 different attachments means hundreds of possible loadouts.
Vehicles won't necessarily dominate the map, as a number of narrow footpaths crisscross the various roadways. These serve as shortcuts, so if you know what you're doing you can still get from point A to point B quickly, and more importantly, without being seen by heavily armed vehicles. The footpaths can also lead to elevated areas that simply aren't reachable by any vehicle, so those who enjoy the more personal feel of on-foot combat don't need to worry about the vehicles dominating all the gameplay.
That said, the vehicles in the game are a definite highlight. We noticed that the SEALs have two kinds of vehicles on the Harvester map. One is a Humvee with a mounted machine gun on top, with room for four men inside. Another smaller vehicle includes door-mounted guns, which let the passengers shoot while riding (you normally can't fire your weapon as a passenger). But this makes them more vulnerable to fire without having the slight protection of the door. The terrorists on Harvester only get technicals, which are basically pickup trucks with a machine gun mounted in the bed. These vehicles can be destroyed by concentrated fire from other machine gun turrets or even machine guns like the M-60. Grenades and antitank rockets can also take out the vehicles in one shot.
I've been waiting for this game for quite sometime, I was unable to play SoCom 2 due to other game related restrictions From the sound of it, Zipper has managed to keep improving the quality of fun and play of the series, these guys need to create Sony's online structure, they rock
Originally Posted by Obscene Truth
I can't speak for Socom 2, but I heard it was better then the first, and in the third installment, Zipper found a way to do away with alot of the lag. But we will have to see when the game comes out how much lag in single map there actually is.
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Those pictures a re amazing. I can't wait to buy this game. Has there been any news of a release date and such?"When you mess with the best you fall like the rest"
Hey read this>>> http://ps3forums.com/viewtopic.php?t=399
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