A gyroscope, years agoComputer Games Magazine has claimed the scoop on what Nintendo’s Revolution controller actually is and the result is, well, not a teleportation device or a waffle iron, that’s for sure.
Apparently, it’s a couple of spinning widgets inside a traditional pad that spin so fast they cause rotational resistance. Kind of, well, kind of boring if true…
The magazine reads:
It's revolutionary in the same two senses that controller rumble is/was revolutionary: first, it's kind of actually not a huge deal, but controllers will eventually all have it because it is pretty neat; and second, it involves revolving. Simply, the Revolution controller will provide resistance to being tilted. No doubt this is done by some application of a tilt sensor such as the one in WarioWare: Twisted combined with rumble technology.
After all, rumble is just done by some off-balance widgets inside the controller spinning really fast. If they were balanced, they could provide enough rotational inertia— the same thing that makes bikes and motorcycles harder to tilt the faster they're going— to perform this trick.
The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they don't want it to be copied, which is valid because I'm sure it will be, just not anytime soon. What's really happening is Nintendo is trying to make this work with wireless controllers, finding the optimal trade-off between spinning the widgets fast enough to produce a good, strong effect and keeping the controller from eating batteries too quickly. Oh, and it has to be cheap and reliable, too.
Why this isn't just another Revolution rumour: I'm hurt, I really am. You think I would do that to you? Well, even if you don't believe me this time, I'm betting you will in the future. So there.
So you can make of that what you will. Nintendo, of course, isn’t going to comment and remember, there’s not that long to wait. Satoru Iwata, president of Nintendo said, “We plan to give details on when we will launch it, what the price will be, what the controller will look like and how games can be played on it by the end of the year.”
http://news.spong.com/detail/news.asp?prid=9068
Either people's speculative imagination's on crisis or Nintendo guys have a mental dissease.
I bet for the 1st one, but I post the story for you anyways.
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Results 1 to 17 of 17
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08-23-2005 #1
Another Revolution Controller Claim.
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08-23-2005 #2
wow that is the saddest thing for a controler
[SIGPIC]http://sv1.letmehost.com/sv1/21/gearsogwarhomer.jpg[/SIGPIC]
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08-23-2005 #3
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08-23-2005 #4
this is becoming very sad so very fast. I mean look at this. I just feel so sorry for nintendo. they better try harding here.

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08-23-2005 #5adamba4eGuest







Everyone and there cousin has made a Revolution controller mock.
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08-23-2005 #6
they need to give it a rest here.

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08-23-2005 #7
Yeah that contoller is just bad. They should stop doing it now.
"When you mess with the best you fall like the rest"
Hey read this>>> http://ps3forums.com/viewtopic.php?t=399
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08-24-2005 #8Newbie







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This could explain why it's called the "revolution", because it revolves.
Idk guess we should just wait and see.
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08-24-2005 #9Dedicated Member







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Why does everything think the Revolution Controller is going to look something like this?
It'll probably just be a typical controller with joysticks, a d-pad, buttons, triggers, and maybe some other features.
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08-24-2005 #10
LOL!!
Man this is the stupidest and most idiotic idea that could ever come into someone's mind about the controller!!!
PS3 is gonna kick 360's butt all over da world!!!
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08-24-2005 #11adamba4eGuest







Now, that most of the people that have read this have come to the conclusion that the controller is stupid, please do not pos tin this thread if you are just going to call it stupid.
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08-24-2005 #12Master Poster







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That picture is NOT the controller. Anyone who is thinking that way is wrong. That is only an example of what could be "inside" the real REV controller according to this rumor. Tilt resistance anyone!
So take it with a grain of salt if you like to but to me it sounds quite appealing and possible. I mean, what the heck(or what else) were we expecting from a $40 wireless controller?
a) To have a dual screen ; not possible DS costs $120
b) To have heat capability ; Electric heaters cost more and burn the skin if touched :P
Take it easy guys, and this rumored controller is anything but a stupid idea. Just to clear my stance here, It can be a rumor for all we know
!
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08-25-2005 #13
well if the rumor comes to being the real deal, wow look out sony and M$ you got problems.

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08-27-2005 #14
Well. . .if you DO have to tilt, and lean the controller, i can se SOME practical applitcations. . .
Okay, imagine Link in the final boss battle with Ganon, clashing swords. You press A to bring your sword down on him, and he blocks with his sword. You have to "lean" the controller to try and press as hard as you can, while he's pushing your sword, and you'd feel all the resistance from the gyros.
Could be kind of neat, I guess.Next-Gen Console Fund: $15.10
Originally Posted by Naboomagnoli
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08-27-2005 #15
*delete*
Next-Gen Console Fund: $15.10
Originally Posted by Naboomagnoli
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09-08-2005 #16
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09-05-2007 #17Member







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[LIVE] Havok 5 Releases
Havok Studios announced today that the latest version of their groundbreaking design tool, Havok 5, is ready for developers. Piggybacking off of their Havok Physics and Havok Annimation, Havok 5 has not only brought "major new features," but also the introduction of Havok Behavior.
Alot of gamers or patrons of the industry might not know the details of their gaming engine, so we'll try to get everyone on the same page. Here are some details taken from the press release:
All in all Havok 5 seems like the pentacle of game development platforms and should produce some quality games for all platforms. CEO of Havok, David O'Mera went on to say, "With our commitment to aiding developers to create more fun and realistic games, more economically, Havok 5 is creating great excitement amongst our customer base and is currently being used in the development of dozens of “Triple Aâ€Havok Physics™ 5 provides significant memory and CPU performance improvements that can dramatically accelerate interactive destruction sequences in games. This release also provides enhanced memory limiting and reporting across all platforms, and adds Wii™ support for Havok’s innovative Visual Debugger, strengthening Havok’s comprehensive offering of cross-platform performance diagnostic tools.
Havok Animation™ 5 establishes an industry-first with its new run-time mirroring feature, allowing character animations to be reflected interactively from left to right – cutting content creation and memory requirements in half for directional animation assets. This release also provides compression enhancements that reduce the memory required to store arbitrary character animations by as much as 25% over previous releases.
Havok Behavior ™5 takes interactive character behavior authoring to a new level, by establishing the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system empowers game developers and artists alike, accelerating production 10-fold, and opening the door to hybrid character performances that have never been seen before.
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