Call of Duty 3 = 6.7GB (7,154,827,264 bytes) 81%
Fight Night: Round 3 = 4.28 GB (4,605,018,112 bytes) 84%
Full Auto 2: Battlelines= 3.55GB (3,812,687,872 bytes) 68%
Genji (US) = 12.2GB (13,103,923,200 bytes) 58%
Madden NFL 07 = 7.08GB (7,597,719,552 bytes) 78%
Marvel Ultimate Alliance = 6.85GB (7,356,874,752 bytes) 81%
Mobile Suit Gundam Crossfire = 3.96GB (4,247,295,445 bytes) 36%
Motor Storm (JAP) = 11.9GB (12,793,610,240 bytes) 85%
NBA 2k7 = 7.59GB (8,153,399,296 bytes) 64%
NHL 2k7 = 8.4GB (8,443,592,704 bytes) 80%
Need For Speed Carbon = 11.5GB (12,431,458,304 bytes) 79%
Resistance: Fall Of Man = 17.53GB (18,827,837,440 bytes) 89%
Ridge Racer 7 = 6.95 GB (7,471,366,144 bytes) 78%
Tiger Woods 2007 = 7.19GB (7,365,525,504 bytes) 82%
Tony Hawk Project 8 = 5.10GB (5,489,950,720 bytes) 79%
Untold Legends: Dark Kingdom = 8.27GB (8,880,652,288 bytes) 60%
http://www.ps3news.com/forums/ps3-li...zes-52113.html
Just thought some people might like this.Originally Posted by Vampirtc
Added in rankings from gamerankings.com
Latest PSU headlines:
Results 1 to 25 of 48
Thread: PS3 game sizes
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02-04-2007 #1
PS3 game sizes
Last Gen: Weakest console = PS2, Strongest = Xbox.
Console that sold the most = PS2
Futureproofing a console means getting dev support, not adding $200 of useless technology.
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02-04-2007 #2
Thats interesting.....u might wanna fix up the quote thing a little tho, its all jumbled and loks pretty nasty but yeah
nice to have the info
why the hell does gundam crossfire not even pass the 4GB mark......maybe they shudve spent a little more time on it....
so that it wudnt SUCK!!!Sony Fan till The Day I Die!!!
StiLL WaiTinG To pLaY B3YonD
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02-04-2007 #3
Hey, good post.I'd been looking for these numbers.
Brian
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02-04-2007 #4Forum Elder







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lol.. That is pretty sad.. Actually.. hopefully more devs use more space soon enough on those kinds of things.
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02-04-2007 #5
Good to finally see these numbers, it took a while but at least they are here now.
Interesting one is Full Auto 2 being only 3.55GB, that's way smaller than I would of thought but then I was basing that off the original 360 image sizes which will always be bloated for performance reasons.
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02-04-2007 #6Elite Member







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This isn't suprising considering most of those games were ported off the 360. Motorstorm is pretty big (11GB) but that game has CGI in it, and not many courses. I want to see how big Lair and Heavenly Sword will be. Neither of them will have CGI but they will be HUGE!
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02-04-2007 #7
hmmm well this is just the beginning. the games will get bigger as time progresses.
I'm sure Heavenly Sword and MGS4 will be hugeFanboyism will not be tolerated.
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02-04-2007 #8
The latest news has Heavenly Sword at 62 hours long so that's one big game right there, i'm not surprised about the rest there all ported games off xbox360 hardware. I'm surprised that motorstorm isn't more than 11GB's do you have any evidence to back up that quote? MGS4 is the biggest game space wise so far at 50GB's ...
Insomniac, Naughty Dog, Polyphonic, Incognito, Studio London, Studio Liverpool, Evolution Studios, Guerilla Games, Digi-Guys, Factor 5, Sony R&D, Media Molecule there why I own a PS3... Thanks guys...
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02-04-2007 #9Last Gen: Weakest console = PS2, Strongest = Xbox.
Console that sold the most = PS2
Futureproofing a console means getting dev support, not adding $200 of useless technology.
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02-04-2007 #10
Anyone have a link to 360 game sizes at all?
Madden 06 on the 360 was 3gb and now at least for the PS3, it's jumped to 7+gb for Madden 07.
Brian
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02-04-2007 #11
Not really surprising, multi-platform will stay around 7 gb (or under it) most of the time.

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02-04-2007 #12
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02-04-2007 #13
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02-04-2007 #14
Yeah, it'd be interesting to see the Madden 07 game size for the 360. Not saying at all that it will double each year obviously, but it is a big jump.
Brian
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02-04-2007 #15Last Gen: Weakest console = PS2, Strongest = Xbox.
Console that sold the most = PS2
Futureproofing a console means getting dev support, not adding $200 of useless technology.
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02-04-2007 #16
Do we know its 50 gigs?
The game is going to use a 50 gig disc, but that only tells us its going to be in the 25-50gig range.
You can deffinately tell which games are crappy 1st gen ports thats for sure. lol
Go Crossfire! Wee little 4gigs out of 25 !!
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02-04-2007 #17
Just read the reviews of both games for the 360.
Madden 06 was seriously missing a load of modes, lacking in animations, sounds, compared to 07, which wasn't as rushed. Sounds like 06 was a gimped version mode wise compared even to the PS2 version. So anyone know how big Madden 07 is for the 360? Even with the improvements of 07, they still say they are missing a few modes.
Brian
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02-04-2007 #18Elite Member







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Yeah, I would really like to see numbers for the 360 versions of the same games, and also gears.
Can a brutha get a link? I heard about this before but never saw where it was posted.The latest news has Heavenly Sword at 62 hours long so that's one big game right there
Why do you think Motorstorm would take up much space when it's only got like 7 courses?I'm surprised that motorstorm isn't more than 11GB's do you have any evidence to back up that quote?
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02-04-2007 #19
Don't know about Madden, but NFS:C works because we know the 360 version was at least 3 GB smaller.
Apparently the 360 version was the only one that had online functionality, and everything else was pretty similar. This seems to point to Blu-Ray Bloat to me.
I wonder what they meant by 60 hours for Heavenly Sword. I seriously doubt that is simply to complete the game (they usually go for 20-30 hrs for that kind of game I think). My guess would be Arena modes, possibly extra characters to play through as and other extras.Last Gen: Weakest console = PS2, Strongest = Xbox.
Console that sold the most = PS2
Futureproofing a console means getting dev support, not adding $200 of useless technology.
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02-04-2007 #20Elite Member







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I have Need for Speed Carbon for PS3 *shame shame*, and I'm pretty sure it has an online mode. EA probably didn't bother to compress all those crappy cutscenes in the career mode.Apparently the 360 version was the only one that had online functionality, and everything else was pretty similar. This seems to point to Blu-Ray Bloat to me.
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02-04-2007 #21
Lets add a few more (those are rar sizes)
Virtua Fighter 5 PS3-EMiNENT 3,84GB
Formula One Championship Edition JAP PS3BD-Revolution 7,44GB
Tiger Woods PGA Tour 07 USA PS3-PARADOX 6,62GB
Full Auto 2 Battlelines USA PS3-PARADOX 3,40GB
NHL2K7 USA PS3-PARADOX 7,63GB
Fight Night Round 3 USA PS3-PARADOX 3,19GB
Ridge.Racer.7.PS3.BD.USA-DANAROX 6,81GB
Call.Of.Duty.3.PS3.BD.REPACK.USA-DANAROX 6,52GB
Blazing Angels Squadrons of WWII USA PS3-PARADOX 4,0 GB
NBA2K7 USA PS3-PARADOX 7,45GB
Marvel Ultimate Alliance USA BLURAY PS3-PARADOX 6,62GB
Untold Legends Dark Kingdom USA BLURAY PS3-PARADOX 8,11GB
Tony.Hawks.Project.8.PS3.BD.USA-DANAROX 4,86GB
Resistance.fall.of.man.PS3.BD.USA-DANAROX 15,54GB
Need For Speed Carbon USA BLURAY PS3-PARADOX 11,44GB
Mobile.Suit.Gundam.Crossfire.PS3.BD.USA-DANAROX 3,96GB
It seems it really doesn't matter much if games are exclusive or not (Gundam is and its barely 4GB+).We believe multiple SKUs just confuse consumers so we will just stick to one SKU....a year later... 20GB, 40GB (no BC), 60GB (US full BC, EU limited BC), 80GB, 160GB, more to come...
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02-04-2007 #22Last Gen: Weakest console = PS2, Strongest = Xbox.
Console that sold the most = PS2
Futureproofing a console means getting dev support, not adding $200 of useless technology.
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02-04-2007 #23Elite Member







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All of the games were rushed for launch so you can't expect them to be 20GB and 50 hours long. Poeple say it is too expensive and it takes too long to make a game filling a Blu-Ray disc, yet they criticize the launch titles for not being long/big enough.It seems it really doesn't matter much if games are exclusive or not (Gundam is and its barely 4GB+).
(hypocricy ftl!)
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02-04-2007 #24
Probably a combination of uncompressed data and data padding, I mean even xbox360 games data pad if required.
It's finally nice to see some figures, I cant say I have played any of these games, does anybody know if the high gb ones tend to have more cutscense in them?
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02-04-2007 #25
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