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  1. #26
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    I like how it says Spammer where it should say member Makagoto

    That looks horrible, except for the shadows..lol, not sure why but i was expecting it to look like, or atleast resemble the E3 trailer. Maybe it will get better?

  2. #27
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    Quote Originally Posted by coltde420
    IF thats whats going to happen to all of the xbox games, then the 360 is screwed. I want to see what aquanox's opnion on this one is.
    He won't post here cause this game looks like utter crap . The E3 Ghost Recon 3 looks better than this . What the hell happened ? I know . We got shown Pre-Rendered footage at E3 . I still have that trailer and comparing it with the X05 event , well there's a noticable difference in quality .
    Is MS telling lies ?
    http://mypsn.eu.playstation.com/psn/profile/I_C_PEE.png

  3. #28
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    Quote Originally Posted by Boogie Woogie
    Quote Originally Posted by coltde420
    IF thats whats going to happen to all of the xbox games, then the 360 is screwed. I want to see what aquanox's opnion on this one is.
    He won't post here cause this game looks like utter crap . The E3 Ghost Recon 3 looks better than this . What the hell happened ? I know . We got shown Pre-Rendered footage at E3 . I still have that trailer and comparing it with the X05 event , well there's a noticable difference in quality .
    Is MS telling lies ?
    Exactly I have e3 on dvd and ghost recon looked great; I thought games were supposed to get better the further along they got into developement not worse.

  4. #29
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    It looks a lot better than anything I've played on Xbox, including Ghost Recon 2. As long as it's got solid multiplayer like the old games, I'm happy

    The original Ghost Recon looked like crap but was still a blast.

  5. #30
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    A new in-game video is available. It is from a camcorder so the quality is poor, but you can tell that the framerate is fine.

    http://xbox360.1up.com/do/download?cId=3140425
    Xbox 360, PS3, PC gamer

  6. #31
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    Wow, the sound effects are awesome. Can't wait to pump that game through my 5.1. The sunlight effects are sweet too.

  7. #32
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    [LIVE] Assassin's Creed Review

    Jade Raymond. Now that she is out of the way we can go ahead.

    Designed for the PlayStation 3, Xbox 360, and PC; Assassin's Creed takes current-gen gaming to the next level with stunning graphics and an amazing story. The game itself actually takes place in the present where a bartender named Desmond has been taken hostage by scientists who are trying to get a specific memory from his mind. The only problem is, the memory isn't his. It is one of his ancestors.

    The scientists continually get Desmond, who was once an assassin as well, to lie down on a machine called the Animus. The Animus allows Desmond to see memories of his ancestors, and in this specific case, a person named Altair (all-tie-ear) which is Arabic for "The Flying One". Altair lived during the Third Crusade in 1191 and is a member of the Hashshashin which roughly translates to "assassin".



    The game starts off with Desmond's first memory which is of Altair and two fellow assassin's on their way to recover a treasure and assassinate Robert de Sable, the Grand Master of the Templar Knights. On his way in, Altair leaves no man standing assassinating innocent by standers as he makes his way through. Once he finds de Sable, an un-stealth like move gets Altair thrown into the next room and one of his fellow assassin's killed while de Sable leaves with the treasure.

    Because of this, Altair is then demoted to the lowest rank in the Assassin Order and all of his skills and weapons taken away. Now, Altair must travel to different cities such as Jerusalem and Acre and assassinate nine men in order to redeem himself. This is where the game truly starts.



    Before setting of on each mission, Altair speaks with Al Mualim, the leader of the Assassins, who tells Altair where to go and restores a weapon and a new skill. After speaking to him you can then leave the building and train your new skill which only takes a couple of minutes and is definitely worth it. Once you get down to the gates you can get a horse and ride through what is known as "The Kingdom" which is pretty much the land the joins all the cities.

    Throughout The Kingdom there will be random enemies to practice your skills with and viewpoints to climb up to light up your map or help in the completion of side quests. The Kingdom itself is rather large and can be bit confusing at first. You may find yourselves constantly pushing "select" to view the map to make sure you are taking the right path. If you want to get straight to the action then don't worry, after the first couple of assassinations, the game allows you to fast forward your memory and will re-sync at the city entrance.



    As you make your way through cities during your missions, you will easily find yourself impressed at the amount of work that went into creating them, especially when perched on a viewpoint where you get a glimpse of the city. In a normal game you may notice the same couple of people placed everywhere or the same couple of buildings placed around in a city, but you won't find that in Assassin's Creed. Granted, the human models are used more than once and I'm sure the building models are used just as much as well. The point is that you will have a hard time noticing two of the exact same models. The amount of detail that is placed in Assassin's Creed really enhances the sensation that you are actually in the game playing an assassin.

    Each city easily contains hundreds of civilians, guards, and buildings. If you kill someone, the people will scream. If you climb a building, the people wonder get curious. Everything is interactive. It also seems that each possible roof to roof jump was planned out which delivers a fun experience. Just be careful though as you may injure yourself from falling too far or in our case, drowning in a canal because we were more interested in performing parkour.



    While you are in the city, it is your responsibility to gather information about your target before you can go assassinate him. In order to do this you need to hit up the assassin's bureau. Then head towards your targets and depending on the game, do various objectives such as pick pocketing, eave's dropping, or just beating the crap out of him until he speaks up. The developers made this rather easy. Instead of going throughout the entire city and searching for your informational targets, they put icons on your radar to let you know where to find them. Although, if you haven't been climbing your viewpoints in the city, you may not see the icons at all.

    Once you gather the needed information, you can return to the assassin's bureau and get permission for your upcoming assassination. When you approach your target, there are numerous ways you can attempt to assassinate him. Do you want to go in swords blazing? Do you want to perch on a ledge and jump down? Do you want to distract the guards while you quietly sneak in from the back?

    Throughout the game a player can choose to use either low profile commands or high profile commands. The guards may be more aware of the player if the player uses high profile commands such as running, climbing buildings, or attacking someone. On the other hand using low profile commands such as blending or walking will conceal you within the crowd. A player is made aware of how noticeable they are to the guards by their alert icon. If it's red then you may want to use low profile commands and if it's white or yellow then it is generally safe to use high-profile commands. Keeping a low profile while doing your prerequisite missions will in the end, make your assassination attempt easier.



    Unfortunately, doing the same thing over and over and over again can get rather repetitive and boring. Talk to the guy, get information, get more information, go back and talk to the guy, go assassinate, go back and talk to the guy again. After about the 5th assassination we started to get bored with the game and couldn't play for more than thirty minutes compared to about three hours when we first popped in the game. Fortunately, there are side quests you can do such as climb viewpoints, collect flags, or save accused citizens to help relieve the constant routine.

    While the controls aren't as in depth as games such as Heavenly Sword, they are far from the button mashing type of game. You select your weapon using your directional bad and attack by pushing square. Simple enough. But in order to do things such as a counter attack or a dodge, you have to time your attacks and face in the proper direction.

    This brings us to the artificial intelligence (AI). The AI, although not horrible, could definitely use some work. We understand that the game is about stealth, but if I walk up and kill a guard from behind I would expect the other guard standing two feet away to hear him fall and notice me. While you are in combat, the guards do throw you around, dodge your attacks, counter attack, but if you have a mob of guards on you, you can expect that half of them will just be standing around doing nothing.

    The voice acting isn't the best in the world, but like the controls, it's not bad either. From what you hear, it seemed as if Philip Shahbaz, who was the voice of Altair, just didn't "connect" with his character unlike James Taylor, who did an excellent job voicing Tidus in Final Fantasy X.



    Even with all the great gameplay and amazing story, there is alas, another downfall. The game was consistently freezing which, depending on what you are doing, can set you back. This isn't something that was happening every ten minutes, more like every other hour, but it is something that should have been taken care of before the game was released. Ubisoft did release a patch to fix the problem and although it does fix a majority of the problems, Assassin's Creed still freezes from time to time.

    On the other hand, one thing that we were personally was impressed with was the historical accuracy within the game. We're not saying that there was a guy named Altair going from city to city assassinating 12th century influential leaders, although if there was then more kudo's to Ubisoft, but we are saying that the most of the names used during the time period are accurate.

    Love it or hate it, you can't deny that Ubisoft Montreal did an excellent job with certain aspects of Assassin's Creed. The graphics, the story, and the city designs were amazing and while they are some minor flaws with the game, they are no where near enough to not warrant a purchase.

    Bottom line: Assassin's Creed delivers an amazing experience and is the perfect combination of story and gameplay. The game entices players to take control of a 12th century assassin and is an experience that can't be passed up.

    Score: 8.5/10

    Pro’s:
    - Great story
    - Great graphics
    - Historical accuracy

    Con’s:
    - Repetitive gameplay
    - Freezing issues
    - Mediocre voice acting

  8. #33
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    Re: [WIP] Assassin's Creed

    Quote Originally Posted by PhilCory
    Jade Raymond. Now that she is out of the way I can go ahead.
    lol
    I think PS3 should have a built in memory card!!!

  9. #34
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    bump...

    All constructive criticism is welcomed. I will add more pictures in about an hour.

  10. #35
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    Try not to use "I" - might want to substitute "we" where you use "I" and see how each sentence reads that way.

    Example:

    I found myself constantly pushing "select" to view my map to make sure I was taking the right path.

    to...

    We found ourselves constantly pushing "select" to view the map to make sure we were taking the right path.
    I think PS3 should have a built in memory card!!!

  11. #36
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    Finished the whole thing - not bad for a first review, but needs a little work before it goes live. Make sure to cover all aspects - how is the audio? combat? Graphics - what's good about them? Bad about them? etc...

    In addition, the general flow needs a bit of touching up. However, it's not bad at all for a first review - would have been hard for me to start out with such an ambitious title. My first review for PSU was Blast Factor .
    I think PS3 should have a built in memory card!!!

  12. #37
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    Haha...when Justin asked me to review the game I was like "Shit...ok". I was hoping my first ps3 review would be the Simpson's game.

    I've marked it back to WIP...thanks for the tips.

    Edit: changed around some of the I's. Also added more images. Will add a couple more paragraphs and change the paragraphs around so that they match better mid-tomorrow

  13. #38
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    looks good. Seb is in charge of Ubisoft, so hopefully he can get you the review copy.

  14. #39
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    bump.

    Fixed a couple wordings
    Change around a couple paragraphs
    Added a little information about the controls and voice acting

    Any other things that I should mention/fix?

  15. #40
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    Still see some "I's" in there:


    Just be careful though as you may injure yourself from falling too far or in my case, drowning in a canal because I was more interested in performing parkour.

    After about the 5th assassination I started to get bored with the game and couldn't play for more than thirty minutes compared to about three hours when I first popped in the game.

    On the other hand, one thing that I personally was impressed with was the historical accuracy within the game. I'm not saying that there was a guy named Altair going from city to city assassinating 12th century influential leaders, although if there was then more kudo's to Ubisoft, but I am saying that the most of the names used during the time period are accurate.
    I think PS3 should have a built in memory card!!!

  16. #41
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    Fixed all the "I's" I noticed and re-worded a couple sentences.

  17. #42
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    Good job Phil/Eric.

    I've edited it and have it saved on my computer; good job overall Phil, detailed and it looks much better without all the "I" sentences in it.

    However, I feel you left a couple of key points out; from what I saw, there was no mention on the graphics in the game, or the AI for that matter. The latter is something that i've heard alot about, so would you mind commenting on that?

    It shouldn't need more than a short paragraph on each. Other than that, its ready to go.
    *Kiss My X Box Flavoured Ass*

  18. #43
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    Flash:




    Featured Article Box art:

  19. #44
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    Quote Originally Posted by mike_harradence
    Good job Phil/Eric.

    I've edited it and have it saved on my computer; good job overall Phil, detailed and it looks much better without all the "I" sentences in it.

    However, I feel you left a couple of key points out; from what I saw, there was no mention on the graphics in the game, or the AI for that matter. The latter is something that i've heard alot about, so would you mind commenting on that?

    It shouldn't need more than a short paragraph on each. Other than that, its ready to go.
    Done and Done

    If I knew that this would be up on the flash I would of made the images. Sorries

  20. #45
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    Thanks Phil.

    Edited & live.

    Good job; some edits required, and I feel sometimes you could be a little more descriptive with a few things, just to enhance what you are trying to say, as opposed to making statements.

    However, for your first review in ages this was a good job, well done!
    *Kiss My X Box Flavoured Ass*

  21. #46
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    weird you say experience twice in the first sentence in your "Bottom Line"

  22. #47
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    Quote Originally Posted by NoUseMercenary
    weird you say experience twice in the first sentence in your "Bottom Line"
    Oh wow. I didn't notice that. Mike changed it up on the live version so kudos to him

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