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  1. #26
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    So does the RSX have Direct X 10?

    Or is it just emulated throught the Cell?

    Because, Direct X 10 is the only feature X-box 360 seems to have over the PS3.

    - Symmetrical thumb sticks for life -

  2. #27
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    Quote Originally Posted by Lefein View Post
    Makes you wonder whether or not the Crysis team has been polishing their OpenGL skillz, doesn't it?
    See, now your just teasing me.

    on topic: it also makes me wonder what other processes, that were scrapped because of a lack of raw power and/or imagination, will be explored again with the PS3's capabilities
    The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently. - Nietzsche(1881)

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  3. #28
    Zetsumei
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    Quote Originally Posted by Lefein View Post
    Makes you wonder whether or not the Crysis team has been polishing their OpenGL skillz, doesn't it?
    Give it up Lefein, what you know about that? Huh huh? Jk, but yeah!

  4. #29
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    Quote Originally Posted by mickice View Post
    So does the RSX have Direct X 10?

    Or is it just emulated throught the Cell?

    Because, Direct X 10 is the only feature X-box 360 seems to have over the PS3.
    It uses OpenGL, dude... It's an ever evolving API.

    http://en.wikipedia.org/wiki/Khronos_Group

    http://www.khronos.org/

    http://www.khronos.org/about/

    Sony has access to their own open source API and is constantly developing it and updating the SDK firmware with tools like the Edge Engine and Octopiler. The PS3 don't answer to Windows World, this is where the real innovation occurs. Open source, baby!

  5. #30
    Zetsumei
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    Quote Originally Posted by Lefein View Post
    It uses OpenGL, dude... It's an ever evolving API.
    Don't change subjects now... tell us! Hahahahaa....
    Anyways, so are you saying that OpenGL is better then Dx10? I'm sorry but I'm not really sure about all those stuff?

  6. #31
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    Quote Originally Posted by Zetsumei View Post
    Don't change subjects now... tell us! Hahahahaa....
    Anyways, so are you saying that OpenGL is better then Dx10? I'm sorry but I'm not really sure about all those stuff?
    Do you think Jurassic Park was done with DirectX?

  7. #32
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    Quote Originally Posted by Lefein View Post
    Do you think Jurassic Park was done with DirectX?
    No,but I was
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  8. #33
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    Because, Direct X 10 is the only feature X-box 360 seems to have over the PS3.
    xbox's gpu doesn't have DX10 and is very far away from it. It has certain single features, but it's still very very far away.
    Proud:

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  9. #34
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    Remeber the thread that revealed that CryTeam were hiring PS3 developers? And now this.....

    Does it mean.....

    I won't have to pay 1000euro+ to get a Crysis rig?

    WOOT!
    Quote Originally Posted by ps3_mad View Post
    this topic is gay
    Pure class.

  10. #35
    EVILEMPIRE
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    Yea remember when they said motorstorm is only using 20% of the ps3's power and that game *isn't bad looking @ all* i think time passes things are just gonna get better and better

  11. #36
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    Guys. That's why it's not that important that the RSX slightly lags in performance to the 360 GPU (by about 5-10% from what I've read). It's the RSX + Cell that makes the graphics potential go up a fair amount. The Team Ninja devs stated this months back.

    The Cell was born to work with the RSX and vice versa. They work amazingly well together.

    Brian

  12. #37
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    From a Tim Sweeney interview:
    PCGH: You are using deferred shading. Will there be any chance to get FSAA working with DX9-Level-cards? What about DX10-cards?

    Tim Sweeney: Unreal Engine 3 uses deferred shading to accelerate dynamic lighting and shadowing. Integrating this feature with multisampling requires lower-level control over FSAA than the DirectX9 API provides. In Gears of War on Xbox 360, we implemented multisampling using the platform's extended MSAA features. On PC, the solution is to support multisampling only on DirectX 10.
    MSAA + deferred shading can be done on Geforce 7800 hardware. The DirectX 9 API appears to be responsible for imposing this limitation. MSAA + deferred shading can likely can done via OpenGL which the PS3 development kits use.

  13. #38
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    I for one cannot wait until all this stuff gets cleared up. When we see some real good games that totally confirm how much ahead of the xbox360 the PS3 is will be a good day.

  14. #39
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    I would love to see the tech papers on KZ2 engine.
    Deferred rendering is quite elegant way to do things compared to the old good forward rendering.

    Also some of the elements in deferred rendering might be quite possible to do efficently with SPEs... in theory.

  15. #40
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    E3 is going to be insane. I just hope all this stuff is true and not just just a puff of smoke.

  16. #41
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    I dont care about the tech, i just want to see the real thing.
    The NID syndrome, LMAO indeed:
    Quote Originally Posted by radgamer420 View Post
    And for somebody (labwarrior) to say Uncharted 2 graphics are "just passable" or "hardly next gen " is beyond unbelievable. LMAO



  17. #42
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    Quote Originally Posted by Zetsumei View Post
    Don't change subjects now... tell us! Hahahahaa....
    Anyways, so are you saying that OpenGL is better then Dx10? I'm sorry but I'm not really sure about all those stuff?
    I would say opengGL is better because it is not restricted. It evolves because it has no restrictions. Dx10 has restriction like any other DX. For example DX10 could never do things like dx11. While openGl if the program is good enough can custom there code to emulate dx11. DX is made by microsoft so of course there going to have restriction to anything they make. The only thing DX has over openGl is the fact that all the tools to program for it is there. It easier for devs to use and milk then openGL. But if openGL has good programmers working on a engine then the affects could be limitless.
    Live for everything, Die for nothing..
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  18. #43
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    Quote Originally Posted by Nunalho View Post
    I dont care about the tech, i just want to see the real thing.
    Me too.

    Imagine the disappointment if Killzone turns out to be nothing.

  19. #44
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    Is any of this information going to have anything to do with the rumor about June 11? Are we really going to be smiling wide?

  20. #45
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    im not buying into the whole june 11th hype train thingy we'lle see when it happens and this hopefully displays the true power of the beast

  21. #46
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    !!!!!!!!!!!!!!!!!!!!


    7 HOURS LEFT TILL 12:00 but wait when is the anouncement going to be anounced???

    tell me !!!!!!!!!!!!! to exicted. lol

    Started the Big Sexy Signature Revolution
    Should I sue Microsoft for taking my Name? Cutting it in half and making it into a crap excuse for a search engine....If you think I can win, lets do this

  22. #47
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    Quote Originally Posted by Terarrim View Post
    posted by doc evil on games thread:



    Ok why am I re-posting this you may ask.

    Answer = I done some digging about deferred rendering as I have never heared of this technuiqe.

    Basicly it looks like there hasn't been enough power or the GPU's have been to restricte to do deferred rendering with MSAA up until present.

    Here is a quote on this:



    Looking further down I stumbled on this:



    answer was:



    So if we go back to the original Killzone 2 devs posts we can speculate that either.

    The RSX has some of the Nvidia G80 componants.

    or

    The Cell is able to emulate DX10 functions (or something completly new) for this type of thing to work?

    http://www.gamedev.net/community/for...opic_id=447959

    Thought this though deserved a new thread. Anyone agree/disagree or do you think I'm on to something?

    Deffered rendering or defferred shading is simply a mthod by which you do one pass and encode you data with information called g-buffer, then run a pixel shader over the g-buffer and paint the entire scene once.
    The best method I can say is, pass one creates a canvas that looks like "paint by numbers" canvas.
    the second pass paint that picture.
    It's advantages are that you not batching you draw calls.

    It doenst proove that the RSX is G80 based.

    STALKER uses it, and have been using since they first got hold of Directx 9.

    This doesnt proove anything.
    I am no longer participating in these forums, I wish all of you on the PSU Forums the best for the future.

  23. #48
    zeonpilot
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    Call me a pessimist but I think june 11 is a hoax. Sony hasnt said anything just 2 guys from a podcast. Hope I'm wrong. Killzone 2 will be awesome. I liked the first one. Guerilla recently claimed that at e3 they will shut the critics up.

  24. #49
    PSU Technical Advisor
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    NICE Terrarim. Fantastic work here.. .Interesting stuff here.


  25. #50
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    yup im agreeing with you i think this whole june 11th thing is a complete hoax

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