OK so I'm contemplating getting Two Worlds but hearing mixed reviews has made me unsure. I absolutely loved Morrowind and I was just wondering, if I liked Morrowind, would I like Two Worlds. A few reviews I read said that Two Worlds is more similar to Morrowind than to Oblivion which is a good thing in my eyes. Do you guys think I would like the game or is it really that bad? BTW please don't turn this into a Two Worlds hate thread with unnecessary comments.
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Thread: Morrowind to Two Worlds?
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09-01-2007 #1
Morrowind to Two Worlds?
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09-01-2007 #2
I'd buy it if you liked Morrowind, but wait a week or so until it goes to the bargain bin. The game is good once you get into it if you can put aside the slowdowns, terrible voice acting and stalls. Some should be remedied in the upcoming patch which is apparently passing MS certification now and could take upto 2 weeks. By that time the game will have dropped in price i imagine. But as a sidenote the game can't compare to Morrowind but its more fun than Oblivion if you ignore the bugs.
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09-01-2007 #3Banned







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Got Oblivion yet? If you don't, pick it up. I just get the impression that you don't as you used Morrowind as a comparison.
I THINK there's a GOTY edition coming out on 360, so that'll be good to pick up once it hits sometime this month.
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09-01-2007 #4
I have Oblivion and I liked it but I kinda like how Morrowind played more. More freedom, less hand holding, good level scaling, unique weapons and armor throughout the world. Oblivion was a really really good game too but I really missed those elements that were missing from Morrowind that I just mentioned.
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09-01-2007 #5Banned







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09-01-2007 #6
oo its ok. Thanks for trying to help
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09-01-2007 #7
Funny you should say that, when I saw that Two Worlds thing on YouTube (the one where the guy rips it apart), his main complaints reminded me of the main complaints people had with Morrowind i.e. lots of bugs on release, your character was easily killed by almost everything in the game when you started out, and you were thrown in the deep end right from the beginning with very little guidance. That sort of thing turned a lot of folks away from Morrowind, but those who persevered (like you and I) generally got a lot out of the game. Maybe Two Worlds is similar in that way too?
GameSpot seemed to like it at least (7/10).
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09-01-2007 #8Master Poster







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09-02-2007 #9
Yea I liked Oblivion but I just missed the depth of Morrowind and Morrowind's story and lore was a million times better than Oblivions. It seems like Two Worlds is more Morrowind style so I think I might like it.
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09-02-2007 #10Master Poster







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For anyone who doesn't understand the Oblivion hate
You can put a bandaid on it if you own a PC copy, but console owners are left ****ed.Ok, so as far as I know, it's a fairly new concept in RPGs where enemies are scaled to suit whatever level you're at. I've seen it before in the fairly tedious hack'n'slash game Sacred. Perhaps it's an experiment to see how this particular aspect of gaming mechanics works? One I genuinely hope will be over soon.
Let me explain. Lets take Gothic 2 for example, a particular favourite of mine among RPGs. The main character will start off a total weakling, and as you make your way to town, you struggle to fend off wolves, goblins and other little critters. With a little play time, of course, you get stronger and when you go on another venture into the wilderness, maybe you'll go hunting for a pack of wolves and cut them down with ease now that you've leveled up a few times?
Half the fun of an RPG to me is leveling up, coming across a beastie that you previously avoided with dread, and taking him on. A feeling that with a lot of hard work, doing side quests and gaining experience that you've finally got what it takes to kill said beastie. Or the feeling that you've just stumbled into something that is way out of your league. Where's the fun if it takes the same effort to kill a wolf as it does a shadowbeast, reguardless what level you are?
Now lets take a look at Oblivion. I've cut my way through the Arena to the rank of Grand Champion, and as one might think, fairly big achievement, right? Well, as it turns out, I come across a Goblin on a quest, the very same kind of enemy I remember thrashing in the introductionary section where my character is just starting off as a weakling. What happens? My big heroic basher doesn't exactly cut through him with ease as he should, it takes a bit of doing to kill this Goblin... Remarkably the same amount of effort it took to kill the same beastie when I first started off. Yawn.
Great, so you're level 30? Well my level 1 peon can chop through the game as easily as you can, so there! Where in god's name is the sense of acheivement in that? What's the point in putting hard work into leveling up, if you're going to walk down a road at level 40, and be set on by a wolf that just happens to be 40 times as ferocious as a wolf you killed when you were level 1?
It feels as though the gameplay is stuck in limbo! I'd like to be able to be in a situation where I'll get seven shades of **** kicked out of me in a matter of seconds, or be in a situation where I can slice through the ranks of beasts with ease. Some variety in the name of all that is holy! Please! As it is, it's pure tedium... Every encounter, reguardless of your level, is tailored so it'll be just the exact same amount of a challenge, no more, and no less.
In all effectiveness, level scaling means:
No matter what level you are, every encounter is the same.
No matter how many different beasts are in the game, every encounter is the same.
No matter what equipment you've got, every encounter is the same.
No matter what variables there are, it all adds up to total and all-encompassing tedium.
1 + 1 = 2
2 + 5 = 2
47 x 1204 = 2
I much prefered the way things were done in Gothic 2. As you advanced along the storyline, more powerfull enemies appeared aswell as weak little critters. Yes, that's right! Gothic 2 had something called variation! You'll come along and practically step on a wolf without noticing, and then an Orc will come along and slice you right down the middle! Then eventually when the Orc invasion happens, you'll be strong enough to start taking on groups of Orcs, and other beasts that you've tried to avoid before. You're not going to be able to come along and beat up an Orc at level 1, or slay a Dragon.
I'm really thinking of just giving up on Oblivion altogether, re-installing Gothic 2, and playing both that, and Morrowind again, because both games were far more rewarding and varied experiences. I'm just getting utterly bored of the fact that every single quest in Oblivion is the same tedious affair over and over and over ad nauseum.
It's sad, because Oblivion could've been such an astounding game. It's got such a huge game area, it's just a pity that it's filled with the exact same thing, over and over. I seriously hope a mod comes out for it that'll give every enemy a set level, because untill then, it's just a rehash of the same thing on a huge scale.
This was because people complained about being able to become a god after 20 hours in Morrowind(granted, you remember the right places to steal nice loot from and who to sell it to, then use trainers to beef up quick), so instead of designing the game so that there would be areas that would even challenge you at level 40 they decide to scale everything so a level 3 nobody can go into the depths of hell and defeat the most powerful creatures in existence, yet you were in a jail just days ago.

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09-02-2007 #11
There was the whole commercialistic push they were going for too, the game was just dumbed down to appease the people that felt Morrowind was too hard. There was level scaling as the guy who wrote that so funnily stated already. The compass? One of the tedious things about Morrowind was getting lost in a huge world trying to find a cave so you could deliver some Sujamma or what not, straying too far from your path, getting owned by a Golden Saint, re-loading the game and realising you walked past it 15 mins ago. I actually used the map a LOT in Morrowind, i don't think its even been un-folded for Oblivion. Fair enough some people may not have found wandering around doing sweet FA for 15 minutes fun but it added a sense of immersion for me. Dumbing down the leveling system, removing weapon classes, nerf'ing enchant etc... All add up to why Oblivion is a POS in comparison to Morrowind.
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09-03-2007 #12Master Poster







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Yeah, now that you mention it the nurfed enchanted items pissed me off a lot and thats about when I completely gave up on the game.
I don't care that they added the compass, but if you go venturing into a Dungeon they should at least show the level of the NPC so you know whether to run or fight.
I'm *really* hoping Bethesda spends the next 3-5years developing a game that takes the best of Morrowind and Oblivion and polishing it for the next generation, but I doubt they will.

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09-03-2007 #13
Yea hopefully Bethesda goes back to its Morrowind roots with the next game. They should just basically takes all the amazing parts of Morrowind and than take Oblivion's graphics, physics, and sword fighting and make one beast of a game
I wish Bethesda would make an updated next gen Morrowind haha. I'd love to play through Morrowind again with better graphics and physics.
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