Infinity Ward has no plans to add to Call of Duty 4
- Posted December 12th, 2008 at 11:15 EDT by
- 17 Comments
Infinity Ward's Community Manager, Robert Bowling, had excited fans of the popular shooter Call of Duty 4: Modern Warfare with expectations of an updated playlist to look forward to.
Unfortunately, six months down the road, and the playlist has ultimately failed to materialise. With the release of Call of Duty: World at War and the announcement of a sequel to Modern Warfare from Infinity Ward, this shouldn't come as much of a surprise.
Bowling, however, has taken the time to explain why the new playlist never saw the light of day, along with reason why updates were less than forthcoming.
“Regretfully the playlists never came to fruition, however that’s hardly a accurate depiction of the validity of community support. Community support goes so much deeper than just “playlist updates”. Good community support goes unnoticed, and unpraised, because it is done in a way to ensure that the shipped product includes the requests, features, and demands of the community out of box.
Community Support via the COD2 community helped shape and mold COD4 into the game it is, and community support via COD4 will help shape future Infinity Ward titles to ensure we’re always improving and including community wants and needs into future games.
Every level designer / texture artist / enviornmental artist / etc. working on a new map for a previous game is one less working on a map for a future game. Again going back to the, do you attempt to include as much as possible out of box for the people spending $60 and that goes to everyone, or do you focus on doing endless DLC for previous game, shipping with only a few maps, and beefing up MP via DLC after launch for a fee (which only a % of community people can enjoy due to internet connection / Xbox Live gold requirement). Regretfully that’s the harsh reality and shitty part of game development.
Since COD4 however, we’ve been focusing on expanding our team here at Infinity Ward and looking at our development cycle to see how it can be optimized and improved to make strides in how we can have the best of both worlds. A polished / stacked game at launch and a dedicated team for DLC post-launch while everyone else looks towards the future.”
While it's a tad disappointing to see support for Modern Warfare tossed aside, it's understandable to that the developers want to offer more to gamers for future products. Do you think Infinity Ward should have went ahead with this broken promise or is holding off to offer more up in the sequel the better option of the two?
Let us know your thoughts.
Comments
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hyperslug |
hyperslug- 11:15am GMT - December 12th, 2008
- 1
"do you attempt to include as much as possible out of box for the people spending $60 and that goes to everyone, or do you focus on doing endless DLC for previous game, shipping with only a few maps, and beefing up MP via DLC after launch for a fee"
Learn from Criterion and do both!
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paignman
- 11:19am GMT - December 12th, 2008
- 2
I trust the IW guys to allocate their people in the best way possible. The last thing I would want to do a year from now is wait a few more months to get CoD 6 because they spent too much time making downloadable content.
What I DO think they need to develop more though, is customizable split-screen, complete with bots. Do that, and I would play CoD to no end!
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gingo |
gingo- 11:20am GMT - December 12th, 2008
- 3
psn id: gingo.... totally agree hyperslug, criterion have shown everyone that they can release great updates and content for free so why does every other company feel the need to charge extortionate prices, i mean 8 quid for the cod4 map pack was aj oke
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DJDarkViper |
DJDarkViper- 11:26am GMT - December 12th, 2008
- 4
Its Infinity Ward. I think by now we should trust these guys know what they are doing. Plus, offering as much as possible right out of the box, is the best possible solution. Look how many people reacted to Fable 2, that is one PRIME example of what IW is avoiding.
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Dave
- 11:36am GMT - December 12th, 2008
- 5
While I agree with you guys, you have to remember that Burnout Paradise is a title that isn't coming out with a sequel every year or chances are, every other year. Infinity Ward doesn't have that luxury, so it's hard to tell them "use some of your development costs to provide more for a previous release."
Free DLC is great, but i think Criterion is a special case.
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tadpole3159 |
faulkner8991- 12:51pm GMT - December 12th, 2008
- 7
thats what i hate. the gameing world will spend only a few months max on a game before totally forgetting it. shame to see the devs doing the same now
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darthrazorback
- 12:52pm GMT - December 12th, 2008
- 9
COD4 could have generated a nice revenue stream via continued DLCs every few months. I think IW made poor judgements in not being more forward thinking on that front. They could have released new DLCs pretty much right up to COD6 and people would have made the purchase. COD4 is that popular. Had they just released a trophy patch it would have motivated people to play the game even longer. Granted, a trophy patch would have had to have been retroactive since so much of the game is online.
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darthrazorback
- 2:53pm GMT - December 12th, 2008
- 13
I would bet that the reason we never got trophies is because they have NO ONE working on COD4 content anymore. So, they would not move resources to do even the simplest of things.
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HUSKUMS |
HUSKUMS_NUT- 6:29pm GMT - December 12th, 2008
- 14
Hyperslug you have to realize that as far as i know Criterion is not making another big game right now...They CAN still release more for BP...Infinity Ward on the other hand is working on another great game: COD: Modern Warfare 2 (or sumthin like that)
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just8
- 8:28pm GMT - December 12th, 2008
- 15
1 + 8 i think your wrong m8, for a start cod4 is past a year now, and its still the best multiplayer fps on ps3 by far, i loved resistance 2, but online is awful, and don't get me started on cod5, IW managed to produce a game which i alone played for 16 days, and i bet most ppl on here are equal to that, they produced a great multiplayer experience from the box, which lasted. Now instead of looking to re-heat what they have, their putting all there effort in to making the second as ground breaking as the first, and personally if they don't succeed in doing this (not likely) im gonna be a little disappointed.
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jimbo0 |
bravotangosix- 4:16am GMT - December 14th, 2008
- 16
If a company can keep a game active in the minds of gamers even through micro payment DLC (i.e. £4-5 max. per DLC) then this would more than cover the runing costs of supporting a post launch DLC team. While also keeping the game fresh for all those that love it until the next game can be released. I for one don't have a problem with micro payments "if" the content is justified.
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gchild469
- 1:10pm GMT - December 14th, 2008
- 17
I for one agree that I would rather the development go into the next game than more DLC for a game that is over a year old and more and more people are leaving to play other games. You have to look at the business side of things, if the product costs y amount of dollars, in order for something to be lucrative enough to make, the sales of the product would have to be much more than y (I would say at least 3x in order to be looked at as being feasible) and I just don't think they feel like they will get their money's out of it and rightfully so. I would rather have a great COD6 than a meeger average one. As far as COD5 being as bad as most of you say it is, I have to disagree. Is it better than COD4? Oh heck no, but it isn't bad either. It will suffice until COD6 comes out, which I believe will have everyone saying "COD4? What is that??" Be patient people, IW will make it a whole lot better!





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