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Bethesda talks Skyrim level scaling

8 January 2011

Bethesda’s squashed fears that the levelling system in The Elder Scrolls V: Skyrim will follow in the footsteps of its predecessor Oblivion, confirming the fantasy follow-up will instead mimic Fallout 3’s efforts.

Originally released back in 2006, Oblivion proved a colossal critical and commercial success, though it wasn’t without its faults, with gamers pouring scorn over the RPG for its application of scaling.

Apparently, folk weren’t too happy with the fact enemies beefed up according to your character, arguing it left the whole concept of levelling up redundant after all that arduous dungeon crawling and brawling.

However, it seems as though Bethesda’s looking to shake things up for the sequel, with the firm’s senior community manager commenting:

"Since people are asking, wanted to briefly touch on level scaling. All our games have had some amount of randomness/leveling based on player level. Skyrim's is similar to Fallout 3's, not Oblivion's."

The Elder Scrolls V: Skyrim will be released for PS3, PC and 360 on November 11, 2011.


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