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First-person is 'most direct way to engage players,' says Levine

24 February 2011

BioShock creator Ken Levine’s extolled the virtues of the first-person perspective, suggesting the popular viewpoint affords the most immersive and unique gameplay experience.

Specifically, Levine labelled the FP perspective as “the most direct way to engage the player,” which shouldn’t come as a surprise considering a significant chunk of the Irrational Games co-founder's output has utilized this viewpoint.

"It's one less barrier to the experience," Levine told IndustryGamers.

"It's a strange thing to be in someone else's shoes. It's something we do very naturally as children, but it's something that is much more difficult for adults. I think that games give us enough of a nudge in the right direction to have that childhood experience of play."

"Games sort of allow us to break through that layer to let us go back to that space of play, which I think is really powerful,” Levine continued.

"Not just play from a fun standpoint, but transposing your identity onto somebody else's, and that is something so powerful when you are a kid. You just lose that as an adult because you get so self-conscience".

Levine is currently hammering away on BioShock: Infinite, which transports players from the dilapidated underwater halls of Rapture to the high flying city of Columbia. The game’s due out in 2012 for PlayStation 3, PC and Xbox 360.


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