According to Factor 5, many reviewers out there became a little upset at Lair for its controls, and gave the game low scores because of it. "That is exactly the kick of creating a first-year game: exploring the not-yet-finished hardware and growing the technology while the hardware is coming together," stated Julian Eggebrecht, Lairs lead director, on MTV's GameFile.
He further stated that for an early title, Lair accomplishes what some other titles don't reach until well into the consoles second generation of games. "I think both Rogue Leader and Lair gave a good stab at poking into the depths of the systems for such early titles, and from that you have a second-generation growth opportunity that surpasses most developers that jump onto the bandwagon later."
As for the controls, Eggebrecht states "The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion."
It's interesting to note that while the Wii doesn't stop these same negative reviewers from giving it an amazing review, the PS3 gets harshly slammed on the controls that some reviewers fail to grasp at all and end up blaming the game on. The idea that hardcore gamers hate motion is one issue, but whether or not they can handle this motion is another.