If you're going to incorporate motion controls in a videogame, then it should be "kept separate from the main experience,” argues Ken Levine, co-founder of Irrational Games.
The BioShock creator said that while it’s all very well to experiment in the realm of motion controls, the tech should not be enforced on players, and instead integrated so that those who aren’t keen on the feature can simply ignore it.
“Any experience that sits in the realm of motion play needs to be kept separate from the main experience,” Levine told OXM. “It needs to be firewalled off so that if this experiment isn’t for you, or doesn’t turn out to be all that great, you just ignore it.
“Any new experience we add, we need to be able to protect this experience. I like the stuff they’re doing with Mass Effect 3, in terms of making some of the interface aspects a little less thorny – more the squad commands than the conversation, as that’s a bit of a challenge on the controller.
“What you don’t want to do is add something in and enforce it on anybody Do an experiment, fine! We’re in the experimental stage, and people shouldn’t be afraid of experimenting as long as we can firewall off and protect what we know works. If we don’t experiment, we don’t progress,” he continued.
“I’m a hardcore gamer – I do most of my gaming on mouse and keyboard. I’m always open to new things, but I’m a really conservative guy at heart. I’ll try it out slowly, but I’ll be doing so very conservatively.”
Levine took to the stage at Sony’s E3 presser a few weeks back to confirm that BioShock: Infinite will support PlayStation Move functionality, as well as announcing development on a PS Vita entry in the series.
BioShock: Infinite is due for release on PlayStation 3, PC and Xbox 360 in 2012.