Far Cry 3’s narrative director Jason Vandenberghe has said that the sandbox sequel’s scale will be considerably larger than that of its predecessors – around ten times larger, to be precise.
Speaking to EDGE, he commented, “If you look at the vistas and the scale of Far Cry 1 and 2, take that and multiply it by ten.”
“We want to take that even further. We’re focusing on taking that scale and making it dense, so that around every corner there’s something to find or see.”
“That’s a key in open-world experiences. We ask ourselves: if there wasn’t anyone to shoot in the game, could it still be fun?”
Vandenberghe further added that the development team is looking to make moral choices “interesting,” insisting they wouldn’t be a black and white, good vs. evil-style affair.
“I want to present the player with intense situations, and then I don’t even want to watch what you do. That’s not the designer’s business," he explained.
Far Cry 3 is currently in the works for PlayStation, PC and Xbox 360 platforms and will hit stores in 2012.