Insomniac Games reckons the PlayStation 3 still has plenty of untapped potential left in it, and as such believes the developer can ‘keep pushing’ the console.
Speaking to the chaps at CVG, Resistance 3 senior designer Cameron Christian and writer Jon Paquette said Insomniac is finding new ways to squeeze more out of Sony’s black beast on a yearly basis.
"I think it does [have more to give]," said Christian. "Each year we're finding better ways to optimise and different ways to program for it. Being more efficient, figuring out new tricks to get better looking graphics... we can keep pushing that I think.”
"We can focus more on content at the moment because we understand the hardware. I think that's big."
Meanwhile, Paquette said he feels there’s still plenty of life left in Sony’s flagship console, which he notes is a good thing as mastering the intricacies of a specific platform can be difficult if there’s a high console rollover.
"You remember when the PS2 first came out? The games that came out at the end of that cycle, when people got better at using the hardware, improved. So I think there's still a lot of life in there. I feel like if there's too much console rollover then it makes it harder for us to become experts at the console and take full advantage of it,” he said.
"From a development standpoint when you create the tools to actually create the game - that's a lot of work. But once you get a game or two done with those tools, they start to mature and become easier to use. It's then easier to iterate on the content, which is key to quality.”
"The more iteration you get, the more quality you get and with new technology you get less time for iteration."