Naughty Dog reckons it can still squeeze more juice out of the PlayStation 3, despite the developer previously saying it was taking near full advantage of the system with Uncharted 2: Among Thieves back in 2009.
Speaking with GI.biz at the Eurogamer Expo last month, lead game designer Richard Lemarchand used the upcoming Uncharted 3: Drake’s Deception as an example of how the studio is still pushing Sony’s black box.
“I think there absolutely are more places we can go with the PlayStation 3, even though Naughty Dog famously said we were starting to take full advantage of the capabilities of the machine with Uncharted 2,” he said.
“Certainly, what we’re doing with Uncharted 3 shows that there’s plenty yet to coax out of the machine. In terms of the volumetric lighting, the way that light now spatially fills an area so a moving body – say, a character – passes in front of it the God rays that are cast around the character look like something we haven’t seen before, even on current gen systems.”
“There’s lots of technology that we’ve innovated with just for this game, like our dynamic water simulation for the sea – just as a for instance, one of the dozens of things that we’ve done. I think that because of the way that the cell processor works and the unique architecture of the PlayStation 3 – just as with the PS2, and the very late generation games on that console,” added Lemarchand.
Uncharted 3 is due out exclusively on PS3 in the U.S. on November 1, with a European launch following on November 2.