Crysis port depends on PC success, says Crytek
- Posted October 5th, 2007 at 12:04 EDT by Mike Harradence
- 4,264 views
- 22 Comments
Crytek boss Cevat Yerli has reiterated that the company’s upcoming PC shooter Crysis may appear on PlayStation 3 and Xbox 360 should the game be well received upon its release this November.
While Yerli stated that “there is no development on consoles” at present time, he said the firm may consider the possibility of releasing the game on home console should the PC version perform sufficiently at retail.
“What happens next we haven’t decided yet, because first we want to see how the game is received, publicly and critically…” he explained.
“We believe it will be received at least as strong as Far Cry. I hope personally a 5% average increase… That would give us an argument to [say], ‘OK, let’s see how we can bring Crysis to consoles’. The engine right now is running on consoles so there’s no reason why we couldn’t.”
Yerli further added that although PC shooters are roughly five years ahead of those on consoles, he feels that Crysis could successfully make the transition from PC to next-generation machines if the decision is made to do so.
“In order to make Crysis’s gameplay [on console] you would have to make a derivative Crysis and optimize it for the Xbox 360 and PS3. In fact, if we do it, we’ll optimize it for each platform… If we would bring it to console we would keep the sophistication. … We would not dumb down the experience.
“The AI and our gameplay dynamic is our heart. We can’t change that. If you change that, you lose Crysis… You have to work it on the UI level, on the level design level, but do not change the heart. If the game is too difficult, make sure the UI can compensate for it. Or if the AI is too difficult make sure the level design offers more leeway and covers for the player. But the core gameplay is intensive, smart and still challenging.”
Crysis is due out on PC from November 16.
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TestosteRohne
- 12:28pm BST - October 5th, 2007
- 5
"The engine right now is running on consoles so there’s no reason why we couldn’t.”
Interesting.
We do need Crysis, even if it's just to shut some PC PS3 haters up.
As for all that guff about FPS on consoles being 5 years behind, well tell that to Epic, who thankfully don't seem to agree.
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Perishing_Mind
- 12:38pm BST - October 5th, 2007
- 6
What I've always wanted to know - if you have a finished PC game (let's say Crysis now - though it is not completely finished) and you port it to consoles, how much time does this take? Is it merely a fast or a slow process, is a entire new code needed? Someone please explain me!!!
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Muzikguy
- 2:20pm BST - October 5th, 2007
- 9
I'm confused. All this time everyone was saying that this could never run on consoles. Now they say the engine works on them? Crysis doesn't look "that much" better than UT3 or Haze and if you ask me Killzone2 has it beat. Also I don't understand the 5 years ahead deal. That may have been true for the last gen, but I don't think the same is true now. At least they are saying the port won't suck if ithey make one.
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damnwrx
- 2:49pm BST - October 5th, 2007
- 11
No offense! but, i rarely play games on PC, on consoles that's a different story and YES it would be nice to be able to play it on the PS3.
Oh, wasn't this game compared to HAZ3 how similar they both are!
Found it..
http://www.psu.com/Crysis-vs-Haze-Visual-Comparison-Feature--a346-p0.php
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Soviet-Messiah
- 7:15pm BST - October 5th, 2007
- 14
Well if that is the attitude they have about it then screw them. I would be a bearded gnome before I gave good money to some buttwipe who would only make a game for monetary reasons. BUNK THAT! There are way too many other developers out there making really good games tht are more than willing to put there stuff into our hands by any means neccesary for me to sit and twiddle my thumbs while I wait for Crytek to make enough money for them to grace me with their "product". Also, this guys whole philosophy about consoles is backasswards. Consoles are five years behind? Have you seen what it takes to run Rainbow Six vegas at 60 fps (and the same effects) on PC? Here, I will SHOW you.
To get 1024x768 at 60 fps it takes a $300 Radeon X1900XTX. Hmmm as much as a whole Xbox 360. Thats right, PS3 AND 360 pwn your stupid PC's. So you just go ahead in your little fantasy world and keep thinking PC's are better. Haze looks better than Crysis anyways.
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InfernoReaper
- 3:00am BST - October 6th, 2007
- 17
"We would not dumb down the experience."
Ha, maybe not for the PS3, but there is no way in h3ll you are going to get a game like that on a 360 without bricking every console. The PS3 could handle it with ease, we all know that. 360 can barely handle Bioshock, let alone a game as graphically intense as Crysis.
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soket
- 3:52am BST - October 6th, 2007
- 18
Lol @ XRAVE
@ NoStop, No. Crysis on PS3 nor the 360 would look as good as the PC version.@ Soviet, people with money and pc knowledge will always be ahead of consoles. Sorry to tell you. We'll compare when the games come out. Right now arguing over which looks better is retarded.
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InfernoReaper
- 11:05pm BST - October 6th, 2007
- 21
Quad-core PC vs. 8 core PS3. Yep, we're 5 years behind.
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YamatoKei
- 10:46pm BST - October 7th, 2007
- 22
To port the game to PS3, they only need several things, which could be done for a week.
1) convert their level-data from little-endian to big-endian. A tool to do that is coded for a few minutes up to an hour.
2) support the sixaxis. This can be extremely easy. 1 day. Implementing motion-controls can take days, as the whole game wasn't meant to have this feature by initial design.
3) accustom their code to log-in onto PSNetwork... up to a day if they laze-around or find severe incompatibilities. After log-in, all data transfer is the same as in PCs.
4) rewriting some of their DX9 shaders (DX10 is simply used for a speed-up)... but the number should be low. Can take days, but if the developers feel like experimenting, ... weeks.
5) for the x360, several months extra: simplify the levels to fit everything in DVD D/L, if necessary.
Eventually, in the PS3 version if they reach its limits, you should be able to do more physics (destruction in the levels) than on the PC and x360. Graphics-wise, the x360 will have to suffer fill-rate issues as it shares its RAM to the gpu and cpu. But both consoles have enough bandwidth and each has some special huge advantage over PCs, so the port will probably play/look identical on all 3 machines. My 2c




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