Sony is keen to see more than just triple-A shooters available on PlayStation 4, SCE Worldwide Studios boss Shuhei Yoshida has said.
Chatting with EDGE, Yoshida-san said that the electronics giant made a point of showcasing the title Knack at the PS4 reveal in February to illustrate there’s more to its new console than photo-realism and shoot-‘em-ups.
“It was pretty intentional,” he said. “Mark’s idea was like ‘what about [a] Crash Bandicoot for PS4?’ when he suggested the concept of Knack. We were like yeah we hate to see all the PS4 games being FPS or action-adventure or very photorealistic, you know big-budget blockbuster games.
“And you know people like these games but these are not the only kinds of games that people can have fun with.”
Sony’s philosophy with PS4 is clearly more than about flexing its triple-A muscles, instead putting greater emphasis on how users experience content. As such, the company is working on expanding the machine’s social and online functionality.
“Almost the biggest message that we wanted to send in preparing for the event as well as in designing PS4 was… we at Sony and we at Sony Computer Entertainment, it’s just natural for us to enhance the core technology and performance of the hardware, but it’s not the hardware that is the biggest focus.
“When you look at the five key principles behind designing PS4, none of them are hardware related, actually. It’s all about how people us and experience, enjoy games, realized by the system software features and network functions."
PS4 is scheduled to ship in holiday 2013, with recent rumors putting the console out in October for around £300.
Stay tuned to PSU.com for more details.