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PS4: Guerilla and Evolution worked on DualShock 4 design

13 April 2013

Drive Club developer Evolution Studios and Killzone developer Guerilla Games have both worked with Sony on the design of the new DualShock 4 controller.

Speaking with Edge, Evolution’s technical director Scott Kirkland said the studio was “instrumental in securing the specific gyro components that [will] go in the DualShock 4”. The Drive Club developer also said it has worked on the analogue stick design too.

“We did a prototype using MotorStorm RC that allows you to exploit the reduced deadzone size on the controller and the more accurate sticks. It’s scary how long we’ve been involved in this – we’ve been secretive about it for so long,” said Kirkland.

Edge also reveals that Guerilla Games aided the development of the DualShock 4 triggers though both studios had different ideas over its responsiveness.

“The triggers is another area where there’s been a huge amount of development,” added Kirkland. “There’s been a great back-and-forth between the likes of ourselves and some of the firstperson shooter guys at Guerrilla. They wanted specific things out of the triggers and, from a racing game perspective, we wanted lots of subtlety of control and to have really analogue brakes and acceleration, and so in some cases we had to reach a little bit of a compromise on that. But the controller sits on the desk beautifully, it doesn’t accidentally press the triggers, [and] they’ve got really nice resistance to them.”

The DualShock 4 will be released alongside the PlayStation 4 later this year. It will have a built-in capacitative touch pad on the front of the controller, support motion detection and feature a brand new SHARE button. The PlayStation 4 and the DualShock 4 controller is expected to be revealed in all its glory at the E3 Expo in Los Angeles in June. 


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