Resident Evil creator Shinji Mikami has revealed that he’s still getting to grips with the PlayStation 4’s architecture.
Speaking in the latest issue of Famitsu magazine, Mikami-san, who is currently working on the Survival Horror title The Evil Within, was asked if he finds Sony’s next-generation console easy to develop for.
In response, he commented, “To be honest, we’re still finding our feet with it. It’s no longer that era where you can understand a piece of hardware by making just one game for it, so I think we’ll come to see its merits as we grow accustomed to developing for it.”
However, Mikami-san added that the PS4 has allowed his team at Tango Gameworks to focus greater attention on detail for the next-generation version of The Evil Within.
“I believe [the PS4] has allowed me to focus on the details. By piling up individual bits of 'it can do this,' 'it can do that,' the overall visual grade has increased. Details and reality are important for the horror genre. Even in a fictitious world, if you show visuals with reality in them, you begin to think that 'such a world is possible.' I feel that the next-gen hardware has raised the bar on expression in this respect.”
The Resident Evil mastermind’s comments were also echoed by Square Enix’s Naoki Yoshida, who revealed the PS4 version of MMO-RPG Final Fantasy XIV: A Realm Reborn has allowed them to render characters in far greater detail.
“As an MMORPG, Final Fantasy XIV is a world shared by thousands of players, and by seeing numerous high-quality characters on the screen at the same time, you can really come to understand how fun it is. The PS4 is a high-spec machine so we're making use of its abilities to their full extent in the number of displayable characters and the individual quality of the character models,” said Yoshida-san.
PS4 is scheduled to ship in the U.S. on November 15 and in Europe on November 29, priced at $399/£349, respectively.
Stay tuned to PSU.com for more details.
Written by - Mike Harradence