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PS4’s DualShock 4 went through multiple designs, says Shuhei Yoshida

PlayStation 4’s DualShock 4 controller went through multiple design phases within Sony’s internal development team, said SCE Worldwide Studios boss, Shuhei Yoshida.

“We created a lot of different shapes before we settled on this controller,” Yoshida-san told Famitsu magazine (via Polygon).

"You see new devices and sensors go on sale every year, and the way games are played change along with that. So instead of just making the DualShock 3 into the DualShock 4, we just tried to get as many ideas out there as possible.

Turn the page to learn more about the design process behind the DualShock 4.

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“The hardware team would say ‘We have this device’ or ‘We could do this’, and the dev studios would say ‘Make the R2 button easier to press’ or ‘ Make the analog sticks more sensitive’. In the end, the grips are longer, the center of gravity in a different position, and overall it’s a fair amount different from the DualShock 3,” he added.

Sony unveiled the DualShock 4 alongside PS4 in New York City back in February. The controller adds a number of new features in comparison to its predecessor, including a touchpad and lightbar.

Taking centre stage however is the new SHARE button, which allows users to upload video footage from their gameplay experiences seamlessly. The pad’s buttons have also been tweaked, while the start and select buttons have been amalgamated into the new options function.

PS4 will be released in the U.S. on November 15 and in Europe on November 29.