Quantic Dream’s David Cage has revealed that his studio was able to implement some PlayStation 4 features within its PlayStation 3-exclusive supernatural thriller, Beyond: Two Souls.
Speaking with TechRadar, Cage revealed that its early experience with PS4 facilitated the development of a brand new engine for Beyond, which allowed for some striking visual effects.
"We were pretty happy with the Heavy Rain engine but we thought we could go further so we started everything from scratch and developed this new engine which was inspired by what we discovered on PlayStation 4," he said.
"So we were able to implement some PlayStation 4 features on PlayStation 3 which made the game look much better. New special effects engine, new animation engine, new performance capture. It’s the first game where we’re shooting full performance capture.
"This (lighting) is actually something that comes from the Playstation 4. It’s called physically based shading, which means that the different materials have different ways of reflecting light. So if you take wood or iron or plastic, the way they reflect light is totally different. And before this feature all materials were reflecting light the same way."
Cage revealed in the same interview that its PS4 tech demo The Dark Sorcerer is only the ‘minimum’ effort in regards to what the console is able to produce graphically.
Read our review of Beyond here.