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Watch Dogs dev: PS4 is like 'working with an unlimited budget'

21 March 2014

The developer behind Watch Dogs has heaped praise on the PlayStation 4’s hardware capabilities, stating that working on Sony’s new console is like having an unlimited budget in terms of memory.

Speaking during a chat with the European PlayStation Blog, Colin Graham, Animation Director for the upcoming open world action-adventure, commented:

"PS4 has really given us the platform to build a new type of game. It gave us a chance to dream. From an animation point of view we're always running out of memory, especially when you start developing towards the end of a console generation, so PS4 allowed things like reduced animation compression and more variety in civilians."

"From my point of view it's a bit like working with an unlimited budget because we can't fill the memory budget on PS4. It's a really nice piece of hardware."

"The powerful technology helped us create a better simulation," added Watch Dogs’ Danny Belanger. "The water effects, the amount of people in the city, the quality of the lighting... it all brings us a step forward."

Watch Dogs was originally scheduled to ship in November 2013, but was pushed back for additional polishing until May 27.

As reported earlier on PSU.com, the game will also include exclusive content for PlayStation platforms.

Are you excited for Watch Dogs? Let us know in the comments section below.


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