The co-founder of Oddworld Inhabitants has suggested that the performance gap between PlayStation 4 and Xbox One is likely to dissipate over time.
Speaking in an interview with xboxachievemnents, Lorne Lanning observed that the learning curve for developing games for the next-generation systems has noticeably been trimmed in recent months.
“So I would say, months ago, there was a wider gap,” he said. “Part of it was the development systems,” he went on, adding that developers had complained that it took “twice as long” to get assets onto Xbox One in comparison to PS4.
“We’re hearing and seeing that that curve is getting closer,” he said. “I think at the end of the day when people maximize both systems, they’re each powerful enough[…] They’re in that class of when you watch the basketball, you’re going to be like, ‘Is that TV? Or is that a game?’”
Lanning had positive things to say in regards to the studio's experience in working on Sony’s new home console. However, he also acknowledged Microsoft’s progress with the Xbox One in its efforts to improve development tools.
“I think they’ve been improving the toolset really fast, improving the development environment and shaving that curve down… I think they’re getting comparable.”
“You know, if you want to run at 1080p, Battlefield, I’m not exactly sure how that’s going to tax the system at that higher end, but I’m sure in couple of years it won’t be a problem. We’re early.
“I have to say, the PlayStation 4 has been pretty amazing and that’s where we’ve been spending a lot of our time,” he continued. “But I don’t see a huge gap like there used to be. There used to be a significant gap.”
The company is currently working on Oddworld: New ‘N Tasty for the PS4, a remake of the 1997 PlayStation classic, Oddworld: Abe’s Oddysee.
While the game is currently due for release only on Sony’s platform, Lanning is taking steps to secure the title for Xbox One, too, as part of the ID@Xbox program.
Check out the latest screenshots of the game here.