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Assassin's Creed Unity stabs naval gameplay in the jugular, is 100% land-based

on 22 July 2014

Ubisoft has confirmed that Assassin’s Creed Unity, the latest chapter in its multi-million selling stab-’em-up franchise, will eschew the naval elements that rose to prominence in last year’s Assassin’s Creed IV: Black Flag.

Speaking during an interview with Examiner (via TheBitBag), Producer Lesley Phord-Troy said that the French Revolution-based adventure will keep its feet firmly on land in an effort to return to the series’ parkour influenced roots.

“There’s no naval gameplay in Assassin’s Creed Unity. It goes back to the core idea of bringing Assassin’s Creed to new-gen. We wanted to give players more choices. There were two systems before, climbing and free running,” said Phord-Troy.

“[We decided] to combine them so it really feels like parkour. You can go up, you can go down [easily]. [The changes we made] were about making the system more modern and giving players [more freedom]. It’s an open-world so we need to treat it as one.”

Due out in October for PlayStation 4 and Xbox One, Unity takes place during the 1700s and stars an all-new assassin by the name of Arno. In addition, it also introduces co-op for the first time in the franchise’s history, allowing gamers to tackle missions as a team.

Assassin’s Creed Unity is the first game in the series to arrive on next-generation consoles, though it is expected Ubisoft will bring another title to PlayStation 3 and Xbox 360 at some point this year.

Are you disappointed to learn that naval combat won’t be featured in Unity? Let us know in the comments section below.