Yosuke Hayashi, producer and director of Ninja Gaiden Sigma, has stated that Ninja Gaiden Sigma will put down the critics around the PlayStation 3.
Hayashi stated that games for multiple formats cannot focus on one machine's specific capabilities, which perhaps refers to the slightly terrible Splinter Cell: Double Agent port. Ninja Gaiden Sigma had to be the best action game it could be, and that's why it was made on the PlayStation 3.
He also explained why they didn't build up an original game from the ground up. It's because Team Ninja still sees Ninja Gaiden on Xbox as the number-one action game, and so they want as many people as possible to experience that game.
Furthermore, Hayashi stated that Ninja Gaiden Sigma is the first ever new-generation game, including Xbox 360 games, to handle self-shading techniques and more high-principled graphical effects in a full 1080p resolution running at 60 frames per second.
In July you will be able to enjoy Ninja Gaiden Sigma on the PlayStation 3 in Europe, and in the end of June in North America.