Speaking in an exclusive interview with PSU, Terminal Reality Executive Producer Brendan Goss explains why the PlayStation 3 was chosen as the lead development platform for Ghostbusters: The Videogame and believes that the final result on Sony’s console should be “amazing.”
The reason why Ghostbusters: The Videogame wasn’t developed earlier, he says, was because Terminal Reality were waiting for the technology to do the game justice. The PS3 was its first choice.
“Sony and the talent were adamant that before they got involved with a Ghostbusters game, the tech had to be capable of providing an authentic Ghostbusters experience, and that required graphics and physics tech,” he told PSU.
The developer also spoke about the Infernal Engine, which is used to power Ghostbusters: The Videogame, stating that Sony’s console is ideal for such technology.
“The PS3 is a more demanding system to develop on and it is what the Infernal Engine was designed to exploit from the ground up. With the multiple SPU’s it has onboard a solid multithreaded engine design can really take advantage of that and give you some amazing results.”
In addition, Goss also confirmed that there will be exclusive content for PS3 owners.
Check back for the full Ghostbusters: The Videogame interview later today.
Ghostbusters: The Videogame is due to launch June 2009 to coincide with the 25th anniversary of the movie.