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No sequel for Alpha Protocol, says SEGA

6 July 2010

SEGA has poured cold water on any hopes of seeing a follow-up to Alpha Protocol, revealing the game ultimately didn’t sell well enough to warrant a sequel.

Developed by Obsidian, Alpha Protocol received a luke warm reception from the games press, and ultimately failed to meet SEGA’s expectations both critically and commercially. A pity, as the publisher remained proud of the game’s concept, describing it as ‘brilliant.’

"Let's speak very commercially; the game hasn't sold what we've expected, therefore we won't be doing a sequel," SEGA’s Mike Hayes told CVG.

"The concept was brilliant, though," he added. "You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum [to have any success] - well, with RPGs you have got to be in the late 80s.”

"Whilst we had a good game, I don't think we had a game that had enough to get us to that upper echelon and I think that was the issue.”

"Again, the amount you need to invest to get there is so large because RPGs are naturally big projects. We've decided we won't do a sequel."

Check out our review of Alpha Protocol here.


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