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Puppeteer Review: a refreshing start to what could be a great PlayStation franchise

on 10 September 2013

The initial appeal of Puppeteer mimics that of LittleBigPlanet, which, in its own right, is one of the first games since to seemingly attempt a similar style to Media Molecule’s giant franchise. After moving past the main menu, we learn that Puppeteer is almost nowhere near what LBP has done--which is a good thing, in this case. The initial intrigue of something completely different opens up to you once Puppeteer begins its light-hearted quest for entertainment. The stage is set for something greater than itself, and the ever so slight stage fright keeps this ambitious title from receiving a standing ovation.

Pardon the theatrics; I'm preparing you for the type of wonderfully delivered dialogue that only the likes of Puppeteer's gorgeous narrative voice can perform. From its plot-driving work to the performance of each character in the cast, each and every primary and secondary character takes on his or her respective part as seriously as they do humorously. The story of Kutaro is a tale with a voiceless protagonist, who, upon being discovered by the Moon Bear King, has his wooden head torn off in the opening moments of the game. He is then cast off in a gloriously overacted fit of laughter from the King himself; this game really is as silly as it is serious. From here, Kutaro is thrown in with the Witch Queen and the Sun Princess, who vie for his efforts in order to obtain Moonstone Shards that can be used to thwart the Moon Bear King; the entertaining dichotomy between these two female characters is how they both play with their motives in order to get Kutaro to assist one side or the other throughout the satirical narrative.

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