Recent content by XtraTrstrL

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    Ayana Tsubaki Strongly Hints at Yakuza Ishin Being a PS4 Title

    "Japanese talent and fashion model Ayana Tsubaki is quite involved with Yakuza games, having lent her face to previous games of the franchise as Kazuma Kiryu’s favorite masseuse, and working as a co-host for Producer Toshihiro Nagoshi’s own Nico Nico show. Today she took to Twitter in order...
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    Warframe Dev: “PS4′s GDDR5 RAM Opens Up Possibilities for Extra Detail,....

    "Creative director Steve Sinclair also talks about Titanfall and how it measures up. 31st, Jul. 2013 | Posted in News | by Ravi Sinha We recently had a chance to speak to Digital Extremes creative director Steve Sinclair, currently working on Warframe for the PlayStation 4, about how...
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    inSIDE SUCKER PUNCH: Smoke & Mirrors

    http://www.youtube.com/watch?v=Rlm-AFVzDcc#at=18
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    The Witcher 3: Wild Hunt Preview

    "The Witcher 3: The Wild Hunt could be so big, so dynamic, and so addictive, it’ll be downright frightening. Developer CD Projekt Red intends to deliver an unparalleled experience that should satisfy even the most die-hard role-playing enthusiast. The final installment in the esteemed Geralt...
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    Outlast outlined – PS4′s survival horror indie game cut open by Red Barrel’s Philippe

    "Leon Hurley at 10:57am July 31 2013 It’s an interesting proposition: a combat-free survival horror built around investigation and escape. It’s also an indie game. One of PS4′s heavily featured line up of small studios. In this case Red Barrels, a ten man team made up of ex-Naughty Dog...
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    Octodad Dadliest Catch Interview: More Story Conflict, Play Length, PS4 Version and..

    We speak to Young Horses Inc. president Philip Tibitoski about the upcoming PS4 indie title. Octodad is one of those experimental games that just seems unorthodox but undeniably appealing to the vast masses. The product of students from DePaul University, who later went on to form Young...
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    Bungie on what Destiny does better than Borderlands

    "Bungie hopes to take Borderlands’ brand of openworld shooting one step further through connected play. The Destiny developer invited us into its studio for the cover story of our new issue, on sale Thursday August 1. The game will allow players to level up using Talent Points, and Bungie...
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    'The Witcher 3' exclusive interview: Making the future of gaming a reality today

    "Today, we bring you our entire interview on the final day of our The Witcher 3: Wild Hunt exclusive coverage. First we told you how CD Projekt Red doesn't "believe in selling extra content" and then we brought you their outlook on redefining the open-world genre. Of course, all of that and more...
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    Ubisoft talks up the bad-ass, open-world of Assassin's Creed IV: Black Flag

    "Assassin's Creed IV: Black Flag in all of its pirate glory and debauchery is just a little over three months away. To tide you over, MMGN had a chat with senior producer Hugues Ricour about the fourth core entry in the long-running franchise and how its shift to the high-seas is changing...
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    The Crew to offer region-based multiplayer factions

    Ubisoft's The Crew is setting itself apart from its vast competition with its ambitious premise of using the continental United States as one giant race track. With such a large playing field, factions are bound to arise and developer Ivory Tower is working on ways to make these regional cliques...
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    The Evil Within Director Shinji Mikami On The Importance Of Graphics

    "Mikami adds, “The PlayStation 4’s resolution is very high, so the picture is gorgeous. In regards to lighting, the parts that were rather sketchy in the past, can now be done with much more detail, which I believe is a big part of the evolution.” He also shares his idea that when...
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    Capcom’s Deep Down is an Actual Game, Can’t Say if Exclusive or Not; More info on Pan

    "The engine can use Tassellation and in certain areas Approximating Catmull-Clark Subdivision Surfaces, that is unfortunately too heavy to be used systematically for every element . It also uses Dynamic Level of Detail (DLOD) to avoiod pop-in. Thanks to the PS4′s high memory capacity it’s...
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    Umbra Dev on PS4′s 8 GB GDDR5 RAM: “Devs Can’t Take Full Advantage of it Right Now”

    “Really, the more memory we have, the better. It’s as simple as that. Right now, as most developers are porting their current systems and engines to next-generation platforms, the engine pipelines cannot even take advantage of the PS4’s 8 gigs of super-fast RAM as we simply cannot push data fast...
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    Contrast Q&A – IGN’s Best Indie of E3

    JumpToGamer interview with Sam Abbott of Compulsion Games: Contrast Q&A – IGN’s Best Indie of E3