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  1. #26
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    Quote Originally Posted by Sufi View Post
    Quadrupled? Pics or gtfo.
    It's not that big deal, it's like going from 128x128 texture to a 256x256.
    In most scenes the difference is only visible when you are very close to an object.
    -------
    Couple of nice blog posts about OpenGL.
    The Truth on OpenGL Driver Quality
    Things that drive me nuts about OpenGL

  2. #27
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    Quote Originally Posted by darky89 View Post
    And then it says it.



    I don't think explosives and gunning through them and sneak up on foes really fit..
    If you use a knocked down wall as an "insert point" in a secured building and then manage to sneak your way through the building undetected to a convenient position, it can very much be used in this manner. Much like how a SEAL team would use explosives to create a strategic entry point.

  3. #28
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    Quote Originally Posted by jlippone View Post
    It's not that big deal, it's like going from 128x128 texture to a 256x256.
    In most scenes the difference is only visible when you are very close to an object.
    that is a big deal!

    do you realize how helpful this would be for users that play on big screens and sit 3-4 feet away? like moi.

  4. #29
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    oh my god, the game looks $#@!ing amazing

  5. #30
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    Quote Originally Posted by Sufi View Post
    that is a big deal!

    do you realize how helpful this would be for users that play on big screens and sit 3-4 feet away? like moi.
    Yes.
    But if the game had already high resolution textures, the screen area where the resolution increase is visible is quite small. (except every time player hugs wall. )
    -------
    Couple of nice blog posts about OpenGL.
    The Truth on OpenGL Driver Quality
    Things that drive me nuts about OpenGL

  6. #31
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    Nice to see some wall blasting in full action:

  7. #32
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    ^wow...this game went from meh, almost this gen to "decent" to "hey, that's actually quite nice looking" to "wow it looks amazing!" to now "this is the best looking shooter i have ever seen" for me.

    I almost want to get this now.

    EDIT: watched most of the video. GG should not attempt stealth in video games.
    Last edited by Omar; 10-27-2013 at 18:51.

  8. #33
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    The game looks so CLEAN! The image quality is really superb
    I wonder when a nuclear warhead goes off, does the frame rate of real life drop?

  9. #34
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    It's no surprise since they originally were working in a 3GB Ram window now they have over 5GB to work in.
    A quick way to work things, lessen texture compression and use some uncompressed items where the detail will work through.

  10. #35
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    Enjoying my Organic tea mix.
    1gram Vitamin C powder. 1 scoop unsweetened tea powder, 6 packs of Raw Stevia.
    32 oz water.

  11. #36
    Apprentice
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    I'm going to have to stop looking at all these kz threads. It's making the wait too unbearable.

  12. #37
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    Quote Originally Posted by John Willaford View Post
    It's no surprise since they originally were working in a 3GB Ram window now they have over 5GB to work in.
    A quick way to work things, lessen texture compression and use some uncompressed items where the detail will work through.
    Compression is pretty much required, if you do not want to be bandwidth limited.
    Also texture taking minimum of 4x memory when using uncompressed data is not really in option for general usage.
    -------
    Couple of nice blog posts about OpenGL.
    The Truth on OpenGL Driver Quality
    Things that drive me nuts about OpenGL

  13. #38
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    Only 18 more days and I'll have this and my new PS4!!! Can't wait.

    All you have to decide is what to do with the time give to you....
    http://www.woodchuckproductions.net

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