Interesting article and concept about unique and different interactions during multiple/subsequent play-throughs. Also, one of the things that struck me soon after I finished Bioshock Infinite (or pretty much any SP game that catches my thoughts after I finish them).

Personally, I would be up for this. But one can imagine the difficulty in arranging something like this. I mean, we get something of the kind with Quantic Dream Games. But for the most part, the way those character react is largely the same, and only the outcome or the middle of the stories are veer affected. What I think Ken means, is that they'll react differently/uniquely every time you start the game again.