20 things that MUST be changed in Halo 3 before its release

Jun 21, 2005
3,601
0
36
36
www.mlgpro.com
#1
After playing the beta for a few weeks, I have found some things that I personally think need to be changed. The majority of these are gameplay related, I could have made a list to 100 if I had included things like "there should be a no-scope medal" (which, there should be btw) but this is mostly just gameplay stuff.

I listed these in importance from least to most importance, so 1. is the thing that annoys me the most. Of course, I probably could change a few of the earlier ones around a bit, but that would take a while and I'm lazy! ;)

Also, I already posted about the things Bungie did good with Halo 3 so far... this is just the bad stuff, but I have already given them credit for the good.

20 Things that MUST be changed in Halo 3 before September 25

20. MVP needs to be fixed. As things stand the MVP seems to be chosen completely at random. Sometimes a person from the losing team with -13 in a slayer game can win. This makes no sense and while MVP is a great idea there is no need for it if it isn’t done correctly.

19. The Plasma Pistol shutting down a vehicles engine is a great idea, but the fact that it doesn’t shut down the turret is sort of retarded. Make it so that it shuts it ALL down, that way we actually have a defense against the new and improved Warthog.

18. When you hit the back button, currently you have to scroll to find your own name/stats. The point of this, I don’t understand, but it needs to be fixed. There is no reason your own name can’t be centered, and highlighted on your screen. This is especially needed in split screen games. Also, for the back button, for some reason you cannot continue to move while you are holding it. Again, I don’t understand it, but it needs to be changed.

17. Give an extra veto vote. While the veto currently in place works amazingly, once another 10 maps are added, and all the other gametypes, hitting veto once will most likely still give you a map or gametype you still dislike. Having the chance for a second veto (no more, that would be lame) would help to make sure people don’t quit the game, because it got vetoed to a bad map.

16. The Bubble Shield needs to be changed. At first I thought it needed drastic changes but after a little more experimentation I have found it needs more simple changes. First, it needs to be smaller. Yes, the bubble shield is great but I think the biggest problem currently is that you die while using it just as easily as you do without it. Having a smaller bubble would make it easier to defend (keep other from entering it, that is) and so it would be more effective. Also, I think that the Bubble Shield should prevent vehicles from entering it. Getting splattered while in a “shield” is not my idea of fun. Also, you might see some effective “blocking” of vehicles in certain CTF games with this feature. It would be a nice little “X Factor” to toss into the game.

15. Get rid of the auto-start on matchmaking. A guy not moving can literally leave his xbox on for hours just screwing his team game after game by being a standing target. Also sometimes I leave my xbox when I have a guaranteed win. For example on 1 Flag my team is up 2 caps and the other team can only get one and they have to go their last round. I come back to my xbox and the next game has already started and my team hates me.

14. Where are the teleporters? I have mixed feelings on the man cannon but I think they do add a certain fun element to Halo 3 that needs to stay, but it also sucks cause you get sniped or shot down by a turret every time you go through it. It doesn’t help that it makes a loud noise that alerts the entire map to exactly where you are. My idea is keep the Man Cannon that goes directly out to the center of the map, but replace the other one that goes to the side with a teleporter. It’s a little more discreet, and yet even faster transportation than the Man Cannon.

13. While I love the addition of the Assault Rifle, I feel that Bungie still never got the picture in Halo 2 when everyone cried out for the BR as a starting weapon. Yes the AR needs to be on smaller maps, but on maps like Valhalla why aren’t we started with the BR and the AR, or just the BR at least? It seems like Bungie understands this but just doesn’t want to give in, hence the four BR’s that start at the base in Valhalla. That would be a decent start except that you usually spawn outside of your base after the initial spawn.

12. Text and Weapon Outlines should absolutely NOT be white. It really surprises me that with all the testing Bungie has done they still haven’t noticed that you cannot see what is being said (who killed who) or what weapon you can pick up, if you are looking at a bright scene on your screen. Basically all of Snowbound is like this… The on screen information is there to help us, but if we can’t see it it isn’t very helpful. Change the text to something more visible.

11. In Halo 3 one of the most obvious changes to CTF is that you cannot throw the flag anymore. While I understand that by throwing the flag you “bypass” the system Bungie put in to make you go slower, but not only is it strategic, but flag throwing was a lot more than just that. Remember throwing the flag up to through the whole on Beaver Creek? Or throwing it over the ledge on Collosus? Throwing the flag up to a teammate on Midship? You can’t do that anymore, and that sucks. Change it.

10. Camo needs to actually camo people. What is the point if someone can snipe you across the map on Snowbound? Really, either get rid of it, or make it useful!

9. Plasma Rifle and Plasma Pistol shots need to stun people again just like they did in Halo:CE. As things stand the PP and PR don’t really have any standalone use, but allowing them to stun again would certainly make people want to use them.

8. Where are all the plasma grenades? Its almost like Bungie just got rid of them in this game, I can barely find any on any of the maps. I really like how they made them smaller (harder to stick) but it ruins a large “feel” of the Halo series not having them in the game more often. More spawn points need to be created for them.

7. Where is the network optimization? I know the beta is meant specifically for that, but as far as I can tell the lag is just as bad in Halo 3 as it was in Halo 2… I don’t want Halo 3 to have 40 players, but if Resistance can pull it off (and Perfect Dark Zero with 32 players) then there is no reason we should have to suffer with lag in games of 8-16 players. I literally see NO difference since the last game…

6. The MC needs to have slightly (SLIGHTLY!) faster overall movement speed. Considering how awesome his armor is, you would think it would make him faster too, but right now its like he is at a constant light jog, and it really seems like you “almost” made it every single time you die. Either speed up the walking, or add in the sprint idea with very limited amounts of sprinting.

5. The Warthog… I don’t know why everyone is so split on this one but the Warthog has problems. Many say that its too powerful, others say it isn’t powerful enough. The problem is that the Warthog is almost perfect, but it just needs one more piece to balance it correctly. The fact is, the Warthog has the perfect combination of speed, power and protection in most cases, but people just can’t seem to kill it. The easiest and best solution for this is to simply make the warthog flip over from a single well placed grenade. By doing this (and actually having it flip over, not land back on the tires) the players fall out, and then its two Spartans vs. one Spartan. Remember, grenades have a very small blast radius, so you still have to use skill to pull this off, but currently its pretty pathetic how I can stick a warthog twice, then shoot a whole clip of my AR and have my friend unload his too… and kill not one person.

4. Complete button customization needs to be added into the game. I can’t tell you how much I want the “melee” and “jump” button on the shoulders instead of the stupid reload buttons. Having the reload buttons where they are is not needed, and overall not very ergonomic. Of course, I recognize that some people DO like how the controls are set up, which is why I said custom controls. That way you CAN keep those if you like them, and I can change them to what I want.

3. The HUD and stuff has never made sense to me in Halo. There is no reason why the red team shouldn’t have a red HUD and the blue team should have a blue HUD. Not only that, but currently the “hill” just stays one color. Why does it not change to the color of the team that is in the hill? These are just little things, but they go together to create a very large difference. You never like to lose cause you thought YOUR team was in the hill, and it was actually the other team.

2. The melee… oh God the melee… Why does it lunge? I understand the sword, but the melee? It ruined, and yes I do mean ruined, close range combat in Halo 2 and yet it is still in Halo 3? Please Bungie take out this very retarded spin on melee attacks. No other game has it, and for good reason, cause when you combine the lunge with lag, you end up going over the side of a cliff or wall or lunging into your teammate and betraying them instead. Please take it back to the way Halo:CE was.

1. And for my number one most needed change… Push to Talk. Why is it that you have to push a button to talk in the Halo games? In the heat of the moment, you currently have to choose to either fight, or inform your team, and it can make or break a team depending on which one you do. Just leave team chat on at all times. Gears did it and it worked fine, so did Counter Strike… hell, so did every other game in existence. There is absolutely NO good reason to have a button to talk to teammates, so just change it already!
Please, respond if you agree or disagree, but keep it friendly!
 

Stewie Skywalker

A God Amongst Men
Sep 4, 2005
9,709
15
38
31
NYC
romanmfrance.com
#2
Way to much complaining for my taste, some things are valid. Lunge is SUPPOSED to be that way because its only like that with AR, they are implementing the single weapon+melee combo. CTF deal with it, PUSH TO TALK I'M WITH YOU!
 
Jun 21, 2005
3,601
0
36
36
www.mlgpro.com
#3
[QUOTE="Stewie Skywalker, post: 0]Way to much complaining for my taste, some things are valid. Lunge is SUPPOSED to be that way because its only like that with AR, they are implementing the single weapon+melee combo. CTF deal with it, PUSH TO TALK I'M WITH YOU![/QUOTE]

Well I already did my post about the things they did right, so I figured there was no point in balancing this one with the same information I already said last week... I'm not a total complainer, I have pointed out some really great improvements that Bungie has made also.

As for the lunge, I know its supposed to be that way, but it still makes no sense, adds nothing to the game, and actually causes problems (falling off ledges, being pulled past enemies, killing teammates)... there is no true reason for it, and it needs to go. Also, I don't know about you, but I've seen the lunge on several weapons, not just the AR.

And what about CTF am I "dealing with" now? The flag throwing? I can't believe some people would rather defend Bungie on some of the stupid things they do than just admit that not being able to throw the flag is an odd move, and should be re-implemented.
 

Ixquiz

Apprentice
May 18, 2007
473
0
0
35
#4
you forgot one thing...make it a PS3 game



jk, but that would be cool, and yes, i know that it would never happen
 
S

Sockpuppet

Guest
#5
I haven't read the whole thing, but the melee is a joke in H3. I often made jokes about being killed by an opponent who lunged at me from the opposite side of Valhalla. If you though the grenade tag in GOW was a joke wait'll you cop a face full of brute shot blade to the face from 50m away.
 
Jun 21, 2005
3,601
0
36
36
www.mlgpro.com
#6
[QUOTE="Sockpuppet, post: 0]I haven't read the whole thing, but the melee is a joke in H3. I often made jokes about being killed by an opponent who lunged at me from the opposite side of Valhalla. If you though the grenade tag in GOW was a joke wait'll you cop a face full of brute shot blade to the face from 50m away.[/QUOTE]

Totally agreed. The worst part about all of it though, is that all the n00bs on Bungie.net forums DEFEND the lunge. They say its realistic cause if you were going to hit someone you would lunge at them...

It honestly needs to go, its just so horrible.
 

Kingofallpie

Elite Member
Jun 20, 2006
1,651
0
36
#7
@ Number 19-

Warthog w/ driver, gunner, passenger>One spartan on foot. If you want to take out the Hog, get one of the many weapons dedicated to taking it out (Missile pod, laser, TEAMWORK, even brute shot if you're good). Don't think a clip from an AR is going to stop an armored jeep.
 

Blu-Ray

Elite Sage
Jul 9, 2006
11,787
4
0
31
#8
That is the reason a Beta is released... to fix problems. I'm sure that is what they're doing right now.
 
Mar 19, 2006
5,602
0
0
91
#9
The man cannon and bubble shield = noobified.

I have played people who just run in and out of the bubble shield. They won't ever kill you, but you can't kill them either. It's teh annoying.

Man cannon = lame. On Halo PC matched, I would be on top of my base in bloodgulch and fighting someone on the hill. Then, when he's reloading, I would teleport, he won't see me, and I'd be flanking him with a sniper rifle. Now with the man cannon, someone can just sit in some shady spot with a sniper and unleash hell on anyone that makes the leap.

Also, I really think there should be a limited sprint for master chief. Sometimes, walking from one end of a map to another is... frustrating because your team are newbies and took ALL the vehicles to the enemy's base and got slaughtered, INCLUDING the banshee. Now there are 2 banshees circling your base unleashing uber spawn killing noobiness.
 
Apr 1, 2007
4,133
0
36
33
#10
That game is still going to sell so many copies, no matter if they fix any of those things so why even complain
 

Killller

Forum Elder
Aug 19, 2005
2,517
1
38
30
#11
I agree with about 2/3 of the stuff on the list.. I don't have any problem with the man cannon, I've only gotten sniped from going on it once. Auto start on matchmaking doesn't bother me either..
 
K

Knuckles126

Guest
#12
[QUOTE="unr3stricted, post: 0]Totally agreed. The worst part about all of it though, is that all the n00bs on Bungie.net forums DEFEND the lunge. They say its realistic cause if you were going to hit someone you would lunge at them...

It honestly needs to go, its just so horrible.[/QUOTE]
It appears the Bungie guys are just as stupid as they are.. :roll:
 

MATRIX 2

Forum Sage
Jul 29, 2005
8,554
109
63
D.C.
#13
[QUOTE="Killller, post: 0]I agree with about 2/3 of the stuff on the list.. I don't have any problem with the man cannon, I've only gotten sniped from going on it once. Auto start on matchmaking doesn't bother me either..[/QUOTE]

Then the opposing team didn't have a good sniper. If they do, then the mancannon is a death trap, you land in the same place every time.
 

Kingofallpie

Elite Member
Jun 20, 2006
1,651
0
36
#14
[QUOTE="MATRIX 2, post: 0]Then the opposing team didn't have a good sniper. If they do, then the mancannon is a death trap, you land in the same place every time.[/QUOTE]

You don't need to be a good sniper to make it hard for the other team to use the Mancannon. Just fly out of their cannon (or observe them) and drop a mine where they land. No skill involved.
 

MATRIX 2

Forum Sage
Jul 29, 2005
8,554
109
63
D.C.
#15
[QUOTE="Kingofallpie, post: 0]You don't need to be a good sniper to make it hard for the other team to use the Mancannon. Just fly out of their cannon (or observe them) and drop a mine where they land. No skill involved.[/QUOTE]

Yeah, I know that, I was just talking about how easy it is to snipe people using the mancannon.
 

exYle

Master Guru
Aug 16, 2006
6,450
1
38
31
#16
14. Where are the teleporters? I have mixed feelings on the man cannon but I think they do add a certain fun element to Halo 3 that needs to stay, but it also sucks cause you get sniped or shot down by a turret every time you go through it. It doesn’t help that it makes a loud noise that alerts the entire map to exactly where you are. My idea is keep the Man Cannon that goes directly out to the center of the map, but replace the other one that goes to the side with a teleporter. It’s a little more discreet, and yet even faster transportation than the Man Cannon.
Absolutely not. Considering the fact that there are two Man-cannons on each base and only one opposing sniper, there is no reason to add the gay-ass teleporter again. Just because you've been sniped once too many times doesn't mean you get to decide it gets taken out. Besides, Man-Cannons add so much more strategy and so much more risk.

That would be a decent start except that you usually spawn outside of your base after the initial spawn.
No, you don't. The BETA has a GRAW2-like spawning system. If there is an enemy anywhere near your base, you will spawn away from them.

11. In Halo 3 one of the most obvious changes to CTF is that you cannot throw the flag anymore. While I understand that by throwing the flag you “bypass” the system Bungie put in to make you go slower, but not only is it strategic, but flag throwing was a lot more than just that. Remember throwing the flag up to through the whole on Beaver Creek? Or throwing it over the ledge on Collosus? Throwing the flag up to a teammate on Midship? You can’t do that anymore, and that sucks. Change it.
Hark! Do I hear someone complaining about a challenge? I welcome this factor. Flag throwing made the game too easy - this is an FPS, not a Marathon (no pun intended).

2. The melee… oh God the melee… Why does it lunge? I understand the sword, but the melee? It ruined, and yes I do mean ruined, close range combat in Halo 2 and yet it is still in Halo 3? Please Bungie take out this very retarded spin on melee attacks. No other game has it, and for good reason, cause when you combine the lunge with lag, you end up going over the side of a cliff or wall or lunging into your teammate and betraying them instead. Please take it back to the way Halo:CE was.
Honestly... it's a very small lunge. Barely noticeable other than from someone else witnessing the melee. Nothing to lose your head about, and exclamate on how they "ruin" games, which they definately do not.
 

Carsonal

Elite Sage
Jun 3, 2006
11,129
0
0
35
#17
17. Give an extra veto vote. While the veto currently in place works amazingly, once another 10 maps are added, and all the other gametypes, hitting veto once will most likely still give you a map or gametype you still dislike. Having the chance for a second veto (no more, that would be lame) would help to make sure people don’t quit the game, because it got vetoed to a bad map.
I like this idea.
I'm sick of high ground
 

Pump Action Pimp

Superior Member
Jan 1, 2007
968
0
16
38
#18
Most of the stuff is oaky in hello 3, only complaint is some part of the map is toooooo freakin dark, cant see shiet, but when go to light part outside, its too darnmn bright, is my lcd tv?
 

exYle

Master Guru
Aug 16, 2006
6,450
1
38
31
#19
[QUOTE="Carsonal, post: 0]I'm sick of high ground[/quote]

I envy you. I've been playing too much Valhalla. Why didn't they add Snowbound to the BTB roster? I mean, there's only three god darned maps.
 

Stewie Skywalker

A God Amongst Men
Sep 4, 2005
9,709
15
38
31
NYC
romanmfrance.com
#20
God me and my friends were just owning in Halo 3, it was really really bad. I'm starting to hate the damn Bubble Shield IT'S SUCH A DAMN "HELP THE NOOBS" ITEM. I hate most of the new power ups especially the trip mines which hardly ever work unless your making car bombs.
 

exYle

Master Guru
Aug 16, 2006
6,450
1
38
31
#21
The trip mines work well - extremely well - on Valhalla. Same with the power drainer (on Valhalla). I like the Grav Lift, and I only use the Bubble Shield if I've been hit with a sniper once or I can see the red dot of light from a Spartan Laser.
 

exYle

Master Guru
Aug 16, 2006
6,450
1
38
31
#23
I thought people on this forum embraced a challenge in a game. To battle in a bubble shield is a flip of a coin... unless one of you has a shotgun/Brute Shot/Spiker.
 

Kingofallpie

Elite Member
Jun 20, 2006
1,651
0
36
#24
[QUOTE="Stewie Skywalker, post: 0]God me and my friends were just owning in Halo 3, it was really really bad. I'm starting to hate the damn Bubble Shield IT'S SUCH A DAMN "HELP THE NOOBS" ITEM. I hate most of the new power ups especially the trip mines which hardly ever work unless your making car bombs.[/QUOTE]

If the guy's a real noob, he'll pull the "Now I'm inside... NOW I'M OUTSIDE OMG HAX" trick, like Panda described. There is a solution...

1. Walk into bubble. (Noob will leave bubble)

2. Shoot generator. (Generator will disintegrate, no more bubble)

Or there's the ever-popular drive-a-Warthog-through-the-bubble-for-instasplatter trick.
 
Jun 21, 2005
3,601
0
36
36
www.mlgpro.com
#25
[QUOTE="Kingofallpie, post: 0]@ Number 19-

Warthog w/ driver, gunner, passenger>One spartan on foot. If you want to take out the Hog, get one of the many weapons dedicated to taking it out (Missile pod, laser, TEAMWORK, even brute shot if you're good). Don't think a clip from an AR is going to stop an armored jeep.[/QUOTE]

That is the worst thing I hear... and I hear it all the time. How about the time I STUCK the warthog twice in a row (less than 5 seconds apart) and then me and three teammates all went at it with BR's?

The short of it is, it didn't work. The warthog is too powerful, but I think the only fix needed is to make the people fall out when it flips over... thats it.

[QUOTE="Blu-Ray, post: 0]That is the reason a Beta is released... to fix problems. I'm sure that is what they're doing right now.[/QUOTE]

Yes, and to fix the problems people have to voice their complaints... thats what I'm doing...

What was the point of your post again?

[QUOTE="Panda Bear Shenyu, post: 0]The man cannon and bubble shield = noobified.

I have played people who just run in and out of the bubble shield. They won't ever kill you, but you can't kill them either. It's teh annoying.

Man cannon = lame. On Halo PC matched, I would be on top of my base in bloodgulch and fighting someone on the hill. Then, when he's reloading, I would teleport, he won't see me, and I'd be flanking him with a sniper rifle. Now with the man cannon, someone can just sit in some shady spot with a sniper and unleash hell on anyone that makes the leap.

Also, I really think there should be a limited sprint for master chief. Sometimes, walking from one end of a map to another is... frustrating because your team are newbies and took ALL the vehicles to the enemy's base and got slaughtered, INCLUDING the banshee. Now there are 2 banshees circling your base unleashing uber spawn killing noobiness.[/QUOTE]

The Man Cannon has its uses, such as launching vehicles, but a mixture of man cannons and teleporters would be very fun and nice. No reason not to do it...

Sprint I also agree with, cause teammates can just be stupid sometimes and you can't trust them.

[QUOTE="Pgsley, post: 0]That game is still going to sell so many copies, no matter if they fix any of those things so why even complain[/QUOTE]

Complain? Its not a complaint, the game is amazing, the idea is to notify bungie that there is something wrong, so it goes from selling a lot, to being the best game ever.

[QUOTE="Killller, post: 0]I agree with about 2/3 of the stuff on the list.. I don't have any problem with the man cannon, I've only gotten sniped from going on it once. Auto start on matchmaking doesn't bother me either..[/QUOTE]

Man Cannon is not just being sniped from, its alerting everyone to where you are. How many times have you been killed WITHING 1 minute of launching from the man cannon? A lot more than when you walk!

As for the auto start... it may not bother you, but I accidentally played 5 games in which I did nothing cause my Xbox was left on. Its pointless, cause everyone can figure out how to press "A" on their own. Its not that hard.

[QUOTE="exYle, post: 0]Absolutely not. Considering the fact that there are two Man-cannons on each base and only one opposing sniper, there is no reason to add the gay-ass teleporter again. Just because you've been sniped once too many times doesn't mean you get to decide it gets taken out. Besides, Man-Cannons add so much more strategy and so much more risk.

No, you don't. The BETA has a GRAW2-like spawning system. If there is an enemy anywhere near your base, you will spawn away from them.

Hark! Do I hear someone complaining about a challenge? I welcome this factor. Flag throwing made the game too easy - this is an FPS, not a Marathon (no pun intended).

Honestly... it's a very small lunge. Barely noticeable other than from someone else witnessing the melee. Nothing to lose your head about, and exclamate on how they "ruin" games, which they definately do not.[/QUOTE]

First off, I didn't suggest to get rid of them, I said to keep the main cannon, and replace the other one with a teleporter. Also, what strategy? Sounds like you are talking out of your ass, cause there is no strategy to the man cannon, except for getting your ass killed.

As for the flag... I'm not talking about an FPS, or Marathon, or any of that crap... I'm talking about the fact that I can normally throw a flag, so why can't I in a game? It adds more strategy, tons more, and there is no question about that..

And the lunge... its like 6 feet sometimes, its ridiculous. And yes, they DO ruin games, the only reason you don't notice it is cause you haven't played customs with the sword in it. Being pulled over the side of a map when all you did was hit the trigger is the lamest game in the world. Then do it 20x, and its even worse.

[QUOTE="Carsonal, post: 0]I like this idea.
I'm sick of high ground[/QUOTE]
Yeah, and it will be worse in the real game...

[QUOTE="Pump Action Pimp, post: 0]Most of the stuff is oaky in hello 3, only complaint is some part of the map is toooooo freakin dark, cant see shiet, but when go to light part outside, its too darnmn bright, is my lcd tv?[/QUOTE]
This one I don't understand... its all very bright compared to Halo 2, and similar to Halo:CE. I think its all pretty ok.

[QUOTE="exYle, post: 0]I envy you. I've been playing too much Valhalla. Why didn't they add Snowbound to the BTB roster? I mean, there's only three god darned maps.[/QUOTE]
They didn't add Snowbound cause its the worst map Bungie has ever made. Worse even than Gemini.

[QUOTE="exYle, post: 0]The trip mines work well - extremely well - on Valhalla. Same with the power drainer (on Valhalla). I like the Grav Lift, and I only use the Bubble Shield if I've been hit with a sniper once or I can see the red dot of light from a Spartan Laser.[/QUOTE]
The trip mines only work on noobs, they are easy to avoid considering they beep really loud, and have a giant LED on the top of them.

As for the Bubble Shield... if you only use it in those situations, don't you think it would be nice to make it MORE usefull?
 

ranthum

Superior Member
May 9, 2006
505
0
0
38
#26
[QUOTE="exYle, post: 0]
No, you don't. The BETA has a GRAW2-like spawning system. If there is an enemy anywhere near your base, you will spawn away from them.
[/QUOTE]

The spawns are one of the things that piss me off the most. I'll go into a group and get a triple or killtac only to have them spawn 10 feet away and smoke my heavily damaged MC. I wish there was some sort of system where you couldn't spawn within 100 feet of an opposing team member. Plus, in TS you shouldn't need to spawn by your base every time. Also, I would agree with about everything in the list. I think it has the potential to be the best Halo (this coming from a CE fanatic) and the customs rock, but there mos def needs to be some tweaks.
 
Sep 2, 2006
4,989
0
36
#27
According to Bungie, the sole purpose of the Beta is to test and improve the networking code. I am glad you noticed this issue too...

[QUOTE="unr3stricted, post: 0][..]7. Where is the network optimization? I know the beta is meant specifically for that, but as far as I can tell the lag is just as bad in Halo 3 as it was in Halo 2… I don’t want Halo 3 to have 40 players, but if Resistance can pull it off (and Perfect Dark Zero with 32 players) then there is no reason we should have to suffer with lag in games of 8-16 players. I literally see NO difference since the last game…[...][/quote]

YES! YES! YES! I cannot stress this one enough! I could LITERALLY play PDZ with 32 players on Desert, with all sorts of **** blowing up, and have little to no lag. In Halo 2 or Halo 3? I could be on a small ass map with three or four players and get all sorts of lag, or worse...Disconnection, pinging out....You know all of that really annoying networking snafus, that make you want to tear your hair out.

PLEASE Bungie! Fix your network code for Halo 3. If Insomniac and Rare can pull it off, you can too!
 

exYle

Master Guru
Aug 16, 2006
6,450
1
38
31
#28
[QUOTE="unr3stricted, post: 0]First off, I didn't suggest to get rid of them, I said to keep the main cannon, and replace the other one with a teleporter.[/quote]

I must've misread.

[QUOTE="unr3stricted, post: 0]Also, what strategy? Sounds like you are talking out of your ass, cause there is no strategy to the man cannon, except for getting your ass killed.[/quote]
If some annoying camper is hanging around a man-cannon drop point, just chuck a plasma grenade (two at the right of the base) into it. Usually, he won't see the grenade until it's too late. Also, up high, you can see where most enemies are. As well, it is funny as heck to drive a Mongoose into a Man-Cannon, along with the fact that it gets you pretty far.

[QUOTE="unr3stricted, post: 0] As for the flag... I'm not talking about an FPS, or Marathon, or any of that crap... I'm talking about the fact that I can normally throw a flag, so why can't I in a game? It adds more strategy, tons more, and there is no question about that..[/quote]

But it does make the game easier, please don't deny that. For my marathon reference, if a flag carrier is nearly dead from enemy gunfire, that flag carrier can throw the flag to a healthy teammate (who, on some maps, may be on a higher or lower ledge), and hold off the enemies while the new flag carrier gets away. Yeah, it's very strategic, but it makes it harder for the defending team.

[QUOTE="unr3stricted, post: 0]And the lunge... its like 6 feet sometimes, its ridiculous. And yes, they DO ruin games, the only reason you don't notice it is cause you haven't played customs with the sword in it. Being pulled over the side of a map when all you did was hit the trigger is the lamest game in the world. Then do it 20x, and its even worse.[/quote]

I know the sword has a huge-ass lunge... the lunge with a normal gun is hardly noticeable.

[QUOTE="unr3stricted, post: 0] They didn't add Snowbound cause its the worst map Bungie has ever made. Worse even than Gemini.[/quote]

Well, if you play Valhalla or High Ground on and on and on and on, you will want to play Snowbound, even if only for one round.

[QUOTE="unr3stricted, post: 0]The trip mines only work on noobs, they are easy to avoid considering they beep really loud, and have a giant LED on the top of them. [/quote]
They work well on Valhalla because of the man cannons and the fact that there's three land-based vehicles. I know that when I drive a Warthog, I can't really avoid a land mine unless I see it far before I encounter it.

[QUOTE="unr3stricted, post: 0] As for the Bubble Shield... if you only use it in those situations, don't you think it would be nice to make it MORE usefull?[/quote]

It would be nice, but how would you increase it's usefulness? I guess blocking vehicles would make sense, but giving it a smaller spread has negative sides, too.
 

Vulgotha

Power Member
Jan 6, 2007
15,776
148
0
33
#29
I agree, the game was not "New" or "Refreshing" or the "Next Gen Halo Experience" I thought was coming my way.


Way to beat a series to death. I pray to God the completed Multiplayer and campaign is better then Beta.

Its just a rehash of Halo 2, sure its fun, but its not "New" or "Revolutionary".
 

KraZe

Super Elite
Jan 6, 2007
2,138
1
0
33
i28.tinypic.com
#30
[QUOTE="unr3stricted, post: 0]After playing the beta for a few weeks, I have found some things that I personally think need to be changed. The majority of these are gameplay related, I could have made a list to 100 if I had included things like "there should be a no-scope medal" (which, there should be btw) but this is mostly just gameplay stuff.

I listed these in importance from least to most importance, so 1. is the thing that annoys me the most. Of course, I probably could change a few of the earlier ones around a bit, but that would take a while and I'm lazy! ;)

Also, I already posted about the things Bungie did good with Halo 3 so far... this is just the bad stuff, but I have already given them credit for the good.



Please, respond if you agree or disagree, but keep it friendly![/quote]
Theres Tonnes of games with Push to Talk features. I find it better honestly.
Socom is a prime example!