Yes sequels are leading to some stagnant days of gaming, but if devs were to follow these guidelines...
1. You didn't get it right the first time, but there was potential in your ideas.
2. You created a successful and enjoyable game, but did not get to put all of your ideas into the game and you want another go at it to make your masterpiece.The success of the first game will fund it's ridiculously better and more polished older brother.
3. There is a new series of gaming consoles and you want to make a great game at the next level to introduce your timeless gameplay to new generations of fans and please the older ones who long for gaming of days past. Addendum: The first game you made was early in a console's lifetime and you want to explore another one with all the cool new things you've learned about maximizing the efficiency of the machine.
4. You tried to make a sequel on the basis of rules 1-3, but totally failed and you have a big enough fan base that wants you to redeem yourself.
5. You use the disgusting amount of profit that you will make from a reskinned/lazy sequel to fund a new IP that will blow everyone's minds. (One can dream).
6. You are lucky enough to be working in the sports genre where games need roster updates and "tweaks" to the gameplay/physics and graphics over the years. Roster DLCs won't cut it because eventually graphics will look outdated etc...also applies to racing sims (maybe?).
7. You are bringing a popular PC franchise to consoles for the first time and you do not want to make a straight port that a lot of console owners have already played.
8. Continual story lines. Respective fans of the series would want a conclusion to a saga they have begun. (Staticneuron)
What if all games were new IPs? Sure we would see a lot of new ideas and inventive gameplay (along with A LOT of trash), but we would never see the full potential out of many of them...Good ideas that were not fully fleshed out will be lost due to the fear of being unoriginal :nono
Good sequels this generation (imo): Uncharted 2, Assassin's Creed II, SF4/SSF4 (if you played your cards right it should've cost you as much as a cheap DLC to upgrade), MGS4, GOWIII, Obivion, Fallout 3 (at least in namesake), Wipeout HD, TBOGT(the real GTAIV)... COD4.
Feel free to add to or disagree with my list of reasons,discuss sequels that should have never been/be made and good ones that I may have missed... or tell me why a game on my good sequels list is an abomination.
Also to the others saying money. Lol it's not like I forgot about it... remember I said acceptable and thats from the perspective of a gamer, not a developer (no i'm not saying they are mutually exclusive and I understand that developers need to make money).
1. You didn't get it right the first time, but there was potential in your ideas.
2. You created a successful and enjoyable game, but did not get to put all of your ideas into the game and you want another go at it to make your masterpiece.The success of the first game will fund it's ridiculously better and more polished older brother.
3. There is a new series of gaming consoles and you want to make a great game at the next level to introduce your timeless gameplay to new generations of fans and please the older ones who long for gaming of days past. Addendum: The first game you made was early in a console's lifetime and you want to explore another one with all the cool new things you've learned about maximizing the efficiency of the machine.
4. You tried to make a sequel on the basis of rules 1-3, but totally failed and you have a big enough fan base that wants you to redeem yourself.
5. You use the disgusting amount of profit that you will make from a reskinned/lazy sequel to fund a new IP that will blow everyone's minds. (One can dream).
6. You are lucky enough to be working in the sports genre where games need roster updates and "tweaks" to the gameplay/physics and graphics over the years. Roster DLCs won't cut it because eventually graphics will look outdated etc...also applies to racing sims (maybe?).
7. You are bringing a popular PC franchise to consoles for the first time and you do not want to make a straight port that a lot of console owners have already played.
8. Continual story lines. Respective fans of the series would want a conclusion to a saga they have begun. (Staticneuron)
What if all games were new IPs? Sure we would see a lot of new ideas and inventive gameplay (along with A LOT of trash), but we would never see the full potential out of many of them...Good ideas that were not fully fleshed out will be lost due to the fear of being unoriginal :nono
Good sequels this generation (imo): Uncharted 2, Assassin's Creed II, SF4/SSF4 (if you played your cards right it should've cost you as much as a cheap DLC to upgrade), MGS4, GOWIII, Obivion, Fallout 3 (at least in namesake), Wipeout HD, TBOGT(the real GTAIV)... COD4.
Feel free to add to or disagree with my list of reasons,discuss sequels that should have never been/be made and good ones that I may have missed... or tell me why a game on my good sequels list is an abomination.
Also to the others saying money. Lol it's not like I forgot about it... remember I said acceptable and thats from the perspective of a gamer, not a developer (no i'm not saying they are mutually exclusive and I understand that developers need to make money).