I'm sure I mentioned this before but Battlefield 3 (and most first-person shooters) continue to have a problem with scaling, specifically that they don't set up a boundary when you're close to a wall, vehicle, or a body that's lying on the ground. It is a gaming pet peeve of mine to see literally everything that isn't the player character and attached weapon grow larger. I noticed it again in a preview for Far Cry 5; the player character is hanging out the passenger side of a truck and it just looks wrong.
It's like the camera is really there but the player character isn't. Not sure what else to call it but a "disconnected feeling" with first-person games.