GENERAL Control - E3 2018 trailer (Remedy Entertainment)

Vyse

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Mar 27, 2006
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#1

One of the more interesting games revealed at E3 this year, in my opinion.

Update:

 
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Jun 4, 2007
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#2
I did not like this at all. It's like they haven't learned a damn thing from Quantum Break. I can see this game flopping so hard.
 

sainraja

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Jun 16, 2006
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#3
I hope this is not being sold as a spiritual sequel to Quantum Break or is done in a similar format. The main thing that I didn't like of QB is having to watch through a long episode after playing through a bit.
 
Jun 4, 2007
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#5
I hate the animations. They're so dated. They look like slightly upgraded Max Payne animations.

The gunplay is terrible and the hit detection is just awful. That's the biggest thing they carried over from Quantum Break. I'm not a big fan of the Quantum Break artstyle either.

It's not going to have a story worth a damn based off Remedy past games.
 

Vyse

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Mar 27, 2006
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#6
I thought Alan Wake had a good story, but whatever. Write off Control as nothing special from a proven developer who released one bad game but go on to talk up Days Gone and whatever new game Ready at Dawn announces because The Order: 1886 was somehow underrated.
 
May 20, 2008
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#7
The game looks pretty cool to me. I thought Quantum Break was a good game and Remedy is a proven developer.
 
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#8
I thought Alan Wake had a good story, but whatever. Write off Control as nothing special from a proven developer who released one bad game
Opinions and all that. You're welcome to think that the story was good. I thought AW had an interesting lore but was executed poorly.

Yes, proven to make AVERAGE games. No one cared about stories in the Max Payne series under Remedy. It was just a crazy shooter that people liked for the most part. Remedy stepped into the realm of narrative driven games with AW and QB and they turned out average. Could something be salvaged from QB and AW? Fuck yeah it's possible. Given Remedy's track record, I don't have much faith that they'll be able to do it.

I guess MS were fools to pass up on funding AW and QB from a "proven" studio. Even bigger fools to pass up on making Control exclusive.

but go on to talk up Days Gone and whatever new game Ready at Dawn announces because The Order: 1886 was somehow underrated.
Being ready to play Days Gone has nothing to do with Control. You guys can hate the game. It makes no fucking difference to me lol. Ready at Dawn and the order has nothing to do with Control either. I never said The order was underrated and I'm not hyped about RAD next title. We haven't seen any gameplay nor do we know what it is outside of being AAA.

If you want to discuss this further you can send me a private message so that you won't derail your own thread(y).
 
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Vyse

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#9
"There's a hub, but it's big sprawling location," Lake says. "From the outside, the Department of Control is a big, brutalist building in Manhattan. Inside, it's vastly bigger, operating on dream logic and magic, ritualistic rules. If you know the right steps, the building shifts and you have access to areas you didn't before. You might have gone through an area multiple times before you gain the power of levitation which can then lead you elsewhere again. [Metroidvania] was certainly an inspiration."

The Department of Control is a space specifically designed for the type of storytelling Remedy wants to employ - one not constrained by cut-scenes, lost pages of a book or live-action TV episodes, but which unfurls itself more naturally as you venture deeper into its world. As someone who enjoyed visiting the worlds Remedy created in the past but left them frustrated by the limitations of their narrative devices, it's promising news. ("I'm proud of what we achieved - live-action was an experiment," Lake says when I ask if Remedy had any plans to dabble in live-action again. "I don't think we'll do that again, exactly the same way. Coming out of that - it was a long project and a lot of work - in Control we're trying quite a few new things.")

What begins as a mundane US government office building quickly turns into a creepy TARDIS-like expanse, a house of horrors. Dead agents hang motionless in mid-air, offed by Control's mysterious reality-bending force, the Hiss. Others, still alive, possessed, drop to the floor and open fire as Jesse conjurs up some quick cover using nearby items. Tables, chairs, and nearby debris act as part of a force field which can then be flung back into the enemies' faces, alongside their own bullets. Jesse also has the coolest-looking sci-fi gun in any game at E3 - a hand cannon made up of Rubik's cube-esque blocks which fling themselves into various formations as you switch between different firing modes. The coast again clear, the action shifts again back to a mundane building, and a moment of calm.

"It's a very mysterious, deep world and lore," Lake continues. "And the main story has a slightly different purpose now - to introduce this world to our main character and the player. And, in a different way to how we've done before, there are other stories in this world, other missions to go on. It's less linear, more player-driven."
https://www.eurogamer.net/articles/2018-06-25-control-is-remedys-most-exciting-project-in-years
 

Hedon

Active member
Jan 19, 2018
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#12
The game looks pretty cool to me. I thought Quantum Break was a good game and Remedy is a proven developer.
Yeah this game looks great, and should do really well. Alan Wake was amazing and Quantum Break was pretty sweet. The story lines have always been exciting so this should be no different. Remedy is a solid developer.