Don't call it a comeback: Xbox One's first year

33x

Super Carlton
Staff member
Dec 26, 2007
14,793
52
0
40
SW London
#1
http://www.eurogamer.net/articles/2014-11-22-dont-call-it-a--xbox-ones-first-year

Xbox One launched one year ago today, after nine months of ignominy for Microsoft's gaming division. It had been, without exaggeration, a disaster, from the misjudged unveiling with its focus on "TV TV TV" to the mangled messaging of some suspect and frequently revised policies on privacy, indie development and game ownership. The gamers who had adopted Xbox in ever increasing numbers over the previous two generations felt condescended to. At launch, the box was overpriced and overweight, bundled with a Kinect peripheral many had no interest in. Microsoft had proven to be a surprisingly spirited underdog in the console market, but now hubris and arrogance had set in.Could the Redmond giant turn it around? Today's anniversary provides a good excuse to take stock of the console's first twelve months - just as I did for PlayStation 4 last week.
It would be tempting to tell a contrasting tale, for symmetry's sake: Sony roared out of the gates with stellar sales and a raw technical advantage, but has struggled to capitalise on its success through a lack of must-have games; Microsoft has shown humility and hard work in righting its wrongs, rebuilding its reputation and setting about catching its rival. It would be half-true, too. But let's not kid ourselves.
Xbox One's line-up of exclusive games is arguably a little better than PS4's, but take in the full portfolio and an almost exactly similar story presents itself. Publishers have supported both new consoles with a bet-hedging array of remasters, formulaic sequels and equally formulaic originals - almost all of them available for PS3 and Xbox 360, too - while the download stores feature the heavily edited highlights of Steam's booming indie scene. Small wonder that we are reduced to arguing over display resolutions and frame-rates when both new consoles offer so little in the way of fresh game experiences to justify their existence.
After gamers rebelled at Forza 5's micro-transactions, Microsoft has expunged them from most of its games.

That certainly didn't help Xbox One in its early days, when its horsepower deficit to PlayStation 4 was so unflatteringly exposed by the poorly optimised third-party launch games. As I pointed out last week, therevelation that Call of Duty: Ghosts would run at a higher resolution on PS4 has been a painful thorn in Microsoft's side ever since. The exclusive line-up, though ample, hardly presented a stronger case. Crytek's Ryse: Son of Rome was gorgeous but turgid, Dead Rising 3 was rough and there was a glaring lack of any Kinect-exclusive games to show off the supposedly much improved motion camera.
Worse, every single Microsoft Studios release featured micro-transactions. Ironically perhaps, the least worst of these was the free-to-play fighter Killer Instinct, with its clean-cut offer of characters for cash. The boosters and trinkets on sale elsewhere were irrelevant at best; at worst, they heavily skewed the in-game economy of flagship racing title Forza Motorsport 5, much to that game's detriment and the displeasure of fans.
Step away from games and things got worse still. The console's slick but poorly designed dashboard may have boasted gimmicky voice control, but was missing basic features like friend notifications or indicators for battery controllers and hard drive space. Access to many apps and services was locked behind an Xbox Live Gold online gaming subscription - including some, like Netflix, that charged their own fees. Xbox users were in uproar, and PS4's rampant sales figures indicated that many were switching sides.
Come February, Titanfall was supposed to change all that. That rarest of things - a big third-party exclusive - the high-tech online shooter from the creators of Call of Duty was bundled with new consoles at a reduced price, the first of several price cuts through the year that would eventually eliminate PS4's price advantage at the cost of irritating Xbox's most loyal early adopters. After a thoroughly enjoyable beta test, hype for Titanfall was off the charts, and the game didn't disappoint. But it lacked meat on its bones and the buzz died alarmingly quickly after launch. Microsoft was still losing its grip on the market and the loyalty of its customers.
Titanfall was the first big power-play of the generation, and it didn't work. You can bet the sequel will be on PS4.

The actual turning point came a month later. On 31st March, Microsoft's new CEO Satya Nadella appointed Phil Spencer as head of Xbox. He replaced Julie Larson-Green, an interim caretaker who'd done little to correct the egregious errors of her predecessor Don Mattrick. Spencer would be different. He was the former head of Microsoft Game Studios, which meant he was a games man, a software man - exactly what Xbox One needed.
He didn't waste any time. In mid-May, some six weeks after he took office, Microsoft revealed that it would unbundle Kinect from Xbox One and sell a solus machine at a slashed price; it could now trade blows with PS4 on a level playing field. (A solitary exclusive game for the sensor, Kinect Sports Rivals, had been released in April without fanfare.) A revised software development kit would permit game-makers to turn off mandatory Kinect features and unlock extra processing power that had been reserved for running the camera, allowing them to claw back some of the pixels and frames Xbox One games had been giving away to their PS4 counterparts. Existing customers were taken care of, too, as the Xbox Live paywall on Netflix and its ilk was removed and a slew of updates set about improving the operating system (though Xbox One still arguably lags behind Xbox 360 for flexibility and ease of use).
Having cleaned house, at E3 in June Spencer was free to do what Microsoft had failed to for the previous 18 months: focus on the games, with as much humility as a bombastic marketing blowout can muster. (Not much, it turns out.) It was the right message, although the games themselves didn't wholly convince. Halo's Master Chief Collection sounded absurdly generous, although Microsoft still couldn't manage to discuss its treasured series without sounding like a smug brand strategist. A new Crackdown and Platinum's Scalebound were appealing to hardcore fans, but had one foot in the margins. A showreel did demonstrate that a charm offensive with indie developers was paying off - with Playdead, creators of the hit Limbo, being a notable signing.
Phil Spencer has a rack of credible game T-shirts backstage at every presentation - a calculating ploy perhaps, but he talks it like he walks it on Twitter, too.

But the E3 rumour mill had suggested that Sony was running scared of something Microsoft had. Surely it wasn't Phantom Dust? We didn't find out what this was until Gamescom, two months later - and it didn't quite have the desired effect.
Announcing Rise of the Tomb Raider as an exclusive for 2015 was a shock; it was the sort of deep-pocketed, combative move we scarcely expect platform holders to have the wherewithal to pull off any more, and it certainly showed bullish commitment at a time when many were doubting Microsoft's belief in the Xbox project. But the mealy-mouthed delivery that danced around the extent of this exclusivity (which we still don't really know) backfired, and the deal was unpopular with fans of a series that had been multi-platform, and available on PlayStation, for all of its 18 years.
In truth, it was mismanagement at Square-Enix that had created a situation which Microsoft was merely taking advantage of. But the acquisition still seemed old-school, and not in a good way. In 2014, we no longer look to our platform holders to be playground bullies, flashing their cash; rather than buy in support, we prefer them to grow their own.
Fortunately, this is something Microsoft shows signs of remembering how to do. (Its astonishing $2.5 billion acquisition of Minecraft notwithstanding - that's clearly about bigger things than just Xbox, and the company has so far shied away from the suggestion it will be used as leverage in the console war.) As the games industry turned the corner into the autumn release season, Xbox One was starting to look like an attractive place to be.
The second wave of multi-platform games showed the wisdom of decoupling Xbox One and Kinect, as the small power boost this afforded developers was translated into a surprisingly quick erosion of PS4's performance lead. Microsoft even sent a team of engineers to Bungie to help the superstar studio get its Xbox One version of Destiny to almost total technical parity. Games aren't yet looking better on Xbox One - they likely never will - but they're running just as well, even better in some instances.
Xbox One's download store is still not quite as well stocked as its rival's, but it's getting there. Best of all, owners have been treated to a modest but appealing trio of exclusive releases: Sunset Overdrive (filler, but exuberant filler), the unimpeachable Forza Horizon 2 and Halo: The Master Chief Collection, an amazing restoration project that redefines the ambition and value of remasters. Or so the story should have gone.
The reports of Halo 2's resurrection have been sadly premature.

The failure of The Master Chief Collection's multiplayer matchmaking systems - still not conclusively fixed - has ended a hopeful crescendo of good news for Xbox One on a bitter bum note. The release still has many other things to recommend it but it was sold, above all else, as the return of one of the all-time great online shooters - Halo 2 - and it currently cannot be enjoyed as such. The fact that it was accompanied by a "beta test" for next year's Halo 5: Guardians, a privilege that had not been extended to The Master Chief Collection but which it clearly could have used, was an unpleasantly ironic reminder that publishers are so concerned with the marketing potential of beta testing that they've forgotten the purpose it's supposed to serve: ironing out bugs and stress-testing online systems.
Nevertheless, Xbox One is almost unrecognisable as the directionless and overpriced system that launched a year ago. It costs the same as PS4; the quality differential in multi-platform games is vanishingly small; it's no longer trying to nickel-and-dime users at every turn. Vitally, the Xbox division is now being run by a man whose primary interest seems to be making and releasing video games, rather than allowing Xbox to be manipulated by blundering technocrats as a ham-fisted strategic play.
There's work to be done before Microsoft can be said to have fully regained the trust of its audience, especially after the Master Chief Collection debacle. And there's a mountain to climb when it comes to reeling in PlayStation 4's lead. It's not just about sales figures - the groundswell of grassroots support for Sony's platform among gamers makes it a genuinely more exciting place to play social, online games like Destiny.
As I suggested last week, however, the biggest task of all is one that Sony and Microsoft - as well as all their partners, and yes, the anomalous Nintendo too - equally face. In terms of hardware sales, this generation has got off to a faster start than anyone expected, and even the second-placed platform is no slouch when it comes to shifting units. But game sales are weak, innovation is AWOL and the once-reliable infrastructure of console gaming is visibly wobbling - in all senses, technical, creative and commercial. The challenge to all of of them is the same: give us faith, give us a reason to care, open our eyes to new possibilities. Entertain us.
 

AttackTitan

Superior Member
Oct 29, 2013
817
5
18
#2
Eventually MS has to resort to raw price cut. Even at same price or lower price via bundle was not able to beat its competition.

We are still not sure if it is neck and neck or MS is closing gap.

Also, it has to do with MS's last gen track record. X360 literally had half the retail exclusive of its competition at 80-100 metascore.

Remember the X360 droughts after first 1-2 year of strong start? MS business plan is identical. 3rd party temp exclusive in the beginning.
 
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mynd

Ultimate Veteran
May 3, 2006
20,883
191
63
49
Down Under
#3
It should always have been $50 less the competition, without Kinect.

On a side note...

[video=youtube;vimZj8HW0Kg]https://www.youtube.com/watch?v=vimZj8HW0Kg[/video]
 
Jan 31, 2007
17,134
114
63
32
Northern Ireland
#4
Considering Sony have been given sold through to consumer numbers for a while and Microsoft is still giving sold to retailer numbers I'd say they are still quite a bit behind. I work in an electronics store and so far I've only had parents come in to ask for a PS4 for their kid's Christmas presents.
 
May 20, 2008
10,998
131
63
#5
[QUOTE="Dave-The-Rave, post: 6401469]Considering Sony have been given sold through to consumer numbers for a while and Microsoft is still giving sold to retailer numbers I'd say they are still quite a bit behind. I work in an electronics store and so far I've only had parents come in to ask for a PS4 for their kid's Christmas presents.[/QUOTE]

That's just one store... Lol. we'll find out soon how much xb1 sales have improved......if they've at all.
 

Omar

Forum Overseer
May 29, 2005
34,262
181
0
39
Addison, TX.
#6
[QUOTE="mynd, post: 6401441]It should always have been $50 less the competition, without Kinect.

On a side note...

[video=youtube;vimZj8HW0Kg]https://www.youtube.com/watch?v=vimZj8HW0Kg[/video][/QUOTE]
my thoughts exactly and i called it when the damn thing launched.
[QUOTE="Sub-stance1, post: 6401471]That's just one store... Lol. we'll find out soon how much xb1 sales have improved......if they've at all.[/QUOTE]
fairly sure X1 sales have improved but i don't think they are ready to take over WW yet.
 
Jan 13, 2007
2,581
42
0
49
#7
They have spent the last year making the right moves.

-modeling themselves after sony to better compete.

-unbelievable price cuts not quite a year in.

-dropped kinect and the price.

-now these bundles, along with the biggest releases of the year for them

If they didn't sell a bunch of consoles with all they did it would be time to quit, or start packing an Xbox in with every happy meal from McDonald's.

I don't think they have turned the tables, but they are ina much better position to compete now...

I wonder if the price will go back to 400 after the Xmas season or if they can maintain that price point.

Sent from my SPH-L720 using Tapatalk
 

Brandon

Administrator
Staff member
Nov 8, 2004
15,304
147
63
#8
They've had an eye-opening realization that they just can't just do whatever the hell they want while ignoring consumers and expect to succeed. Hopefully the trend of great deals and listening to their customers continues.
 

Christopher

Community and Technical Manager
Staff member
Jun 1, 2007
11,960
113
63
51
Newnan, GA
#9
I did for PlayStation 4 last week[/URL].[/FONT][/COLOR]
It would be tempting to tell a contrasting tale, for symmetry's sake: Sony roared out of the gates with stellar sales and a raw technical advantage, but has struggled to capitalise on its success through a lack of must-have games; Microsoft has shown humility and hard work in righting its wrongs, rebuilding its reputation and setting about catching its rival. It would be half-true, too. But let's not kid ourselves.
Xbox One's line-up of exclusive games is arguably a little better than PS4's, but take in the full portfolio and an almost exactly similar story presents itself. Publishers have supported both new consoles with a bet-hedging array of remasters, formulaic sequels and equally formulaic originals - almost all of them available for PS3 and Xbox 360, too - while the download stores feature the heavily edited highlights of Steam's booming indie scene. Small wonder that we are reduced to arguing over display resolutions and frame-rates when both new consoles offer so little in the way of fresh game experiences to justify their existence.
After gamers rebelled at Forza 5's micro-transactions, Microsoft has expunged them from most of its games.

That certainly didn't help Xbox One in its early days, when its horsepower deficit to PlayStation 4 was so unflatteringly exposed by the poorly optimised third-party launch games. As I pointed out last week, therevelation that Call of Duty: Ghosts would run at a higher resolution on PS4 has been a painful thorn in Microsoft's side ever since. The exclusive line-up, though ample, hardly presented a stronger case. Crytek's Ryse: Son of Rome was gorgeous but turgid, Dead Rising 3 was rough and there was a glaring lack of any Kinect-exclusive games to show off the supposedly much improved motion camera.
Worse, every single Microsoft Studios release featured micro-transactions. Ironically perhaps, the least worst of these was the free-to-play fighter Killer Instinct, with its clean-cut offer of characters for cash. The boosters and trinkets on sale elsewhere were irrelevant at best; at worst, they heavily skewed the in-game economy of flagship racing title Forza Motorsport 5, much to that game's detriment and the displeasure of fans.
Step away from games and things got worse still. The console's slick but poorly designed dashboard may have boasted gimmicky voice control, but was missing basic features like friend notifications or indicators for battery controllers and hard drive space. Access to many apps and services was locked behind an Xbox Live Gold online gaming subscription - including some, like Netflix, that charged their own fees. Xbox users were in uproar, and PS4's rampant sales figures indicated that many were switching sides.
Come February, Titanfall was supposed to change all that. That rarest of things - a big third-party exclusive - the high-tech online shooter from the creators of Call of Duty was bundled with new consoles at a reduced price, the first of several price cuts through the year that would eventually eliminate PS4's price advantage at the cost of irritating Xbox's most loyal early adopters. After a thoroughly enjoyable beta test, hype for Titanfall was off the charts, and the game didn't disappoint. But it lacked meat on its bones and the buzz died alarmingly quickly after launch. Microsoft was still losing its grip on the market and the loyalty of its customers.
Titanfall was the first big power-play of the generation, and it didn't work. You can bet the sequel will be on PS4.

The actual turning point came a month later. On 31st March, Microsoft's new CEO Satya Nadella appointed Phil Spencer as head of Xbox. He replaced Julie Larson-Green, an interim caretaker who'd done little to correct the egregious errors of her predecessor Don Mattrick. Spencer would be different. He was the former head of Microsoft Game Studios, which meant he was a games man, a software man - exactly what Xbox One needed.
He didn't waste any time. In mid-May, some six weeks after he took office, Microsoft revealed that it would unbundle Kinect from Xbox One and sell a solus machine at a slashed price; it could now trade blows with PS4 on a level playing field. (A solitary exclusive game for the sensor, Kinect Sports Rivals, had been released in April without fanfare.) A revised software development kit would permit game-makers to turn off mandatory Kinect features and unlock extra processing power that had been reserved for running the camera, allowing them to claw back some of the pixels and frames Xbox One games had been giving away to their PS4 counterparts. Existing customers were taken care of, too, as the Xbox Live paywall on Netflix and its ilk was removed and a slew of updates set about improving the operating system (though Xbox One still arguably lags behind Xbox 360 for flexibility and ease of use).
Having cleaned house, at E3 in June Spencer was free to do what Microsoft had failed to for the previous 18 months: focus on the games, with as much humility as a bombastic marketing blowout can muster. (Not much, it turns out.) It was the right message, although the games themselves didn't wholly convince. Halo's Master Chief Collection sounded absurdly generous, although Microsoft still couldn't manage to discuss its treasured series without sounding like a smug brand strategist. A new Crackdown and Platinum's Scalebound were appealing to hardcore fans, but had one foot in the margins. A showreel did demonstrate that a charm offensive with indie developers was paying off - with Playdead, creators of the hit Limbo, being a notable signing.
Phil Spencer has a rack of credible game T-shirts backstage at every presentation - a calculating ploy perhaps, but he talks it like he walks it on Twitter, too.

But the E3 rumour mill had suggested that Sony was running scared of something Microsoft had. Surely it wasn't Phantom Dust? We didn't find out what this was until Gamescom, two months later - and it didn't quite have the desired effect.
Announcing Rise of the Tomb Raider as an exclusive for 2015 was a shock; it was the sort of deep-pocketed, combative move we scarcely expect platform holders to have the wherewithal to pull off any more, and it certainly showed bullish commitment at a time when many were doubting Microsoft's belief in the Xbox project. But the mealy-mouthed delivery that danced around the extent of this exclusivity (which we still don't really know) backfired, and the deal was unpopular with fans of a series that had been multi-platform, and available on PlayStation, for all of its 18 years.
In truth, it was mismanagement at Square-Enix that had created a situation which Microsoft was merely taking advantage of. But the acquisition still seemed old-school, and not in a good way. In 2014, we no longer look to our platform holders to be playground bullies, flashing their cash; rather than buy in support, we prefer them to grow their own.
Fortunately, this is something Microsoft shows signs of remembering how to do. (Its astonishing $2.5 billion acquisition of Minecraft notwithstanding - that's clearly about bigger things than just Xbox, and the company has so far shied away from the suggestion it will be used as leverage in the console war.) As the games industry turned the corner into the autumn release season, Xbox One was starting to look like an attractive place to be.
The second wave of multi-platform games showed the wisdom of decoupling Xbox One and Kinect, as the small power boost this afforded developers was translated into a surprisingly quick erosion of PS4's performance lead. Microsoft even sent a team of engineers to Bungie to help the superstar studio get its Xbox One version of Destiny to almost total technical parity. Games aren't yet looking better on Xbox One - they likely never will - but they're running just as well, even better in some instances.
Xbox One's download store is still not quite as well stocked as its rival's, but it's getting there. Best of all, owners have been treated to a modest but appealing trio of exclusive releases: Sunset Overdrive (filler, but exuberant filler), the unimpeachable Forza Horizon 2 and Halo: The Master Chief Collection, an amazing restoration project that redefines the ambition and value of remasters. Or so the story should have gone.
The reports of Halo 2's resurrection have been sadly premature.

The failure of The Master Chief Collection's multiplayer matchmaking systems - still not conclusively fixed - has ended a hopeful crescendo of good news for Xbox One on a bitter bum note. The release still has many other things to recommend it but it was sold, above all else, as the return of one of the all-time great online shooters - Halo 2 - and it currently cannot be enjoyed as such. The fact that it was accompanied by a "beta test" for next year's Halo 5: Guardians, a privilege that had not been extended to The Master Chief Collection but which it clearly could have used, was an unpleasantly ironic reminder that publishers are so concerned with the marketing potential of beta testing that they've forgotten the purpose it's supposed to serve: ironing out bugs and stress-testing online systems.
Nevertheless, Xbox One is almost unrecognisable as the directionless and overpriced system that launched a year ago. It costs the same as PS4; the quality differential in multi-platform games is vanishingly small; it's no longer trying to nickel-and-dime users at every turn. Vitally, the Xbox division is now being run by a man whose primary interest seems to be making and releasing video games, rather than allowing Xbox to be manipulated by blundering technocrats as a ham-fisted strategic play.
There's work to be done before Microsoft can be said to have fully regained the trust of its audience, especially after the Master Chief Collection debacle. And there's a mountain to climb when it comes to reeling in PlayStation 4's lead. It's not just about sales figures - the groundswell of grassroots support for Sony's platform among gamers makes it a genuinely more exciting place to play social, online games like Destiny.
As I suggested last week, however, the biggest task of all is one that Sony and Microsoft - as well as all their partners, and yes, the anomalous Nintendo too - equally face. In terms of hardware sales, this generation has got off to a faster start than anyone expected, and even the second-placed platform is no slouch when it comes to shifting units. But game sales are weak, innovation is AWOL and the once-reliable infrastructure of console gaming is visibly wobbling - in all senses, technical, creative and commercial. The challenge to all of of them is the same: give us faith, give us a reason to care, open our eyes to new possibilities. Entertain us.[/spoiler]
no rant? :p
 
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Shingo

Forum Guru
Dec 21, 2011
3,760
82
48
#10
[QUOTE="Christopher, post: 6401488]no rant?[/QUOTE]

I was expecting a few comments on that matter too :snicker

There's work to be done before Microsoft can be said to have fully regained the trust of its audience, especially after the Master Chief Collection debacle. And there's a mountain to climb when it comes to reeling in PlayStation 4's lead. It's not just about sales figures - the groundswell of grassroots support for Sony's platform among gamers makes it a genuinely more exciting place to play social, online games like Destiny.
Xbo is capable to compete with PS4 but MS does not capable to compete with Sony. It is a good console for sure, but their hard fail in the first half of this year, they damaged their own image so hard, even they are giving out a few free games almost all the time, gamers are not taking the bait anymore. It is nice to see major of the community doesn't have a fish memory.
 
May 20, 2008
10,998
131
63
#11
[QUOTE="Shingo, post: 6401538]I was expecting a few comments on that matter too :snicker



Xbo is capable to compete with PS4 but MS does not capable to compete with Sony. It is a good console for sure, but their hard fail in the first half of this year, they damaged their own image so hard, even they are giving out a few free games almost all the time, gamers are not taking the bait anymore. It is nice to see major of the community doesn't have a fish memory.[/QUOTE]

A bad start doesn't mean a bad finish though. Sony knows that better than anyone. There is still plenty of time remaining this gen.
 

33x

Super Carlton
Staff member
Dec 26, 2007
14,793
52
0
40
SW London
#12
[QUOTE="Christopher, post: 6401488]no rant? :p[/QUOTE]

MS know they fucked up big time so no need to rant as much as i did for the pS4 one.

They are making steps to fix that whist Sony have rested on their laurels
 

Ghost

Administrator
Staff member
Aug 12, 2009
13,788
303
83
#13
MS is at a huge disadvantage, not just from sales and consumer good will, but also because it had to ditch the foundational elements of it's experience while Sony marches on and continues to execute upon its original vision.

My hat goes off to MS though, it has fought back hard and is trying to do right by consumers.
Sent from my GT-I9000
 
May 20, 2008
10,998
131
63
#14
[QUOTE="33x, post: 6401601]MS know they $#@!ed up big time so no need to rant as much as i did for the pS4 one.

They are making steps to fix that whist Sony have rested on their laurels[/QUOTE]

Thanks to Phil Spencer. In the first year we've seen at least 5 or 6 exclusive IPs that weren't on xbox360.
 

Christopher

Community and Technical Manager
Staff member
Jun 1, 2007
11,960
113
63
51
Newnan, GA
#15
[QUOTE="Ghost, post: 6401607]MS is at a huge disadvantage, not just from sales and consumer good will, but also because it had to ditch the foundational elements of it's experience while Sony marches on and continues to execute upon its original vision.

My hat goes off to MS though, it has fought back hard and is trying to do right by consumers.
Sent from my GT-I9000[/QUOTE]

Right. Sony didn't need to reinvent the PS4. As far as the vision of the console itself, I don't get this idea that fucking up and then fixing your fuck-up is better than not fucking up.
 
Jan 13, 2007
2,581
42
0
49
#16
[QUOTE="Christopher, post: 6401618]Right. Sony didn't need to reinvent the PS4. As far as the vision of the console itself, I don't get this idea that $#@!ing up and then fixing your $#@!-up is better than not $#@!ing up.[/QUOTE]
I agree Chris.

It kind of says "hey, if sony wasn't around we would be charging the shit out of you guys for everything", it shows their intentions. It's also one of the reasons I don't like Apple.



Sent from my SPH-L720 using Tapatalk
 

Naxi

The Dawkness!
Sep 3, 2006
11,550
46
0
31
UK
www.last.fm
#17
[QUOTE="Christopher, post: 6401618]Right. Sony didn't need to reinvent the PS4. As far as the vision of the console itself, I don't get this idea that fucking up and then fixing your fuck-up is better than not fucking up.[/QUOTE]
He didn't imply that though.
 
May 20, 2008
10,998
131
63
#18
[QUOTE="Christopher, post: 6401618]Right. Sony didn't need to reinvent the PS4. As far as the vision of the console itself, I don't get this idea that $#@!ing up and then fixing your $#@!-up is better than not $#@!ing up.[/QUOTE]

I don't think Xbox one's vision has changed much as far as being a always on and connected console/media device. There is nothing wrong with correcting mistakes and admitting you had some screw ups. I would much rather have that than them continue to ignore the desires of the consumer. MS was hammered last year and with good reason, but they also should be commended for making the necessary changes to make Xbox one more competitive. Just because Sony got off to a better start doesn't mean they're not without any issues of their own. Just because there is more grass on their side doesn't mean its greener...... lol... no pun intended. If someone wants good games, features and a solid online experience at a good price, its hard to not to consider xb1.
 

YoungMullah88

PSU Live Streamer
Sep 15, 2006
15,249
65
0
Charlotte
www.playfire.com
#19
[QUOTE="Sub-stance1, post: 6401612]Thanks to Phil Spencer. In the first year we've seen at least 5 or 6 exclusive IPs that weren't on xbox360.[/QUOTE]
You mean thanks to him the 360 got about 3 exclusives yanked from its line up? Dead rising 3, killer instinct and ryse.

Ahh the Phil Spencer effect lol, I get it


there vision definitely changed! With there always online outing, single player games would have needed online to work
 
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May 20, 2008
10,998
131
63
#20
[QUOTE="YoungMullah88, post: 6401641]You mean thanks to him the 360 got about 3 exclusives yanked from its line up? Dead rising 3, killer instinct and ryse.

Ahh the Phil Spencer effect lol, I get it


there vision definitely changed! With there always online outing, single player games would have needed online to work[/QUOTE]

It still doesn't change the fact though. Xb1's first year for exclusives is pretty good. I'm looking forward to 2015.
 

mynd

Ultimate Veteran
May 3, 2006
20,883
191
63
49
Down Under
#22
I must say the feature I'm starting to appreciate the most outside of the games is the instant suspend/resume. I never realised how much pissing about I do with a loading screen traditionally. When you have so little time to get your gaming in, its amazing.

Also being able to just "leave" your game running all the time no matter what your doing its quite fantastic. I'm ripping through games at a much faster rate simply by knowing I can hit B and off I go for 5 or 10 minutes while the Mrs is doing something else, then slipping straight back into a movie or TV program. As a multi-tasking machine its fricken superb.

Now, if they can get the media player to resume from last playback I'm set (I'm sure it's coming its on the 360 version).
 

GazzaGSi

Elite Guru
May 9, 2007
5,388
45
0
37
#23
[QUOTE="mynd, post: 6401656]I must say the feature I'm starting to appreciate the most outside of the games is the instant suspend/resume. I never realised how much pissing about I do with a loading screen traditionally. When you have so little time to get your gaming in, its amazing.
[/QUOTE]

That's my fave feature for the Vita, the instant pick up where you left off and carry on is fantastic.

It pisses me off all the time on PS4 seeing the photos seizure BS warning when you first fire it up and waiting to get back into a game where I last was. Most evidently in GTA waiting for story mode to load. I just want to crack on!
 
May 20, 2008
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#24
[QUOTE="mynd, post: 6401656]I must say the feature I'm starting to appreciate the most outside of the games is the instant suspend/resume. I never realised how much pissing about I do with a loading screen traditionally. When you have so little time to get your gaming in, its amazing.

Also being able to just "leave" your game running all the time no matter what your doing its quite fantastic. I'm ripping through gams at a much faster rate simply by knowing I can hit B and off I go for 5 or 10 minutes while the Mrs is doing something else, then slipping straight back into a movie or TV program. As a multi-tasking machine its fricken superb.

Now, if they can get the media player to resume from last playback I'm set (I'm sure it's coming its on the 360 version).[/QUOTE]

Yea, that one comes in handy. I love it. I can play the 1st half of a game in PES 15 and come back later and play the second half. No loading. Games like Ryse make you appreciate it even more. The loading times for that game sucks.
 

Omar

Forum Overseer
May 29, 2005
34,262
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#26
[QUOTE="mynd, post: 6401656]I must say the feature I'm starting to appreciate the most outside of the games is the instant suspend/resume. I never realised how much pissing about I do with a loading screen traditionally. When you have so little time to get your gaming in, its amazing.

Also being able to just "leave" your game running all the time no matter what your doing its quite fantastic. I'm ripping through games at a much faster rate simply by knowing I can hit B and off I go for 5 or 10 minutes while the Mrs is doing something else, then slipping straight back into a movie or TV program. As a multi-tasking machine its fricken superb.

Now, if they can get the media player to resume from last playback I'm set (I'm sure it's coming its on the 360 version).[/QUOTE]
i wouldn't mind the resume feature but only if it's not taking up like 70 watts while it's in standby mode. but the second part, be careful, your game being on takes up a lot more watts so unless you don't care, it would rack up in bills. i honestly don't have a problem shutting off the game and then coming back to it as it usually wouldn't take more than a minute to get back into it.
 

mynd

Ultimate Veteran
May 3, 2006
20,883
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Down Under
#27
[QUOTE="Omar, post: 6401766]i wouldn't mind the resume feature but only if it's not taking up like 70 watts while it's in standby mode. but the second part, be careful, your game being on takes up a lot more watts so unless you don't care, it would rack up in bills. i honestly don't have a problem shutting off the game and then coming back to it as it usually wouldn't take more than a minute to get back into it.[/QUOTE]

I live in a house with 3 kids, I don think I'm going to notice lol.
It's not 70w either in standby. Its more like 15 apparently.
Actually, Ive just realized mine is in energy saving. It still takes 45secs to boot. So Ive only been using 0.5 w.
Dam, I can save even more time!
 
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May 20, 2008
10,998
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#28
[QUOTE="mynd, post: 6401767]I live in a house with 3 kids, I don think I'm going to notice lol.
It's not 70w either in standby. Its more like 15 apparently.
Actually, Ive just realized mine is in energy saving. It still takes 45secs to boot. So Ive only been using 0.5 w.
Dam, I can save even more time![/QUOTE]

I haven't really noticed a big change in electric bill since ive had it. Sometimes its a few dollars more than usual but nothing out of the ordinary. I think ms made some sort of statement before it launched talking about the power it consumes.