In maths we're doing exponential functions. There is one question that I am absolutely stuck on.

(e^x)^2 - e x e^x = 0

I got it down to

(e^x)^2 - 2e^x = 0

I don't know that the hell to do next.. The answer has to be in the form of x = .

In maths we're doing exponential functions. There is one question that I am absolutely stuck on.

(e^x)^2 - e x e^x = 0

I got it down to

(e^x)^2 - 2e^x = 0

I don't know that the hell to do next.. The answer has to be in the form of x = .

The derivitive of that equation should be f'(x)= 9x^2 + 4x + 1

It's the addition/subtraction rule...Just multiply the exponent (in each seperate part) by the coefficient.

Then subtract 1 from the exponent...

When the exponent already equals 1 ("x" in the original equation) x^1-1= 1

34 is not a variable so we just leave it out of the derivitive.

No i'm no math genious, I'm jsut studying calculus right now.

C

"While RE5 is very action-heavy, the base RE game design mechanic of holding fast while shooting remains," says the Capcom blog.

It would have made things interesting to add a little fresh tactile running and gunning to the mix, but alas, gamers can go back to sighing over the slow-trodden walking style of Chris Redfield. Remember readers, the tortoise did beat the hare! Of course, the tortoise wasn't being chased down by people wanting to eat him alive.

Source

Several RE fan sites have reported on the same story and since updated their articles with confirmation that a run and gun option will not be available. As I said, i'm unsure about your source, but they claim the news originated from comments from Capcom's Mike Webster, who simply didn't quite know what he was talking about.

Here's something i've taken from fan site The Horror Is Alive:

The video also shows new footage of the demo, including the situational cover system that was described in a recent THIA podcast and is a returning feature from Resident Evil 4.

*UPDATE*

It has been confirmed through various sources (Chris Kramer, early reviews, etc.) that Mike Webster was indeed mistaken when he said players would be able to move and shoot simultaneously using the Action controls. Thank you to both aris13 and Umon Daisuke for the correction."

Also, for the record, there is a run button in the game. I've seen videos of the demo in action and Chris and Sheva can both run. I believe the controls are detailed in a file at the beginning of the Public Assembly stage, or displayed on-screen. Either way, it's definitely there.

The new 'action' controls allow you to strafe, but you can't move and shoot at the same time.