[QUOTE="jbug, post: 5343059]
http://whois.domaintools.com/finalfantasy13-2game.com
http://whois.domaintools.com/mindjackgame.com
Both are registered to the same address. Next week we may find out.[/QUOTE]
Yep, it seems a FFXIII-2 announcement will be present at the upcoming event. It will be interesting to see what direction they take. I expect great improvements, since so much of the work is already done.
[QUOTE="Azu, post: 5343155]The only changes they need to make are:
1) give possibility to change characters during battles
2) include a FFXII-like Gambit system for the characters you're NOT controlling (though, most of the time the AI in XIII did a good enough job with doing what you'd want them to, but I'd like it if I had a say in which order certain buffs or debuffs were used)
+ maybe add some more variety into the characters (add character-specific skills/abilities)
Other than that, I don't really see any of these supposed gaping flaws. I was much more bored with X's battles than anything in XIII. I was only ever irritated by certain enemies when first encountering them (when I was probably still a little underleveled) and the beginning of the game making you fight too long without most of the basic features of the game. They could've introduced a lot of the things of it in a faster pace.
As opposed to the Attack-command whoring that is SO MUCH FUN in past FFs? At least XIII forces you to change Paradigms if you want to fight efficiently and offers some challenge in a lot of the normal battles (except in the beginning).
I found XIII's way to do the battles (that is, you couldn't be on the offensive 100% of the time, but you were FORCED to buff, debuff and go on the defensive all the time) much more fun than the basic turn-based system of yore that required none of that for 99% of the main game (super-powerful side-quest boss fights being the exceptions). It wasn't about doing some singular super-attacks, but much more about reading the tide of the battles and acting accordingly. A lot of the battles became exponentially harder/longer (if not even impossible) if you couldn't come up with good tactics. And vice versa, good tactics could make impossible-seeming battles possible to win.[/quote]
You're missing the most fundamental flaw of the battle-system, which even the battle director admitted to be a flaw on multiple occasions. Virtually every single battle in the game can be won as long as you use a defensive paradigm (such as three sentinels, who can counter). So S-E had to add a time limit to the battles, and a score based on your time. This means each battle is a race against the clock, instead of a battle against the opponent.
Also, the reason why many gamers consider FFXIII to be more of a tedious button masher than the previous installments is due to the amount of times you have to press X each battle. Since the primary form of player interaction are the paradigm shifts, S-E needed to make each battle longer and more drawn out than previous installments, so the player could interact the same amount of times during each battle. This also means you have to press X a handful of times between each shift.
For the previous Final Fantasy games, pressing X was the equivalent of paradigm shifting. You did it three or four times and the battle was over. Each action was significant. For FFXIII, you shift three or four times and also press X three or four times between each shift, which means you're pressing X around four times more per battle than before.
What S-E needs to do is drastically reduce the amount of times the player needs to repeat the same action between each shift. The shifts are the interesting aspect of the battle system, and the X-pressing is just fluff in order to realize the shift.
[QUOTE="Azu, post: 5343155]And seriously, most of you are giving way too much credit for past FF stories. The quality of XIII's story doesn't differ that much from most of them and the whole "enemies of mankind" aspect of it is actually kind of refreshing. X's or VII's stories are certainly not better nor are VIII's or IX's. XIII lacks the NPC interaction, but other than that weakness, XIII's story is pretty standard FF fare. As far as annoying characters go, VII had Yuffie, VIII had Selphie and X had Rikku as characters who were as annoying as Vanille.[/QUOTE]
I strongly disagree. FFXIII had an extreme lack of exposition, and focused almost entirely on the emotional struggles. One of the primary reasons the stories of FFVII and FFX are so loved is because of the intriguing world and history exposition that both games provide, in addition to the emotional struggles, and most importantly, the plot advancement. Chapters 3 to 9 of FFXIII essentially have no plot advancement.
Now, whatever their focus was, it still could have been somewhat of a success as long as the dialogue was inquisitive and informative. But the majority of what comes out of the characters mouths was simply trite semantics, with no substance whatsoever. And I'm tired of hearing that the previous installments were exactly the same. They used such dialogue very, very sparingly and provided much, much more exposition on the world and plot.
We all know FFXIII had a fresh and promising concept (since Nojima only wrote the concept), but it was poorly executed, primarily because of the dialogue.