Most people who have grown up playing video games and are now adults working a job and/or going to school and maybe have a decent social life -- I can't imagine these people (the average gamer being in their 30s) have enough time to put aside to really play an online game, given their competitive nature. It makes me wonder if the people who create and update these online experiences have a different demographic in mind, specifically teenagers who have grown up with an Xbox or PC instead of Nintendo or PlayStation?
I feel like a story-driven, single-player experience is much less demanding and arguably more rewarding than an online experience because with the latter you feel pressured to be the best or as good as other people playing, who have probably spent more time playing, progressing and learning the best ways to win. Mostly I think the amount of time required to really enjoy playing online isn't worth it. Even if you decide to only play with friends online you still have to work out the best times to play, what game to play and so on but I'm getting off topic.
What do you guys think about online games today? Do you find you've enjoyed them more or less over the years?
I feel like a story-driven, single-player experience is much less demanding and arguably more rewarding than an online experience because with the latter you feel pressured to be the best or as good as other people playing, who have probably spent more time playing, progressing and learning the best ways to win. Mostly I think the amount of time required to really enjoy playing online isn't worth it. Even if you decide to only play with friends online you still have to work out the best times to play, what game to play and so on but I'm getting off topic.
What do you guys think about online games today? Do you find you've enjoyed them more or less over the years?
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VayMasters86