Heavy Rain
UL:Heavy Rain wasl absent in Sony list of games. official E3 site E3 Insider still have no Heavy Rain on list. What was the problem?
David Cage:No issue. I guess they just forget the title... although it was number 1 of the most expected PS3 games on GameSpot for three weeks after E3...
UL:Heavy Rain. Is it final game? or just the technology name?
DC: Final title of the game... hopefully.
UL: What's the story? Is it a sequel to Fahrenheit?
DC: The story is still secret and no, it is not a sequel to Fahrenheit.
UL: What's the difference in "capturing -> rendering" between Heavy Rain and Fahrenheit?
DC: Totally new engine on PS3. The MoCap is three times more defined, we used facial mocap and the rendering is HR with Normal Maps, Spherical Harmonics and post rendering. It is really another world...
UL:Why do you need AGEIA? as I know all physics motions can be resolved by CPU and Video chip, without any problem. Also first PC AGEIA chip products sees not satisfactory results.
DC: We use AGEIA technology on console for physics in general. There will be a version using their card and a version without the card on PC. Consoles versions will include physics without needing anything else, of course.
In the demo, physics manage Marie's hair.
UL: How much people working on it? Heavy Rain collect all people sources you have, or somebody works at the next game?
DC: Heavy Rain will probably need more than 120 people, some internally, other externally. We start a second team working on another project.
UL: When QD began to work on this project? year? two years? (this questions was during E3 2006 - comm: UL)
DC: For Heavy Rain, Feburary 06.
UL: Press release actress name and video titles differences in Second Name BRAncilhon versus BAncilhon. How right? Is it mistake?
DC: Aurelie Brancilhon.
UL: Does QD canceled projects live in this new project? bLast, Quark... other?
DC: We usually start several projects at the same time. Over the last years, one of them get so much interest from publishers that we had to cancel or at least postpone the others. Each Quantic Dream's project requires up to 80 people and all our attention. It is difficult to start several original project with the same ambition in matter of quality...
kyllman: I read, that Heavy Rain, from its creation, will cancel TNS2, because Quantic could not work on the 2 projects at the same time.
DC:Mmmmm… It is a little more complicated than that…
Whereas the beginning of Fahrenheit, all the editors asked for why one wanted to make this odd play rather than one following NS, at the end of Fahrenheit, all the editors wanted Fahrenheit 2 and did not include/understand why one wanted to make NS2…
One embarked in-house on this demonstration of virtual actor while thinking of the two projects, and the feedback of the editors, the press and the community a little took us of short (600 000 remote loadings…).
Conclusion: temporary pause on
NS2 time that HR correctly is launched, but it is in the plans of launching a second project in the months which come.