[QUOTE="Sephyr, post: 0]I don't mind it beeing multiplatform as long as it isn't toned down to fit onto cruddy DVD.[/QUOTE]
If the structure is anything like Fahrenheit/Indigo Prophecy then this game would go multi disc on 360/PC so I wouldn't worry about it being toned down.
As for that demo from last year, personally the only fault I could ever lay on it was that the lip sync was slightly off, other than that everything that should be there was there, this is one I am definitely looking forward.
I'm going to repost this because apparently people missed it the first time:
UL:Heavy Rain wasl absent in Sony list of games. official E3 site E3 Insider still have no Heavy Rain on list. What was the problem?
David Cage:No issue. I guess they just forget the title... although it was number 1 of the most expected PS3 games on GameSpot for three weeks after E3...
UL:Heavy Rain. Is it final game? or just the technology name?
DC: Final title of the game... hopefully.
UL: What's the story? Is it a sequel to Fahrenheit?
DC: The story is still secret and no, it is not a sequel to Fahrenheit.
UL: What's the difference in "capturing -> rendering" between Heavy Rain and Fahrenheit?
DC: Totally new engine on PS3. The MoCap is three times more defined, we used facial mocap and the rendering is HR with Normal Maps, Spherical Harmonics and post rendering. It is really another world...
UL:Why do you need AGEIA? as I know all physics motions can be resolved by CPU and Video chip, without any problem. Also first PC AGEIA chip products sees not satisfactory results.
DC: We use AGEIA technology on console for physics in general. There will be a version using their card and a version without the card on PC. Consoles versions will include physics without needing anything else, of course.
In the demo, physics manage Marie's hair.
UL: How much people working on it? Heavy Rain collect all people sources you have, or somebody works at the next game?
DC: Heavy Rain will probably need more than 120 people, some internally, other externally. We start a second team working on another project.
UL: When QD began to work on this project? year? two years? (this questions was during E3 2006 - comm: UL)
DC: For Heavy Rain, Feburary 06.
UL: Press release actress name and video titles differences in Second Name BRAncilhon versus BAncilhon. How right? Is it mistake?
DC: Aurelie Brancilhon.
UL: Does QD canceled projects live in this new project? bLast, Quark... other?
DC: We usually start several projects at the same time. Over the last years, one of them get so much interest from publishers that we had to cancel or at least postpone the others. Each Quantic Dream's project requires up to 80 people and all our attention. It is difficult to start several original project with the same ambition in matter of quality...
kyllman: I read, that Heavy Rain, from its creation, will cancel TNS2, because Quantic could not work on the 2 projects at the same time.
DC:Mmmmm… It is a little more complicated than that…
Whereas the beginning of Fahrenheit, all the editors asked for why one wanted to make this odd play rather than one following NS, at the end of Fahrenheit, all the editors wanted Fahrenheit 2 and did not include/understand why one wanted to make NS2…
One embarked in-house on this demonstration of virtual actor while thinking of the two projects, and the feedback of the editors, the press and the community a little took us of short (600 000 remote loadings…).
Conclusion: temporary pause on NS2 time that HR correctly is launched, but it is in the plans of launching a second project in the months which come.
From this interview you can get the impression that this game is ALL they're working on and if you combine that with what's already bees stated recently in this thread They're going multiplatform. The only do one game at a time and if they're working on all next gen consoles then Heavy Rain IS multiplatform.
But Also keep in mind the game's engine was developed for PS3 (yes those images are real time.) and the demo was completed in 3 weeks and wasnt even meant to be shown outside the company, so you can understand why the lipsync is off a little. But my main point here and this also a reiteration. If the engine was developed for PS3 then there's no fear at all to be had that the game will not use the PS3 to the best of the programers abilities because that's what system is STARTED on.
Lastly Ubisoft dosent make games then only publish them, it's their devstudios tha make the games. All contracted workers for Ubisoft. Quantic Dream might have been contracted for previous games but that dosent mean this game will be released by Ubisoft. but unfortunatly it dosent mean it wont. Without a confirmation that puts it up in the air for now. Chances are Ubisoft has first dibs on whether to release it or not, if they pass it might be a chance for Sony but I think the odds of that are low.
Expect this game to set a new bar when it comes to life-like body movement, facial expression and acting performance in general, being applied to a video game...
Some info on the amount of animation work that goes into ths game:
I think when we showed The Casting everyone agreed it was nice and it really showed that there was a potential for creating virtual actors, but we're still at this frontier where we don't totally suspend disbelief. We still have this uncanny valley to bridge. But today, I can officially announce that there is no uncanny valley any more, not in real-time.
With our next project we're going to demonstrate with hundreds of characters that we can have extremely realistic characters that not only move like real actors but express themselves through facial animations and speech like real actors, and are extremely accurate to the actors they are portraying.
A game being exclusive usually means the devs don't have to focus on unimportant crap like trying to get the game running as well as possible on all the consoles as well them being able to try and take the most out of the console they are working on. The game would probably still be good if it was multiplatform, but it can be even better when they can focus on taking advantage of the strenghts of only one console.
[QUOTE="Zatoichi, post: 0]What the hell does it matter if it's exclusive or not? I mean, it will be because Sony is the Publisher, but why do you guys care?[/quote]
Look, it just... matters. it matters alot.
[QUOTE="Azu, post: 0]A game being exclusive usually means the devs don't have to focus on unimportant crap like trying to get the game running as well as possible on all the consoles as well them being able to try and take the most out of the console they are working on. The game would probably still be good if it was multiplatform, but it can be even better when they can focus on taking advantage of the strenghts of only one console.[/QUOTE]
COD4, in my opinion, the game of the year, was made concurrently for PC, 360, and PS3; it looks and plays equally fantastic on all the different platforms. As long as you've got a good team behind the effort, there's nothing to worry about with a game going multiplat.
I hear alot of people saying that games turn to crap after they announce they're going multiplatform. I think what happens more often is that developers realize that their game's not going to sell well enough on one platform because they screwed up in development -- they compensate by widening the user base the game is available to.
the video looked good and the acting was great but they have some sync problems and fluid motion problems they need to fix up. And her mouth sometimes became way to big. If they can fix these problems and make the movement and sync/mouth look much better and realistic then they have an award winning game on their hands.
And the big deal about being exclusive is more reason to get the console but also devs can put all their effort, time and money into perfecting the game with that one console version and uitlize the system the best they can for that game. its when games are started on one platform and then is ported over is when the quality goes to hell. If they make a game starting on all the platforms at once instead of porting, then it would be better but still not its best because of splitting up the team, money and effort.
Apparently, IGN states that its coming n PS3,360,PC and PSP?!?
Though the demo was sweet and really makes me look forward to this game. Thee are quite a lot of games which gave impressive demos/vids/pics and then just vanished trying to achieve them. This includes 2 days 2 vegas, eight days and the getaway. really hoping this will truly define the PS3
What the **** is all of this multiplat talk? has it not been confimred several times that Sony is publishing this game? Hasn't QD even stated that Sony has picked up publishing rights for this title? Then maybe everyone should shut the **** up since we now know that it is only going to be for PS3 when it is being published by SCE. "bu bu bu IGN says...." Who gives a fly **** what IGN says, they are just speculating and they are doing a poor job of it too. Heavy Rain is PS3 exclusive and I will say in the words of Tetsuya Nomura: "I don't care if you don't want to buy a PS3" You are going to have to if you want to play this one. What is next, Alan Wake back to multiplat status again? God I ****ing hate the immature mentality of this generation...
[QUOTE="byoushinn, post: 0]yep its been stated several times its ps3 exclusive
the sites like IGN listed it as multiplat after nothing was heard about the game for ages[/quote]
Why have they not updated their pages yet? It is confirmed with a press release and all that Heavy Rain is indeed a PS3 exclusive, becuase it is being published by Sony Computer Entertainment. Why is this **** even under discussion still. God I HATE the internet and every godless moron on it. Are we really goign to question FACTS now?
[QUOTE="DevilWillcry, post: 0]Why have they not updated their pages yet? It is confirmed with a press release and all that Heavy Rain is indeed a PS3 exclusive, becuase it is being published by Sony Computer Entertainment. Why is this **** even under discussion still. God I HATE the internet and every godless moron on it. Are we really goign to question FACTS now?[/quote]
they'll probably change the platform listing next time they update the Heavy Rain section with a new trailer or something
some of these sites are pretty incompetent when it comes to little details so they tend to lump stuff together rather than making small changes
[QUOTE="byoushinn, post: 0]they'll probably change the platform listing next time they update the Heavy Rain section with a new trailer or something
some of these sites are pretty incompetent when it comes to little details so they tend to lump stuff together rather than making small changes[/quote]
Oh yeah, I forgot how crappy gaming journalism is....I can't wait to see Heavy Rain again.