[QUOTE="seebs, post: 0]No, highdef, we do not "all know" that RSX is nothing like a G70.
We "all know" you are a liar.
Both Sony and nVidia have claimed that RSX is similar to a G70. They have cited operating characteristics and transistor counts. Developers have commented on the similarities.
Meanwhile, you post outright lies, over and over. Sony says RSX is more powerful than a pair of GeForce 6800s; you claim they said it was more powerful than four 7800s. Why? Because if you quote what they actually said, everything points to it being a close relative of the G70, probably with more texture cache. Nothing points to it being different in any significant way.
Except, of course, your habitual outright lies.
To be fair, in this post, apart from the usual stuff, you simply can't understand basic English. You seem much impressed by the discovery that Cell+RSX has computational power beyond that of Cell alone. How can this be surprising or impressive? That's what
always happens when new chips are added -- it's why we use more than one chip in many systems. Multiple chips have, in general, more processing power than any one of the chips on its own. Duh.
Edited:
http://forum.beyond3d.com/showthread.php?t=25392
"The 1.8 TFlops number isn't 'real' in the opinion of many; certainly myself included. It includes a lot of fixed-function nonsense that really doesn't factor in to the programmable ops people normally concern themselves with when deriving these figures."
So what they're really doing is things like claiming 27 flops per pixel pipeline even though that's not really what happens.
http://www.neogaf.com/forum/showthread.php?t=284689
"What you are thinking of, is either the 2.18 TFLOP given for PS3 CPU+GPU (total system) or the 1.8 TFLOPs for just the GPU alone. This is a PR stunt that was used to inflate PS3 spec to beat Xbox 360's equally nonsensical PR spec of 1 TFLOP."
As someone else points out:
"Let's compare the PS3's RSX to a 7600GT!
550mhz core vs 560mhz core.
128 bit memory interface vs 128 bit memory interface.
22.4GBps memory bandwidth vs 22.4GBps memory bandwidth.
4.4 billion pixel fillrate vs 4.4 billion pixel fillrate.
8 ROPs vs 8 ROPs.
256mb GDDR3 vs 256mb GDDR3"
Happy now?
It's a made-up number, same as the ludicrously overstated numbers MS gave for the 360. It's not a real-world number.[/quote]
What ludicrously overstated numbers are you talking about.