Is jumping in shooting games important to you?

Redman_DK

Master Poster
Nov 11, 2005
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#1
Now that Guerrilla is adding a jump function in Killzone 2 because of gamers wanting it in the first Killzone, I'd like to know what others opinion about being able to jump in shooters are.

If you wouldn't be able to jump in a game would you care about it? There are a lot of shooters out where you can't jump, like Timesplitters and Gears Of War but lately it seems like devs finds it an important feature to have in their game.

But is it? Does it really make the game any better or is it just a pointless feature that's there to make you feel like you have more freedom? Some people like it because of the realism it adds, but would it still matter if it's a sci-fi shooter.
 

mixpix72

Superior Member
Apr 16, 2008
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#2
for some reason if a game doesnt have jump i will still try to jump. LOL so i guess i do need it. i would say no it does not make the game better. but if you can jump in real life and games are trying to mimick real life then it should be in there.
 

MrG

Dedicated Member
Jul 15, 2007
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#3
If they have a spare button that isn't doing anything then why not? But it doesn't really matter, and if they have a better use for the buttons then forget it.
 
Mar 10, 2008
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#4
The only thing I hated about Killzone 1 was how linear it felt. It wasn't the fact that I couldn't jump, it was that I couldn't get past the smallest obstacles. I remember being bottle-necked at a number of different points by 3 foot fences, and it was just annoying.

A game doesn't need a jump button, but it at least needs an "action" button to clear obstacles. I know Killzone 1 had it, but they used it like 3 times, and you were obviously on a straight path to your next objective. I understand that Killzone 2 will likely be linear as well, but it doesn't have to feel that way.

Basically, I don't need a jump button, but the character on-screen needs to get past obstacles in some way. If a button like that isn't neccessary then I don't see how it could be a very good game anyway. Running around on a flat surface isn't my idea of "next-gen."
 

PsychoMantis

Mr. Ten-A-Key!
Nov 20, 2005
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#5
Honestly I think its quite annoying I hated it in Halo every now and then I see it in COD4 I just aim up a little bit and take them out. really won't do much good also makes you look like a idiot in the process.
 

Airmaxx23

Dedicated Member
Jan 25, 2008
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#6
I think jumping is very useful when going over objects or jumping out of windows. What I really get a kick out of is people who play COD4 and try to "bunny hop" like they are playing Halo and then get destroyed.
 

P.S.3

Elite Member
Oct 25, 2006
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#8
Well if a game has no jump button, and the levels don't really have any places that jumping would be useful then, it doesn't matter. But if a game has no jump button and there are tons of places jumping would be useful, than that annoys me. I just think you might as well have a jump button.
 

Goodfella

Super Elite
Jan 4, 2007
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#10
How would people in multi-player Halo ever play the game if there was no jump? :confused:

Gears didn't have jump and people adapted.
 
T

TwentyThree

Guest
#12
yeah we wanna be able to jump weather its a first person shooter or third... jumpin at a certain point in the battle field can save your a**... its important.
 

nskinnear

Elite Sage
Oct 12, 2007
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#14
I see people use it all the time in and Halo multiplayer, and it's annoying. But I like to be able to jump to be more realistic. I mean a person should be able to jump over a two foot obstacle.
 
Sep 21, 2007
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#15
[QUOTE="Cenobia, post: 0]The only thing I hated about Killzone 1 was how linear it felt. It wasn't the fact that I couldn't jump, it was that I couldn't get past the smallest obstacles. I remember being bottle-necked at a number of different points by 3 foot fences, and it was just annoying.

A game doesn't need a jump button, but it at least needs an "action" button to clear obstacles. I know Killzone 1 had it, but they used it like 3 times, and you were obviously on a straight path to your next objective. I understand that Killzone 2 will likely be linear as well, but it doesn't have to feel that way.

Basically, I don't need a jump button, but the character on-screen needs to get past obstacles in some way. If a button like that isn't neccessary then I don't see how it could be a very good game anyway. Running around on a flat surface isn't my idea of "next-gen."[/quote]
Killzone was a shooter, not Oblivion. It's about shooting your way to a spacific location, not exploration. You have an objective to complete, so you push forward.

I do understand about freedom in games because some do it well, but I don't think that every game needs that level of freedom, and I don't think that linear games are a bad thing.

I agree that jumping is pointless in 3D shooters. I would even be as bold as to say that probably nobody has ever jumped straight up in the air, for no reason, in a real combat situation, in the history of the world. Jumping in combat simply is not realistic or practical. But hey, I guess a game is a game.
 
Jan 24, 2006
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img331.imageshack.us
#16
Unless i can jump like the scout from team fortress 2 there really is not point. Not sure im in love with context jumps because they leave you kind of vulnerable for a second but thats int he name of reality i suppose.
 

Carl

Ultimate Veteran
Oct 26, 2006
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#17
No, not at all. I rarely use the jump button in shooting games, except for in Warhawk, unless it is actually needed for gameplay (like Uncharted). Seems like a bit of an obsolete button.
 
S

SixAxisRumble

Guest
#18
I hate jumping in FPS's, You always get ********'s who think they are rabbits with the constant jumping when shooting them.
 
Feb 7, 2007
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#19
jumping has saved my sorry behind more times than I count

it's not always about strafing you can only dodge so many rounds after a while

but jumping always gets you a edge if you're clever
 

billison

Superior Member
Mar 1, 2007
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st.louis
#20
[QUOTE="Goodfella, post: 0]How would people in multi-player Halo ever play the game if there was no jump? :confused:

Gears didn't have jump and people adapted.[/quote]
This may be part of the reason why halo is the most played game online and gears is just a after thought...
 

Insanehead

Forum Guru
Jun 1, 2007
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#21
[QUOTE="Redman_DK, post: 0]
But is it? Does it really make the game any better or is it just a pointless feature that's there to make you feel like you have more freedom? Some people like it because of the realism it adds, but would it still matter if it's a sci-fi shooter.[/quote]

Jumping works when a game is designed with jumping in mind. Team Fortress 2 is a good example how jumping can be fun and important to win a match.

Its really a matter of game design.
 

P.S.3

Elite Member
Oct 25, 2006
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#24
[QUOTE="SixAxisRumble, post: 0]I hate jumping in FPS's, You always get ********'s who think they are rabbits with the constant jumping when shooting them.[/quote]
I never really run into guys like that. If I do, I still can own them the same as anyone else. It almost makes it easier to kill them because you just aim upwards.
 
Aug 18, 2007
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#25
As much as i love having the ability to jump, it isnt always neccessary, i could live with points in a game / map where it gives you a message such as "Press X to jump" or "press X to climb" but jumping out of the way of gun fire etc is pretty useful
 

Tyrien

I'm a real boy!
Jul 8, 2007
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#27
It really dpeends on the other mechanics in the game. If there's no dodge mechanics and no jump button then it just feels worthless to play the game.